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tinyE: If I've learned one thing from hanging around my nephew, also 11, it's that we older folks are worthless, incompetent, and stupid. :P I throw games and puzzles at this kid that killed me at his age and he flies through them.
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stg83: So what you're essentially saying is that your 11 year old nephew is smarter then the average TinyE. :P
No wonder you got back to positive rep, stating the obvious will do it every time :P
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tinyE: If I've learned one thing from hanging around my nephew, also 11, it's that we older folks are worthless, incompetent, and stupid. :P I throw games and puzzles at this kid that killed me at his age and he flies through them.
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stg83: So what you're essentially saying is that your 11 year old nephew is smarter then the average TinyE. :P
Your average hamster is smarter than your average TinyE but that's beside the point.
low rated
Cut out that clickbait bullshit.
The game is overall nice, but, compared to Minecraft, it's quite:
- limited -> template buildings, no multiplayer, finite map, less landscape variety, well..a flat 2d world.
- hard -> default hardcore, every night is a potential 1-hit game over, no permanent safe zones, recurring timed dangers, way too many harmful things.
- repetitive-> no automation, bars deplete too fast, daylight is too short, start from scratch if you want to try other characters or x3 times to reach the end.

For me, 4$ would be ok for its complete version, but not much more..
Post edited June 20, 2014 by phaolo
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F1ach: Just spoke to my son (11), apparently he got it on a Humble Bundle and he says its not that hard at all....*shrugs*...
There was a Humble Bundle with Don't Starve?!
WHEN WAS THIS? WHY DID I MISS IT?

I've been on the lookout for Don't Starve as well (Punished_Snake, you should've bought it on gog, the steam sale and the gog sale had it priced equally, although I guess you couldn't have had gog credit), from just word of mouth and reviews. I guess I should go check some gameplay. I don't dislike games like Dungeons of Dredmore or Binding of Isaac (not that I've ever come anywhere near winning either), but still...
Thanks for the heads-up, anyhow!
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Starmaker: Cut out that clickbait bullshit.
It's discussion boards, not an objective magazine. Sometimes, people feel an emotion or two when creating a topic. So cut out those bullshit posts.
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babark: There was a Humble Bundle with Don't Starve?!
WHEN WAS THIS? WHY DID I MISS IT?
I think he probably meant the Humble store, it is because the site address is www.humblebundle.com so that might be the reason it was referred to as Humble Bundle. :)
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stg83: I think he probably meant the Humble store, it is because the site address is www.humblebundle.com so that might be the reason it was referred to as Humble Bundle. :)
Ah. That makes sense.
Damned 11 year olds! Get off my lawn!
I guess most here kind of miss the point he made on his OP. Or lets say, all just hit on that "its hard and its roguelike", but the point he made stays legit till now. Why have an adventure mode where everyone expects a plot and a story when playing, but only gets a mode that is quite the same as sandbox just with searching specific objects and no plot at all.
Thats BS and everyone knows that. Dont Starve is a "good" game no doubt, but far from genious. I own it now since Alpha state i followed it quite long, it evolved alot, and Klei is one of the greatest, most awesome developer team ive seen so far.
They literally showed how that "early access" concept should be while they didnt even had to do that. They made that for their customers.
And so they are great as Devs, they are great as a company, they made a good game, but they also made a game with huge flaws on some ends.
And so in the end Dont Starve bored me after a while, didnt take very long. A good story mode could have changed that, an awesome plot and so on. Maybe i will give it a shot again soon, maybe i even try out the "new" dlc because maybe its funnier now.
I just think, the OP is quite right. Sure it is kind of hard and so it depends if someone likes it or not, but apart from being hard, which is discussable if thats the case (everyone has another feeling about difficulty), the only not-discussable point that stands and will stay, is that it offers no story where it should and so can disappoint.
The game looked fun on day 1 and then the main objective was to survive with no story , dropped the game after 3 days and never looked at it.
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F1ach: Just spoke to my son (11), apparently he got it on a Humble Bundle and he says its not that hard at all....*shrugs*...
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babark: There was a Humble Bundle with Don't Starve?!
WHEN WAS THIS? WHY DID I MISS IT?

I've been on the lookout for Don't Starve as well (Punished_Snake, you should've bought it on gog, the steam sale and the gog sale had it priced equally, although I guess you couldn't have had gog credit), from just word of mouth and reviews. I guess I should go check some gameplay. I don't dislike games like Dungeons of Dredmore or Binding of Isaac (not that I've ever come anywhere near winning either), but still...
Thanks for the heads-up, anyhow!
I have no money on my credit card, on Steam I have some credits thanks to card selling :)
And even the Steam version comes with a DRM free copy, redeemable at HumbleStore.

I completed Dungeon of Dredmor and I have all achievements on Binding of Isaac (I wasted 80 hours or so of my life on it :D), but they are very different from Don't Starve.
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NemesisZidar: I guess most here kind of miss the point he made on his OP. Or lets say, all just hit on that "its hard and its roguelike", but the point he made stays legit till now. Why have an adventure mode where everyone expects a plot and a story when playing, but only gets a mode that is quite the same as sandbox just with searching specific objects and no plot at all.
Thats BS and everyone knows that. Dont Starve is a "good" game no doubt, but far from genious. I own it now since Alpha state i followed it quite long, it evolved alot, and Klei is one of the greatest, most awesome developer team ive seen so far.
They literally showed how that "early access" concept should be while they didnt even had to do that. They made that for their customers.
And so they are great as Devs, they are great as a company, they made a good game, but they also made a game with huge flaws on some ends.
And so in the end Dont Starve bored me after a while, didnt take very long. A good story mode could have changed that, an awesome plot and so on. Maybe i will give it a shot again soon, maybe i even try out the "new" dlc because maybe its funnier now.
I just think, the OP is quite right. Sure it is kind of hard and so it depends if someone likes it or not, but apart from being hard, which is discussable if thats the case (everyone has another feeling about difficulty), the only not-discussable point that stands and will stay, is that it offers no story where it should and so can disappoint.
Exaclty, this is the point. I LOVE hard games...IF supported by a good plot.

