Posted September 05, 2009
Aliasalpha: What about a spray of sparks rather than blood for hits that mathematically don't hit? Shows they're stopped by the armour. Less realistic for non-metal armour though
The possibilities of sounds/movements/results are just about endless:
Miss, stopped by metal armour, stopped by leather armour, stopped by shield, direct hit to unprotected skin/flesh by various weapons makes a different damage depending on the weapon (sword, staff, spear, spiked club, morning star, bullet from sling, bullet from sniper bullet from hand gun, arrow from bow... each one gives a different type of wound) and how/where it hits (slightly touches the shoulder to make a rash, or sticks right into it to make a deep wound and make the arm unusable? hid the head which is protected by a helmet to disorient the opponent, or stick the tip of the sword right into his unprotected face to make an insta-kill and a deep hole where his left eye just sat?)
Aliasalpha: Ick! I've made an on topic post in this thread! Back to the DIY game, I'm now swinging wildly between Red Dawn the RPG and something Steampunk
Don't be so hard on yourself, it's difficult to completely ignore the walls of text. Personally I'm just trying to get something to work - think two white rooms connected by a door (area transition), also a generic humanoid shape (that i have yet to bother creating), or really anything that can act as a substitute for a real avatar (hmm, I could maybe create a white block or a stick figure, without animations).
Post edited September 05, 2009 by Miaghstir