Fred Wester: It was very interesting, because I discussed Magicka with several different companies and friends and people around the industry, who said that you can never reach more than 100,000 gamers with a game like this on the PC. Because it’s so console-centric, the gameplay is made for console, etc. And then, 1.3 million copies later on, we can see that they were wrong. And I’m very happy about that -- we didn’t expect more, so I’m very surprised myself, but I think it shows that if you make a game that people just want to play, you will sell units. Look at Minecraft -- four million units from one website. They’re not even using Steam. That’s impressive.
yeah, because steam is the
only way to get millions of users?
Fred Wester: It’s so much simpler to develop for the PC -- you can decide everything for yourself. So even though the numbers historically have been bigger on console, the PC is very rewarding because the audience is very knowledgeable about the games, they’re very hardcore, they’re very quick with their feedback, and we have a great relationship with our customers. And being the open platform that it is, we can basically make whatever game we wanna do and then publish it. And Steam is very generous about what games they bring up on Steam. As long as it’s not a virus, I think they’ll accept it.
lying, stupid, and a douche ... at least that's my take. the DRM point is valid, but his stance and attitude that they have dropped it is invalidated by the fact that instead of telling his investors that “We’re buying this solution from Sony.” he is now telling them “We’re buying this solution from Valve.”
Steam's DRM is cracked just as much, and just as quickly, as any other DRM with VPN networking supplying multiplayer to games that link players with Steamworks.
wait, wasn't this guy the ass hat that started spewing off that GSC was disolved?
*edit* oops, that was a guy from, 1c.