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shaddim: Came just to my mind, not every market has used sales... think on food. ;)

Maybe we should start to perceive a GOG game as "consumed" (like food) after downloaded and played.
Except the product is still there after you've played it. You can't just arbitrarily impose a state of 'consumed' or 'non-consumed' onto a good simply because the state of affairs in its market doesn't please you.

"Hey, I've driven my car already so it's consumed 'cos I said it is!"
Post edited September 10, 2013 by jamyskis
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shaddim: Came just to my mind, not every market has used sales... think on food. ;)

Maybe we should start to perceive a GOG game as "consumed" (like food) after downloaded and played.
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Pheace: That would certainly be one of my arguments against some examples they tend to come up with, like the horrible car analogy. How many people use a car for a few weeks and then have it sit there for years? Games are mostly consumables, games you play on and on and on for years are a rarity at best. And there's also games well worth being games that are designed to be one or two playthrough max games.

If, and I do stress *if* there would be a digital market for used games, say like the community market on Steam... why would I even hold on to my games library? I'd sell my games as soon as I'm done with them. There's zero point in keeping a library of games because the games in there will simply devalue over time, it makes much more sense to just sell them for whatever they are going for at the time, and rebuy it from either Steam or the digital market when I feel like playing it again.

Why? Because A) barring some extremely rare scenario's there's no risk of the game not being available, since there is no scarcity in a digital market B) The price is practically guaranteed to be lower because again, there's never a scarcity so the number of games in the market just keeps growing and the price of the game in the store will decrease over time as well.

The whole concept of keeping a gaming library would become counterintuitive.
Not quite as counterintuitive as you may suspect. I have games in my gaming library that have devalued to absolutely nothing. I have some that devalued to a low point and then steadily rose in value beyond their original purchasing point.

I do believe we should treat disc-based games like books. It would add more cost up front on them, but then you could do as you please.

But digital games, I'm torn. Part of me wants them to be like books. But if they were like books, then what I'd be doing is buying the right to print a book from the author and the publisher. They print me a book, ship it to me [download] and then I read it. If I sold it to a buddy of mine, the publisher wouldn't need to reprint it [I already downloaded it], but I still seem to have a right to download it. I don't have a way to nullify that right (except on GreenManGaming).

Either way, I'm quite content with the way the system is now. I'm fairly old and remember saving up for months and months to get one single game. Now I can skip one lunch and play for months and months.
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Tallima: If you have a buddy who wants to play a game, you can lend it to him. Just don't play it while he's got it.

That's what (I think TheEnigmaticT?) said in an interview. They said that they want people to treat them like CDs.

I think if we sold our games, the games would go up in price significantly.

If someone needs me to provide a reference link, I'll try to find them. But not this week. Too busy. Check the "GOG in the News" articles. :)
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zerospace: but if I treat it like CD, I should be able to sell it then? :)
See my above post. But also, you still are the primary rights holder. And there's no way to get rid of that with this media. So, although you can share it, and maybe even charge someone to share it, it's still technically yours.

Hmmm. It gets muddy there, doesn't it?

If this is an avenue you really want to go down, I'd make a new GOG account for each purchase. Then sell someone your GOG account. That way, they can change the password and you can lose access to the rights.

So long as it's not breaking their TOS. I'll have to go read that thing.
Post edited September 10, 2013 by Tallima
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Tallima: I think if we sold our games, the games would go up in price significantly.
Bullshit. These statements from the industry are similar tactics to those used in business negotiation: "If we don't get what we want, we will be forced to raise the price of X/reduce the supply of Y/stop doing business in Z". It's simple scaremongering and it's poor form.

I have this from clients all the time - on occasion an agency will approach me and say they need me to drop my prices or they won't be able to keep doing business with me. I say "fine, so be it", and they either keep sending work anyway or leave a break of a few weeks, following which they always come back anyway.

