Posted December 13, 2012
Elenarie
@tweetelenarie
Elenarie Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Sweden
mystral
User
mystral Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Christmas Island
Posted December 13, 2012
Elenarie: I bought every book, every weapon / armour upgrade, and finished every quest. Maybe I'm just remembering it wrong, but don't think I had much money left when I finished the game.
Well, I just checked my last save game for The Witcher, and I had 14532 orens, the best available gear, and more potions than I could possibly use. And I remember skipping some of the content, especially towards the end since at that point I just wanted to finish. Anyway, my point was that since developers don't want to make players who just play through the story frustrated, they have to allow them to earn enough money to buy most of the stuff available.
Any optional content (which is mostly harder than the story content, and for which players typically expect good rewards) will only add to that, until you're able to afford everything in the game, and have money left over.
It's probably possible to make an RPG with a non-breakable economy (if only through making a purely linear game where the devs can completely control the amount of money available to any player), but it's pretty difficult, and any solution would likely create other problems.
And then there the players who actually enjoy breaking the game's economy, and see having a huge pile of money they don't know what to do with as an accomplishment, giving them a sense of progression on a par with character levels.
There are probably more of them than of people who're bothered by those same piles of money, so the developers don't even really have an incentive to try and fix the problem.
Tallima
TreasureHunting!
Tallima Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2010
From United States
Posted December 13, 2012
I can't really recommend it (though it's not the worst you'll ever play), GODS: Lands of Infinity (Special Edition) is an RPG built around an economic system instead of the other way around.
Most of the game is spent buying and selling to get what you want or need.
As for games like NWN and Baldur's Gate, I think you're supposed to get ridiculously rich. That's part of the game. It's not easy to get rich at all in those worlds. You're the only player with a save and load function, meaning you get the benefits of Groundhog-Day-style manipulation of the world.
I like that Fable lets you use your wealth to play Real Estate Mogul. And I like the fact that most RPGs have the best items hidden.
Money should be spent on low-level gear and consumables and upgrades, IMHO. The best stuff is always well protected by those who own it.
And, much like in real life, money has less value the more you have. If I owned a real meager Longsword +1, I think I'd rather have it than a meager couple thousand gold coins. Everyone has gold coins.
Most of the game is spent buying and selling to get what you want or need.
As for games like NWN and Baldur's Gate, I think you're supposed to get ridiculously rich. That's part of the game. It's not easy to get rich at all in those worlds. You're the only player with a save and load function, meaning you get the benefits of Groundhog-Day-style manipulation of the world.
I like that Fable lets you use your wealth to play Real Estate Mogul. And I like the fact that most RPGs have the best items hidden.
Money should be spent on low-level gear and consumables and upgrades, IMHO. The best stuff is always well protected by those who own it.
And, much like in real life, money has less value the more you have. If I owned a real meager Longsword +1, I think I'd rather have it than a meager couple thousand gold coins. Everyone has gold coins.
bevinator
Yep.
bevinator Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2011
From United States
Posted December 13, 2012
Well in theory you should spend it on stuff like glass armor and item enchanting fees and skill training, but if you're abusing the alchemy thing you can probably enchant all the constant-effect stuff you want without fear of failure. I don't really think glitch exploitation is a good measure, though... but I always end up with oodles of cash in Morrowind anyway.
The soul gem thing is just silly, though. That's one of the things that I'm very glad they changed in Oblivion. Being able to buy a stack of grand soul gems for cheap and then sell them back for 80K+ is just absurd. Of course, even that is only really a problem if you're using the creature merchants. I actually think that Morrowind has one of the closest things to an unbreakable economy in theory, because shopkeepers don't have infinite money to spend like in every other RPG. But because of a couple of silly things, it doesn't really work at all.
The soul gem thing is just silly, though. That's one of the things that I'm very glad they changed in Oblivion. Being able to buy a stack of grand soul gems for cheap and then sell them back for 80K+ is just absurd. Of course, even that is only really a problem if you're using the creature merchants. I actually think that Morrowind has one of the closest things to an unbreakable economy in theory, because shopkeepers don't have infinite money to spend like in every other RPG. But because of a couple of silly things, it doesn't really work at all.
amok
FREEEEDOOOM!!!!
amok Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From United Kingdom
Posted December 13, 2012
It will be interesting to see how the economy in Kenshi turns out after next big update.
