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Paradox's CEO has some interesting things to say about DRM, PC gaming and a few other things. Check it out: http://uk.pc.gamespy.com/pc/magicka/1216907p1.html
All good, but they failed the DRM part with Magicka.
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kavazovangel: All good, but they failed the DRM part with Magicka.
I know Magicka was on Steam, but was it Steam only?
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kavazovangel: All good, but they failed the DRM part with Magicka.
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orcishgamer: I know Magicka was on Steam, but was it Steam only?
Yup.
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orcishgamer: I know Magicka was on Steam, but was it Steam only?
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kavazovangel: Yup.
Then he is apparently among people who don't think Steam is DRM... okay, I get how someone who doesn't develop software for a living might be fooled into believing this... but how the fuck does the guy who develops the software think this?
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orcishgamer: Then he is apparently among people who don't think Steam is DRM... okay, I get how someone who doesn't develop software for a living might be fooled into believing this... but how the fuck does the guy who develops the software think this?
IIRC, he didn't say it wasn't DRM, he basically avoided mentioning that.
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orcishgamer: Then he is apparently among people who don't think Steam is DRM... okay, I get how someone who doesn't develop software for a living might be fooled into believing this... but how the fuck does the guy who develops the software think this?
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kavazovangel: IIRC, he didn't say it wasn't DRM, he basically avoided mentioning that.
He most certainly does: "Fred Wester: I’m so surprised that people still use DRM. We haven’t done that for seven or eight years..."
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orcishgamer: He most certainly does: "Fred Wester: I’m so surprised that people still use DRM. We haven’t done that for seven or eight years..."
I meant, he's avoiding to put together Steam and DRM in the same sentence. :)
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orcishgamer: He most certainly does: "Fred Wester: I’m so surprised that people still use DRM. We haven’t done that for seven or eight years..."
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kavazovangel: I meant, he's avoiding to put together Steam and DRM in the same sentence. :)
That's fairly irrelevant, he's either lying or stupid in the quote I included above. Since he's probably not stupid, he's outright lying, what a douche.
Fred Wester: It was very interesting, because I discussed Magicka with several different companies and friends and people around the industry, who said that you can never reach more than 100,000 gamers with a game like this on the PC. Because it’s so console-centric, the gameplay is made for console, etc. And then, 1.3 million copies later on, we can see that they were wrong. And I’m very happy about that -- we didn’t expect more, so I’m very surprised myself, but I think it shows that if you make a game that people just want to play, you will sell units. Look at Minecraft -- four million units from one website. They’re not even using Steam. That’s impressive.
yeah, because steam is the only way to get millions of users?
Fred Wester: It’s so much simpler to develop for the PC -- you can decide everything for yourself. So even though the numbers historically have been bigger on console, the PC is very rewarding because the audience is very knowledgeable about the games, they’re very hardcore, they’re very quick with their feedback, and we have a great relationship with our customers. And being the open platform that it is, we can basically make whatever game we wanna do and then publish it. And Steam is very generous about what games they bring up on Steam. As long as it’s not a virus, I think they’ll accept it.
lying, stupid, and a douche ... at least that's my take. the DRM point is valid, but his stance and attitude that they have dropped it is invalidated by the fact that instead of telling his investors that “We’re buying this solution from Sony.” he is now telling them “We’re buying this solution from Valve.”

Steam's DRM is cracked just as much, and just as quickly, as any other DRM with VPN networking supplying multiplayer to games that link players with Steamworks.

wait, wasn't this guy the ass hat that started spewing off that GSC was disolved?

*edit* oops, that was a guy from, 1c.
Post edited January 25, 2012 by Sogi-Ya
As people at RPS pointed out over this subject, Magicka and many other Paradox games were only published by Paradox.

In-house produced Paradox games have no DRM.

So it's only a half lie.
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Hawk52: So it's (the cake) only a half lie.
sry, that was too prime for a pun.
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Hawk52: As people at RPS pointed out over this subject, Magicka and many other Paradox games were only published by Paradox.

In-house produced Paradox games have no DRM.

So it's only a half lie.
Yep. To my knowledge, none of Paradox's in-house games have DRM, while games like Magicka, SOTS2, UFOET and Penumbra that are developed by 3rd parties have some form of DRM, be it Steam or SecuROM. I'm guessing it's not Paradox's call alone, but also a shared agreement that the developers get a say in it.
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orcishgamer: That's fairly irrelevant, he's either lying or stupid in the quote I included above. Since he's probably not stupid, he's outright lying, what a douche.
That's was thinking when I read that part about not using DRM.
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orcishgamer: That's fairly irrelevant, he's either lying or stupid in the quote I included above. Since he's probably not stupid, he's outright lying, what a douche.
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Immoli: That's was thinking when I read that part about not using DRM.
But as others have pointed out, when Paradox themselves develop a game, they don't bake DRM into it - when they act only as publisher, then sometimes the game has DRM.
Post edited January 25, 2012 by crazy_dave