The reason the industry can get away with spouting bullshit like this is because gamers are about the most gullible dickheads going. They are addicts, and if anything threatens their supply, they'll roll over and heel at the snap of a finger.
Post edited September 10, 2013 by jamyskis
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Tallima: See my above post. But also, you still are the primary rights holder. And there's no way to get rid of that with this media. So, although you can share it, and maybe even charge someone to share it, it's still technically yours.

Hmmm. It gets muddy there, doesn't it?

If this is an avenue you really want to go down, I'd make a new GOG account for each purchase. Then sell someone your GOG account. That way, they can change the password and you can lose access to the rights.

So long as it's not breaking their TOS. I'll have to go read that thing.
that is why I said ti could be something like, hey gog guys, I dont want this game anymore, I have deleted it from my hard drive (dont have any copy at all), pls transfer it from my library to someone elses, and thats it. if they already trust me I wont pirate game as owner, they might as well trust me I deleted it.

or first I need to sue them, in order to sell game? hypoteticaly speaking
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Tallima: I think if we sold our games, the games would go up in price significantly.
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jamyskis: Bullshit. These statements from the industry are similar tactics to those used in business negotiation: "If we don't get what we want, we will be forced to raise the price of X/reduce the supply of Y/stop doing business in Z". It's simple scaremongering and it's poor form.
I could be wrong. But the massive decrease in prices came when people no longer shared their games -- they became account-bound.

Now, I'm still a fan of treating games like books (although they, by my country's laws, don't b/c they are software-use permissions, not ownership -- you could legally reverse engineer if you owned). But I really do believe prices would go up.

If a GOG account was sold 10 times, the publisher would get 1/10 of their game's value and GOG would incur 10 times that amount of bandwidth cost. Clearly, the money has to come from somewhere.

Either A) the prices go up, or B) sales go up b/c people get what they want. I suspect maybe a combo platter.

The truth is that most people probably won't sell their game. And if they do, it probably won't make a circuit 10 times.

On top of all of that, gamers are viewed incorrectly by the gaming industry. They see gamers as having endless money and endless time, they just need something worthwhile to fill that time. The truth is that gamers have X amount of dollars and they're looking for the most fun gaming they can get with those dollars. So if they pirate 30 games and buy 1, they're going to spend $X on that 1 game. If they buy 31 games, it's $X/31 for those games.

That's simplified a bit, but it's essentially true.

Nonetheless, GOG's costs would go up significantly (bandwidth) and they would need to recoup those losses. It may be less than a penny, it may be made up through increased popularity. But I doubt it.
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Tallima: See my above post. But also, you still are the primary rights holder. And there's no way to get rid of that with this media. So, although you can share it, and maybe even charge someone to share it, it's still technically yours.

Hmmm. It gets muddy there, doesn't it?

If this is an avenue you really want to go down, I'd make a new GOG account for each purchase. Then sell someone your GOG account. That way, they can change the password and you can lose access to the rights.

So long as it's not breaking their TOS. I'll have to go read that thing.
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zerospace: that is why I said ti could be something like, hey gog guys, I dont want this game anymore, I have deleted it from my hard drive (dont have any copy at all), pls transfer it from my library to someone elses, and thats it. if they already trust me I wont pirate game as owner, they might as well trust me I deleted it.

or first I need to sue them, in order to sell game? hypoteticaly speaking
In the U.S., they are legally ok to do what they are doing. I've heard in Europe, they may be breaking some laws that nobody is pushing (I'm no legal expert). So go for it if they're breaking laws.

Even if the cost does go up, I would far prefer that games work like books. It makes more sense to people and gives a real value to the information goods.

Another side note on jamyski's post: I still think that price is tied to the sellability of games. But I suppose it could be the other way, too. If a used game sale became popular, the market would determine the price. Perhaps it could even lower prices of games.

I think Humble Bundle has shown that gamers are more than willing to create a massive back-log as long as the prices are cheap. 10 games at a penny a piece to a million people who weren't going to buy the game anyway is a whole lot of money.
Post edited September 10, 2013 by Tallima
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Tallima: See my above post. But also, you still are the primary rights holder. And there's no way to get rid of that with this media. So, although you can share it, and maybe even charge someone to share it, it's still technically yours.