Darkcloud.282
Day one DLC
Darkcloud.282 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From Germany
Posted December 13, 2012
The problem is pretty much that you run around and kill a lot of stuff and take the stuff of the stuff.
If you would kill 500 people and take all their stuff in real life and sell it you also would be filthy rich.
If you would kill 500 people and take all their stuff in real life and sell it you also would be filthy rich.
gyokzoli
too old
gyokzoli Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2009
From Other
Posted December 13, 2012
But in most cases it's ok since you (or your party) become a half-god by the end of most RPGs. There are some exceptions though.
AlKim
Not him again!
AlKim Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From Finland
AFnord
Friendly Dragon
AFnord Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2011
From Sweden
Posted December 13, 2012
AFnord: I suspect that it is a case of "better safe than sorry" from the developers side. As a player's spending habits is one of those things that they don't have direct control over (outside of putting roadblocks in the way that forces the player to buy a specific item, or taking the Might & Magic approach and forcing the player to pay money for their levels), and they don't want to put a player that buys every single object at a disadvantage later on, in case that player needs to buy some healing potions or there actually is one of those "needed" objects up for sale late game. So they just shower the player with money.
cbean85: But wouldn't that be the point of a better ingame economy? A major part of RPGs is the ability to make decisions and live with the consequences of those actions. Shouldn't it be natural for that to include how you spend your money? iippo
Slave of economy
iippo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2008
From Finland
Posted December 13, 2012
Fallout 1 had pretty good balance on caps and bartering, atleast in the beginning.
People simply didnt have enough caps to pay you the real price of the thing you were selling, especially if you had lots of points in bartering -> so you had to change "expensive items" to stuff you actually need.
I think that kind of bartering system is much more interesting, than the typical "I have xxx xxx xxx^10 credits in my bottomless pants".
People simply didnt have enough caps to pay you the real price of the thing you were selling, especially if you had lots of points in bartering -> so you had to change "expensive items" to stuff you actually need.
I think that kind of bartering system is much more interesting, than the typical "I have xxx xxx xxx^10 credits in my bottomless pants".
KyleKatarn
Do your worst
KyleKatarn Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2009
From United States
Posted December 13, 2012
cbean85: Also as orcishgamer mentioned, it costs a ton to repair your good weapons and armor.
It also doesn't help that I am kind of a gun whore.
I found a way to save caps here on my second playthrough a couple months ago when I got the Ultimate Edition. It also doesn't help that I am kind of a gun whore.
SPOILER!!!
I had a bunch of the unique chips from collecting them and winning blackjack until I got banned at the casino in the Dead Money DLC. I then used these chips to buy hundreds of weapon repair kits from the sustainable vending machine doohickey in Elijah's room in the Brotherhood bunker after I completed the mission. You also get a voucher delivered daily (I'm pretty sure it's daily) in the small safe in the wall in the hallway which can then be redeemed for more chips that can be used in the vending machine.
So all those brush guns and 12.7mm sub machine guns and every other gun I had been stocking in chests in the Lucky 38 to be used for repair for future weapons could each be repaired individually to a high condition. Then I could sell them for bookoo caps or traded for large amounts of ammo and nukes. No more using five different guns to repair one gun to full condition. Some of the rare guns don't have other guns that they can be repaired with either.
It was a real good money maker for guns anyway. I didn't figure out anything like that for armor though.
edit: removed some rambling
Post edited December 13, 2012 by KyleKatarn
Aaron86
Adam We
Aaron86 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2010
From Canada
ngoth
New User
ngoth Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2011
From Canada
Posted December 13, 2012
iippo: Fallout 1 had pretty good balance on caps and bartering, atleast in the beginning.
People simply didnt have enough caps to pay you the real price of the thing you were selling, especially if you had lots of points in bartering -> so you had to change "expensive items" to stuff you actually need.
