Posted March 27, 2012
I know it is sacrilegious to ask this... but why is Grimrock tilebased, other than reminding of Dungeon Master and Eye of the Beholder? (I may have asked this before but apparently I have forgotten the replies.)
Maybe I'm alone, but I was only happy when e.g. Ultima Underworld appeared in early 90s, moving from the overused, semi-realtime tilebased RPG format in the aforementioned games, as well as Lands of Lore 1, Stonekeep etc., to a more realistic, freeform movement.
I'm not saying Grimrock might not be a great CRPG, but in my mind it may be that despite being tilebased, not because of it. Or is there some reason why tilebased makes it better than if it was not?
I will most probably get it anyway, just had to ask this.
Maybe I'm alone, but I was only happy when e.g. Ultima Underworld appeared in early 90s, moving from the overused, semi-realtime tilebased RPG format in the aforementioned games, as well as Lands of Lore 1, Stonekeep etc., to a more realistic, freeform movement.
I'm not saying Grimrock might not be a great CRPG, but in my mind it may be that despite being tilebased, not because of it. Or is there some reason why tilebased makes it better than if it was not?
I will most probably get it anyway, just had to ask this.
Post edited March 27, 2012 by timppu