Hmmm. It gets muddy there, doesn't it?

If this is an avenue you really want to go down, I'd make a new GOG account for each purchase. Then sell someone your GOG account. That way, they can change the password and you can lose access to the rights.

So long as it's not breaking their TOS. I'll have to go read that thing.
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zerospace: that is why I said ti could be something like, hey gog guys, I dont want this game anymore, I have deleted it from my hard drive (dont have any copy at all), pls transfer it from my library to someone elses, and thats it. if they already trust me I wont pirate game as owner, they might as well trust me I deleted it.

or first I need to sue them, in order to sell game? hypoteticaly speaking
You're missing the point. It's not legal. It's against the TOS. You can't transfer your account, and nobody here will support you if you do. You can't absolutely promise the game is gone from your hard drive, from your records, or that you will still have a password access since it's linked to your email address. There's no promise, no incentive, and no guarantee that would make it safe, reasonable or in GOG's case, economically sound.
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Tallima: I could be wrong. But the massive decrease in prices came when people no longer shared their games -- they became account-bound.
Nah, the massive decrease in prices came when supply became infinite, the price of replication fell to zero and the market was desperately trying to get people to buy digital. Market forces at work. The only reason the price of games isn't zero is (a) coercion through copyright law (b) buyer morality and (c) the common perception that you're 'buying a game'.

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Tallima: The truth is that most people probably won't sell their game. And if they do, it probably won't make a circuit 10 times.
Indeed. The point is that for the most part, to sell these games would be just too much effort for the potential rewards.

Imagine if everyone were able to resell their copy of Aliens: Colonial Marines or Revelations 2012 on Steam days after release due to the poor quality. WIth the massive supply, how much would a used copy really have fetched?

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Tallima: On top of all of that, gamers are viewed incorrectly by the gaming industry. They see gamers as having endless money and endless time, they just need something worthwhile to fill that time. The truth is that gamers have X amount of dollars and they're looking for the most fun gaming they can get with those dollars. So if they pirate 30 games and buy 1, they're going to spend $X on that 1 game. If they buy 31 games, it's $X/31 for those games.

That's simplified a bit, but it's essentially true.
That's very true. Industry reps are often quick to forget that they can rip off players all they want with DLC and non-resellable games, but at the end of the day, the money that is being spent on this is money that will not be spent on a game later on. This is the reason that the industry is in such a poor state at the moment - major publishers assume that where gamer X would have bought game A for $60 in January and game B for $60 in February, they can heap on DLC and simply extract more money from gamer X.

Unfortunately, there's a very poor awareness of purchasing power in the industry - gamer X may buy game A + DLC for $100 in January & February, but it means that the sale of game B will no longer happen.

I know that a lot of gamers compulsively buy games beyond their means, and this is a ticking timebomb waiting to explode.
Post edited September 10, 2013 by jamyskis
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zerospace: that is why I am asking is it OK or not to sell
dont want to pirate
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Tallima: If you have a buddy who wants to play a game, you can lend it to him. Just don't play it while he's got it.

That's what (I think TheEnigmaticT?) said in an interview. They said that they want people to treat them like CDs.
I still think that is their unofficial stance, ie. their opinion. I'm not fully convinced if the actual IP rights holders, ie. the game publishers that work with GOG, have explicitly agreed with such a practice for their games that they are letting GOG to sell.

But since GOG (nor the publisher) is not putting any technical restrictions, everyone has to decide for themselves where exactly they draw the line. For example, I feel that since you are the one who bought the license, you should be the one who tries to keep control over it, that is your obligation towards both GOG and the IP rights holder.

Meaning that if you are "lending" a game to someone, you shouldn't hand over the installer to them, but to go install it on their computer yourself, even if it is someone in the same family. Just so that you don't make it too easy for them to further pass the installer to their friends, which pass it to their friends etc. etc. You are not controlling the license anymore at that point, you have given a clear opportunity for your friends to misuse the control over the license. A bit like giving your car keys to a friend of yours who is drunk, and then later saying "Hey, I did nothing wrong, I wasn't driving the car!".