I think that kind of bartering system is much more interesting, than the typical "I have xxx xxx xxx^10 credits in my bottomless pants".
The problem with Fallout's bartering system was that, if your bartering skill was high enough, you could gradually barter NPCs out of every single item they have and leave them with almost nothing.People simply didnt have enough caps to pay you the real price of the thing you were selling, especially if you had lots of points in bartering -> so you had to change "expensive items" to stuff you actually need.
I think that kind of bartering system is much more interesting, than the typical "I have xxx xxx xxx^10 credits in my bottomless pants".
cbean85
Pip Boy 3000
cbean85 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From United States
Posted December 13, 2012
cbean85: Also as orcishgamer mentioned, it costs a ton to repair your good weapons and armor.
It also doesn't help that I am kind of a gun whore.
KyleKatarn: I found a way to save caps here on my second playthrough a couple months ago when I got the Ultimate Edition. It also doesn't help that I am kind of a gun whore.
SPOILER!!!
I had a bunch of the unique chips from collecting them and winning blackjack until I got banned at the casino in the Dead Money DLC. I then used these chips to buy hundreds of weapon repair kits from the sustainable vending machine doohickey in Elijah's room in the Brotherhood bunker after I completed the mission. You also get a voucher delivered daily (I'm pretty sure it's daily) in the small safe in the wall in the hallway which can then be redeemed for more chips that can be used in the vending machine.
So all those brush guns and 12.7mm sub machine guns and every other gun I had been stocking in chests in the Lucky 38 to be used for repair for future weapons could each be repaired individually to a high condition. Then I could sell them for bookoo caps or traded for large amounts of ammo and nukes. No more using five different guns to repair one gun to full condition. Some of the rare guns don't have other guns that they can be repaired with either.
It was a real good money maker for guns anyway. I didn't figure out anything like that for armor though.
edit: removed some rambling
KyleKatarn
Do your worst
KyleKatarn Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2009
From United States
Posted December 13, 2012
KyleKatarn: I found a way to save caps here on my second playthrough a couple months ago when I got the Ultimate Edition.
SPOILER!!!
I had a bunch of the unique chips from collecting them and winning blackjack until I got banned at the casino in the Dead Money DLC. I then used these chips to buy hundreds of weapon repair kits from the sustainable vending machine doohickey in Elijah's room in the Brotherhood bunker after I completed the mission. You also get a voucher delivered daily (I'm pretty sure it's daily) in the small safe in the wall in the hallway which can then be redeemed for more chips that can be used in the vending machine.
So all those brush guns and 12.7mm sub machine guns and every other gun I had been stocking in chests in the Lucky 38 to be used for repair for future weapons could each be repaired individually to a high condition. Then I could sell them for bookoo caps or traded for large amounts of ammo and nukes. No more using five different guns to repair one gun to full condition. Some of the rare guns don't have other guns that they can be repaired with either.
It was a real good money maker for guns anyway. I didn't figure out anything like that for armor though.
edit: removed some rambling
cbean85: I haven't played through the Dead Money DLC yet. (I am currently working my way through Old World Blues. Damn robot radscorpions.) That is a good tip though. I always run into the problem of shops not having enough caps so that I can sell a large quantity of my inventory. Any way to work around that? SPOILER!!!
I had a bunch of the unique chips from collecting them and winning blackjack until I got banned at the casino in the Dead Money DLC. I then used these chips to buy hundreds of weapon repair kits from the sustainable vending machine doohickey in Elijah's room in the Brotherhood bunker after I completed the mission. You also get a voucher delivered daily (I'm pretty sure it's daily) in the small safe in the wall in the hallway which can then be redeemed for more chips that can be used in the vending machine.
So all those brush guns and 12.7mm sub machine guns and every other gun I had been stocking in chests in the Lucky 38 to be used for repair for future weapons could each be repaired individually to a high condition. Then I could sell them for bookoo caps or traded for large amounts of ammo and nukes. No more using five different guns to repair one gun to full condition. Some of the rare guns don't have other guns that they can be repaired with either.
It was a real good money maker for guns anyway. I didn't figure out anything like that for armor though.
edit: removed some rambling