I completed LaMulana on Hard (well, I must beat Hell Temple but it's really, REALLY hard), Binding of Isaac, Super Meat Boy....because I was intrigued by the story. Yes, even the "story" of MeatBoy :D

And I wanna see Mom, then I discovered Heaven, it was great, because Mom wasn't the end of the story, just the beginning.

If I have a plot, I can beat a game. If I need to survive for XXXXX days, well, it's pointless for me.
Post edited June 20, 2014 by Punished_Snake
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babark: There was a Humble Bundle with Don't Starve?!
WHEN WAS THIS? WHY DID I MISS IT?

I've been on the lookout for Don't Starve as well (Punished_Snake, you should've bought it on gog, the steam sale and the gog sale had it priced equally, although I guess you couldn't have had gog credit), from just word of mouth and reviews. I guess I should go check some gameplay. I don't dislike games like Dungeons of Dredmore or Binding of Isaac (not that I've ever come anywhere near winning either), but still...
Thanks for the heads-up, anyhow!
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Punished_Snake: I have no money on my credit card, on Steam I have some credits thanks to card selling :)
And even the Steam version comes with a DRM free copy, redeemable at HumbleStore.

I completed Dungeon of Dredmor and I have all achievements on Binding of Isaac (I wasted 80 hours or so of my life on it :D), but they are very different from Don't Starve.
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NemesisZidar: I guess most here kind of miss the point he made on his OP. Or lets say, all just hit on that "its hard and its roguelike", but the point he made stays legit till now. Why have an adventure mode where everyone expects a plot and a story when playing, but only gets a mode that is quite the same as sandbox just with searching specific objects and no plot at all.
Thats BS and everyone knows that. Dont Starve is a "good" game no doubt, but far from genious. I own it now since Alpha state i followed it quite long, it evolved alot, and Klei is one of the greatest, most awesome developer team ive seen so far.
They literally showed how that "early access" concept should be while they didnt even had to do that. They made that for their customers.
And so they are great as Devs, they are great as a company, they made a good game, but they also made a game with huge flaws on some ends.
And so in the end Dont Starve bored me after a while, didnt take very long. A good story mode could have changed that, an awesome plot and so on. Maybe i will give it a shot again soon, maybe i even try out the "new" dlc because maybe its funnier now.
I just think, the OP is quite right. Sure it is kind of hard and so it depends if someone likes it or not, but apart from being hard, which is discussable if thats the case (everyone has another feeling about difficulty), the only not-discussable point that stands and will stay, is that it offers no story where it should and so can disappoint.
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Punished_Snake: Exaclty, this is the point. I LOVE hard games...IF supported by a good plot.

I completed LaMulana on Hard (well, I must beat Hell Temple but it's really, REALLY hard), Binding of Isaac, Super Meat Boy....because I was intrigued by the story. Yes, even the "story" of MeatBoy :D

And I wanna see Mom, then I discovered Heaven, it was great, because Mom wasn't the end of the story, just the beginning.

If I have a plot, I can beat a game. If I need to survive for XXXXX days, well, it's pointless for me.
fully agreed, and thats why Dont Starve bored me after a while. What could have helped, would be a multiplayer, because surviving x days with a friend is awesome fun and nothing can beat that. But unfortnately DS has no coop and so it was kind of boring for me to survive x days alone, its just plain boring.
I build and explored all the stuff, but then thats the point, there was nothing pushing me to explore things without some basic plot things. I would have loved to explore something because then i got something as a plot of why it is there, what happened there and so on. Like exploring a dungeon of a mysterious blablabla because there happened balablabla and so now its haunted because of blablabla.
Thats background, thats motivating, thats why i keep playing the Souls franchise till day one of Demons Souls, because every fukn dumb texture there has a hidden background information, fits in the plot and so puzzles together a great story. And so i keep digging deeper till opened the last mysterious door, found out why the Mansion in Majula is so mysterious with its cellar and the map, found out what is behind that big mausoleum gate in Demons Souls and obtained mysterious items from that places.

Dont Starve offered me nothing of that, its more of one of those flash games like Nightmare Tower or Doodle Jump. Keep surviving x days and do it with those gamemechanics, i Doodle Jump its jumping and shooting, evading. On Dont Starve its gather and build but thats it, but thats not in any way story driven, not even in adventure mode.
The strangest thing about Don't Starve is that most of the story happens outside of the game - on Youtube, in Klei's puzzles on their website, in trailers. Hell, they even put the intro on Youtube but not in the game :)
It certainly was fun at the very beginning - finding skeletons, abandoned shacks, graveyards, strange devices - I hoped that if I explore enough, I'll get some meaning behind those... but even after completing adventure mode I have no idea what's the big story behind those events and obiects.
The money was wasted the moment they became "Steam credits", not when they were later used to rent something.
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mqstout: The money was wasted the moment they became "Steam credits", not when they were later used to rent something.
He said he got it from selling steam trading cards, so you're saying the potential money of the cards were wasted on becoming steam credits?
What else would he had done with the cards?