Then of course if you go over certain line where it starts to become illegal (like sharing the game as a torrent to everyone), then the IP rights holders might come after you. Like CDPR went after the people pirating The Witcher 2.

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zerospace: but if I treat it like CD, I should be able to sell it then? :)
Sure, as long as you make it feel like used, a bit like an used CD might be a bit scuffed.

So it might make sense to throw away a few bits and bytes here and there from the GOG game binaries, maybe remove some of the graphics and music files from the game installation, etc., before selling it to someone else. That way it feels used, and not 100% identical to the original one. :)
Post edited September 10, 2013 by timppu
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timppu: Sure, as long as you make it feel like used, a bit like an used CD might be a bit scuffed.

So it might make sense to throw away a few bits and bytes here and there from the GOG game binaries, maybe remove some of the graphics and music files from the game installation, etc., before selling it to someone else. That way it feels used, and not 100% identical to the original one. :)
Or we could move away from this petty and arbitrary crippling and use a little more innovation in how we encourage new sales. Maybe limit the additional services provided (infinite downloads, achievements on Steam, multiplayer server access etc.) that actually cost the provider money?
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zerospace: that is why I said ti could be something like, hey gog guys, I dont want this game anymore, I have deleted it from my hard drive (dont have any copy at all), pls transfer it from my library to someone elses, and thats it. if they already trust me I wont pirate game as owner, they might as well trust me I deleted it.
This was already answered to you earlier. Read the replies that people write to you, otherwise this doesn't go anywhere.

http://www.gog.com/forum/general/selling_gog_games/post9

So in other words: why would GOG and the game publisher agree to your wish/demand? It would only be bad for their business. What's in it for them? Can they e.g. charge you $2 for every game they move from your GOG account to some other GOG account, would you be fine with that?

Otherwise, it would just be extra work and implementation for them, which would also hurt their business. Think it over a bit.

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timppu: Sure, as long as you make it feel like used, a bit like an used CD might be a bit scuffed.

So it might make sense to throw away a few bits and bytes here and there from the GOG game binaries, maybe remove some of the graphics and music files from the game installation, etc., before selling it to someone else. That way it feels used, and not 100% identical to the original one. :)
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jamyskis: Or we could move away from this petty and arbitrary crippling and use a little more innovation in how we encourage new sales. Maybe limit the additional services provided (infinite downloads, achievements on Steam, multiplayer server access etc.) that actually cost the provider money?
Well, he demanded that the game should be possible to move from an account to another, which would grant the new owner the same extra services.

Anyway, those are _extra_ services on top of the game license that GOG is offering, so they are not really related to the actual game (or in the case of multiplayer, no one is necessarily expecting it to be available forever). There is no obligation for GOG to provide those extra services forever. If e.g. GOG was shut down, I think the only thing the customers could demand is that either GOG or the game publishers would provide the same games in some other form, e.g. by sending the customers the DRM-free installers one more time, or free Steam keys for everyone.
Post edited September 10, 2013 by timppu
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jamyskis: Indeed. The point is that for the most part, to sell these games would be just too much effort for the potential rewards.

Imagine if everyone were able to resell their copy of Aliens: Colonial Marines or Revelations 2012 on Steam days after release due to the poor quality. WIth the massive supply, how much would a used copy really have fetched?
And yet people would sell them. In fact, as I already mentioned above, I believe it would become the norm.

All it takes is a system that facilitates second hand sales. If that exists, then holding on to a game after you're 'done' with it is meaningless and will just mean you're wasting money in the long run.

Sure, there may be moments where it's particularly bad to sell, but in most cases holding on to it will be a loss for you.
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timppu: So in other words: why would GOG and the game publisher agree to your wish/demand? It would only be bad for their business. What's in it for them? Can they e.g. charge you $2 for every game they move from your GOG account to some other GOG account, would you be fine with that?
Personally, I'd like it, if there were a possibility to trade a game from one account to the other for say half price. Meaning that the new owner got a 50% discount and the previous owner some percentage of that in store credit. Or maybe a certain percentage of the price of the original sale to prevent people actually making money from gifts or from reselling games they got with high discounts for more than they paid themselves.

