Posted January 28, 2013
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Rohan15
The Joe
Registered: May 2009
From United States
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Elvin
I cast flare!
Registered: Aug 2012
From Germany
Posted January 28, 2013
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Rohan15
The Joe
Registered: May 2009
From United States
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iippo
Slave of economy
Registered: Dec 2008
From Finland
Posted January 29, 2013
Amnesia: The Dark Descent had its moments, if you played it alone in a dark room with earphones. Havend had yet time to play the previous games from the same company, but ive already pocketed them from some sale.
Dead Space 1 was a bit scary in the beginning, but after the few first enemies and getting the gun, well shooting the necro's became a routine - but I liked the game non the less.
Metro 2033 and atleast the first S.T.A.L.K.E.R had some spooky moments, but they are also the kind of games where you have gun and know that you can gun down anything, so they are not really scary.
"Home" wasn't a scary game, but thinking about the plot can make you paranoid. I liked the idea alot.
Most scaring things in game scene have certainly been the price tags for the last few COD's - they are insane.
Dead Space 1 was a bit scary in the beginning, but after the few first enemies and getting the gun, well shooting the necro's became a routine - but I liked the game non the less.
Metro 2033 and atleast the first S.T.A.L.K.E.R had some spooky moments, but they are also the kind of games where you have gun and know that you can gun down anything, so they are not really scary.
"Home" wasn't a scary game, but thinking about the plot can make you paranoid. I liked the idea alot.
Most scaring things in game scene have certainly been the price tags for the last few COD's - they are insane.
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mondo84
hwgr
Registered: Apr 2011
From United States
Posted January 29, 2013
Have to second Amnesia and S.T.A.L.K.E.R.
Also Sanitarium, which definitely makes you paranoid about reality itself.
Also Sanitarium, which definitely makes you paranoid about reality itself.
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v o i d | flower
Gloomy User
Registered: Mar 2010
From United States
Posted January 29, 2013
I Have No Mouth, and I Must Scream. After I beat it I was left with an uneasy feeling, and the whole way through all I felt was a sense of dread. Great game.
Darkseed gave me similar feelings.
Darkseed gave me similar feelings.
Post edited January 29, 2013 by Fuzzyfireball
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fracturedsanity
weeeeeeeeeeeeeee
Registered: Sep 2009
From United States
Posted January 29, 2013
Ravenholm had me a little on edge when Half Life 2 was new.
The emptiness of the PSX King's Field games made me uneasy.
The emptiness of the PSX King's Field games made me uneasy.
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DukeNukemForever
Registered: Dec 2008
From Other
Posted January 29, 2013
I wouldn't call it directly paranoia, but Powerslave (Exhumed) has an unnerving part including with bees or hornets. You constantly hear buzzing in the background, more quieter more noisier, knowing these beasts will attack you from behind anytime. After several attempts to finish that part/area I couldn't go on , because hearing that buzzing alone made me mad and nervous.
Post edited January 29, 2013 by DukeNukemForever
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etna87
New User
Registered: Sep 2011
From Germany
Posted January 29, 2013
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I read later that the level designer got some award for this job.
The most disturbing/ridiculous thing in this story, is that I beleive the level was people-empty, and I stopped playing it at this point. This game is my personnal top-mark for immersion and ... atmosphere.
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Azilut
You Are Here
Registered: Jun 2012
From Canada
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F4LL0UT
Get Showgunners!
Registered: Jun 2011
From Poland
Posted January 29, 2013
The multiplayer modes of Kane & Lynch: Dead Men and Dog Days. Period.
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Telika
Registered: Apr 2012
From Switzerland
Posted January 29, 2013
I remember when I bought the "The Thing" game. The shop attendant had played it and seemed entirely traumatised by this game. As a parting advice, he kept repeating with a trembling voice : "and remember.... don't trust ANYONE". He was a bit intense.
The game itself didn't hold my attention for very long (too much of a linear shooter, for a fan of the campbell story and its adaptations), but from what I gathered from the reviews, he might have been entirely shocked by he fact that your companions turning out as Things is entirely scripted, and not at all dependant on actual contacts with the creature, rendering the while in-game suspicion system a bit useless (apparently you can have a NPC pass a blood test succesfully, only to turn into a monster in the next scene because the script was planned so).
The game itself didn't hold my attention for very long (too much of a linear shooter, for a fan of the campbell story and its adaptations), but from what I gathered from the reviews, he might have been entirely shocked by he fact that your companions turning out as Things is entirely scripted, and not at all dependant on actual contacts with the creature, rendering the while in-game suspicion system a bit useless (apparently you can have a NPC pass a blood test succesfully, only to turn into a monster in the next scene because the script was planned so).
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DieRuhe
my glasses are dirty
Registered: Sep 2008
From United States
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mufansne
The Pirate! Arr.
Registered: Apr 2012
From Bulgaria
Posted January 29, 2013
There was a demo I played when i was around 15 called Nosferatu. I played at noon and stil managed to make paranoid. I couldn't sleep that night. :D It was so much fun!
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AFnord
Friendly Dragon
Registered: Dec 2011
From Sweden
Posted January 29, 2013
Friend computer is very pleased with your answer Die-R-uhe
Daggerfall also did this. I kept multiple backups of my savegames when playing that game.
Daggerfall also did this. I kept multiple backups of my savegames when playing that game.