Tallima: I think if we sold our games, the games would go up in price significantly.
jamyskis: Bullshit. These statements from the industry are similar tactics to those used in business negotiation: "If we don't get what we want, we will be forced to raise the price of X/reduce the supply of Y/stop doing business in Z". It's simple scaremongering and it's poor form.
I could be wrong. But the massive decrease in prices came when people no longer shared their games -- they became account-bound.
Now, I'm still a fan of treating games like books (although they, by my country's laws, don't b/c they are software-use permissions, not ownership -- you could legally reverse engineer if you owned). But I really do believe prices would go up.
If a GOG account was sold 10 times, the publisher would get 1/10 of their game's value and GOG would incur 10 times that amount of bandwidth cost. Clearly, the money has to come from somewhere.
Either A) the prices go up, or B) sales go up b/c people get what they want. I suspect maybe a combo platter.
The truth is that most people probably won't sell their game. And if they do, it probably won't make a circuit 10 times.
On top of all of that, gamers are viewed incorrectly by the gaming industry. They see gamers as having endless money and endless time, they just need something worthwhile to fill that time. The truth is that gamers have X amount of dollars and they're looking for the most fun gaming they can get with those dollars. So if they pirate 30 games and buy 1, they're going to spend $X on that 1 game. If they buy 31 games, it's $X/31 for those games.
That's simplified a bit, but it's essentially true.
Nonetheless, GOG's costs would go up significantly (bandwidth) and they would need to recoup those losses. It may be less than a penny, it may be made up through increased popularity. But I doubt it.
Tallima: See my above post. But also, you still are the primary rights holder. And there's no way to get rid of that with this media. So, although you can share it, and maybe even charge someone to share it, it's still technically yours.
Hmmm. It gets muddy there, doesn't it?
If this is an avenue you really want to go down, I'd make a new GOG account for each purchase. Then sell someone your GOG account. That way, they can change the password and you can lose access to the rights.
So long as it's not breaking their TOS. I'll have to go read that thing.
zerospace: that is why I said ti could be something like, hey gog guys, I dont want this game anymore, I have deleted it from my hard drive (dont have any copy at all), pls transfer it from my library to someone elses, and thats it. if they already trust me I wont pirate game as owner, they might as well trust me I deleted it.
or first I need to sue them, in order to sell game? hypoteticaly speaking
In the U.S., they are legally ok to do what they are doing. I've heard in Europe, they may be breaking some laws that nobody is pushing (I'm no legal expert). So go for it if they're breaking laws.
Even if the cost does go up, I would far prefer that games work like books. It makes more sense to people and gives a real value to the information goods.
Another side note on jamyski's post: I still think that price is tied to the sellability of games. But I suppose it could be the other way, too. If a used game sale became popular, the market would determine the price. Perhaps it could even lower prices of games.
I think Humble Bundle has shown that gamers are more than willing to create a massive back-log as long as the prices are cheap. 10 games at a penny a piece to a million people who weren't going to buy the game anyway is a whole lot of money.