Yes, it'll take some math wizardry in the beginning, but I believe it's possible.
Otherwise, it would just be extra work and implementation for them, which would also hurt their business. Think it over a bit.
I think it would help their business. That would be another huge consumer advantage over every other digital distribution service out there. It would increase customer loyalty, it would increase spur-of-the-moment sales because people know that they can still recoup some of their losses if they happen to dislike the game.
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Randalator: I think it would help their business. That would be another huge consumer advantage over every other digital distribution service out there. It would increase customer loyalty, it would increase spur-of-the-moment sales because people know that they can still recoup some of their losses if they happen to dislike the game.
Green Man Gaming let you trade back games (as long as it is not just a key), however, it requires the capsule thingy. So it is not as it do not already exist.

(but yes, it needs the layer of DRM to work)
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QC: You're missing the point. It's not legal. It's against the TOS. You can't transfer your account, and nobody here will support you if you do. You can't absolutely promise the game is gone from your hard drive, from your records, or that you will still have a password access since it's linked to your email address. There's no promise, no incentive, and no guarantee that would make it safe, reasonable or in GOG's case, economically sound.
You could say the same about the DRM-free ideal in general. What's keeping me from giving DVDs with GOG installers to friends or even flat out selling them in school/at work/wherever?

People who would sell a game and keep a copy of it would be giving/selling their games to others anyway. By offering a resale option, GOG wouldn't make those people delete their games, but the would still make money off of the transaction and via store credit encourage new purchases by the seller.

It's either people breaking the rules or it's people breaking rules with GOG still making some money off of them.
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jamyskis: The reason the industry can get away with spouting bullshit like this is because gamers are about the most gullible dickheads going. They are addicts, and if anything threatens their supply, they'll roll over and heel at the snap of a finger.
You sir should see my backlog. At the rate I play them, I may not be set for life, but I'm certainly set for the next 5 years at least, probably a decade even.

The problem is not that gamers get addicted to gaming in general, it's that gamers get obsessed with certain upcoming titles which gives whoever creates those select titles a lot of leverage.

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jamyskis: The only reason the price of games isn't zero is (a) coercion through copyright law (b) buyer morality and (c) the common perception that you're 'buying a game'.
...or because most games wouldn't get made if the price was zero?

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jamyskis: I know that a lot of gamers compulsively buy games beyond their means, and this is a ticking timebomb waiting to explode.
That would have happened already. Digital gaming and credit cards have been around for a while now.

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timppu: But since GOG (nor the publisher) is not putting any technical restrictions, everyone has to decide for themselves where exactly they draw the line. For example, I feel that since you are the one who bought the license, you should be the one who tries to keep control over it, that is your obligation towards both GOG and the IP rights holder.

Meaning that if you are "lending" a game to someone, you shouldn't hand over the installer to them, but to go install it on their computer yourself, even if it is someone in the same family. Just so that you don't make it too easy for them to further pass the installer to their friends, which pass it to their friends etc. etc. You are not controlling the license anymore at that point, you have given a clear opportunity for your friends to misuse the control over the license. A bit like giving your car keys to a friend of yours who is drunk, and then later saying "Hey, I did nothing wrong, I wasn't driving the car!".
That's my opinion too. I love my friends, but they don't share my values concerning intellectual property and the right of authors to make a living off their work.

I would never hand them over an installer, though I have on occasion installed a game on their laptop when they came over to play LAN and uninstalled it before they left.

I draw the line even at leaving an installed version on their computer. If they really want to play the game, they can either purchase it themselves (Cmon, most are dirt cheap on promo) or wait for me to get it for them on their birthday.

Cheapness, on a personal level, is condonable only when you apply it to yourself.
Post edited September 10, 2013 by Magnitus