Posted September 05, 2009
![avatar](/upload/avatars/2008/12/033829632bbdf6aea2e95575e6c45637ebf97bc3_t2.jpg )
The possibilities of sounds/movements/results are just about endless:
Miss, stopped by metal armour, stopped by leather armour, stopped by shield, direct hit to unprotected skin/flesh by various weapons makes a different damage depending on the weapon (sword, staff, spear, spiked club, morning star, bullet from sling, bullet from sniper bullet from hand gun, arrow from bow... each one gives a different type of wound) and how/where it hits (slightly touches the shoulder to make a rash, or sticks right into it to make a deep wound and make the arm unusable? hid the head which is protected by a helmet to disorient the opponent, or stick the tip of the sword right into his unprotected face to make an insta-kill and a deep hole where his left eye just sat?)
![avatar](/upload/avatars/2008/12/033829632bbdf6aea2e95575e6c45637ebf97bc3_t2.jpg )
Don't be so hard on yourself, it's difficult to completely ignore the walls of text. Personally I'm just trying to get something to work - think two white rooms connected by a door (area transition), also a generic humanoid shape (that i have yet to bother creating), or really anything that can act as a substitute for a real avatar (hmm, I could maybe create a white block or a stick figure, without animations).
Post edited September 05, 2009 by Miaghstir