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Can GOG pls put the original on sale again so those of us who havent a clue can check out the original game first?
First update: https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd/posts/804215?ref=dash

I'm unconvinced about the new $50 tier: when Kickstarter games include 'exclusive' bits it feels as though everyone who doesn't back at whatever tier it is ends up with an incomplete game, especially if the exclusive elements aren't purely cosmetic. An exclusive weapon, if the 'unique' version with your name on it isn't just a reskin of a regular weapon, could have bad effects on game balance.
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VanishedOne: First update: https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd/posts/804215?ref=dash

I'm unconvinced about the new $50 tier: when Kickstarter games include 'exclusive' bits it feels as though everyone who doesn't back at whatever tier it is ends up with an incomplete game, especially if the exclusive elements aren't purely cosmetic. An exclusive weapon, if the 'unique' version with your name on it isn't just a reskin of a regular weapon, could have bad effects on game balance.
Well, they are backing with a larger amount.

I am impressed with the progress they've made in 3 days, but I am still skeptical. I knocked on wood after typing this to prevent any jinxes, of course ^^
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cmdr_flashheart: Well, they are backing with a larger amount.
When I back a project, with any amount, it's because I want a great game - the complete game - for everyone who comes to own it, rather than to exclude most people from bits of it.

Back when the Torment Kickstarter was being planned, there were official suggestions open for discussion about backer-exclusive areas or even a backer-exclusive party member. Those ideas were controversial, and in the end they weren't used. Merely cosmetic changes aren't so problematic - I'm fine with people's names being engraved on a reskin of one of the standard guns - but weaponry is fundamental to the gameplay here (Outcast never had that large a range of weapons), and what presently seems to be proposed is that most people (including everyone who buys the game when it's done) will end up with a version of the game in which one of the weapons isn't there and one of the buildings can't be entered.

Realistically, of course, the codes will be passed around or the game will otherwise be hacked open. Such is often the way with non-crowdfunded games' preorder bonus items and whatnot. But I may not want to be backing a project where the 'reward' for paying more is based around what other people won't be able to do in their game.
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cmdr_flashheart: Well, they are backing with a larger amount.
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VanishedOne: ...But I may not want to be backing a project where the 'reward' for paying more is based around what other people won't be able to do in their game.
Yeah, that's a caveat that project starters have to keep in mind- sure, you'll get some people backing you to get exclusives, but then you'll miss out on others who don't want to support something like that.

I am neutral about this only in so far that exclusives don't "break the game", so to speak. But I don't think missing out on a single weapon breaks the game. As for the an area which can't be accessed, well, depends on what happens there, and how meaningful it is to the story and the rest of the gameplay.

I don't think it's a good idea to design a game, or gameplay, around KS exclusives; that just sounds like a good way to alienate future customers, because I agree, I wouldn't buy a game with meaningful exclusives either.
Well I suggested the development team that they should really consider viral marketing through Youtube "stars" like Toby "Tobuscus" Turner or Pewdiepie to get more people know about this game and potentially get those people who watch them to fund this project. Both of those guys upload game-related vids, both have massive fanbase, it certainly wouldnt hurt to try to contact them and ask for their help, Toby even does that kind of viral marketing for his primary job I think. So getting one of them to upload even one video about Outcast could help a lot with the funding, atleast that's one of the best ways more people would get to know Outcast.
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Balnazzardi: Well I suggested the development team that they should really consider viral marketing through Youtube "stars" like Toby "Tobuscus" Turner or Pewdiepie to get more people know about this game and potentially get those people who watch them to fund this project. Both of those guys upload game-related vids, both have massive fanbase, it certainly wouldnt hurt to try to contact them and ask for their help, Toby even does that kind of viral marketing for his primary job I think. So getting one of them to upload even one video about Outcast could help a lot with the funding, atleast that's one of the best ways more people would get to know Outcast.
Are you aware of how much those YouTube "stars" charge, to play/show a game, when asked to?! I was part of the backers for the unsuccessful Shadow of the Eternals Kickstarter, and since the community played a big part in that one (basically, Denis Dyack is burned out in the industry, and had us doing his job), we had to get in touch with some of those modern day public figures, to see if they would play Eternal Darkness, the game to which SotE would be a spiritual successor. Those guys, like some actual stars, are huge divas, PewDiePie -- whom I find annoying as hell --, in particular, asked for an insane amount of money and, on top of that, required us to basically gift him a GameCube in order to play the game, as he didn't seem to have one.

When people turn to Kickstarter, it's usually because their budget is tight, and all the money they make should go to the development of the project. I don't think spending thousands of dollars on YouTube divas is money well spent.
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Balnazzardi: Well I suggested the development team that they should really consider viral marketing through Youtube "stars" like Toby "Tobuscus" Turner or Pewdiepie to get more people know about this game and potentially get those people who watch them to fund this project. Both of those guys upload game-related vids, both have massive fanbase, it certainly wouldnt hurt to try to contact them and ask for their help, Toby even does that kind of viral marketing for his primary job I think. So getting one of them to upload even one video about Outcast could help a lot with the funding, atleast that's one of the best ways more people would get to know Outcast.
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groze: Are you aware of how much those YouTube "stars" charge, to play/show a game, when asked to?! I was part of the backers for the unsuccessful Shadow of the Eternals Kickstarter, and since the community played a big part in that one (basically, Denis Dyack is burned out in the industry, and had us doing his job), we had to get in touch with some of those modern day public figures, to see if they would play Eternal Darkness, the game to which SotE would be a spiritual successor. Those guys, like some actual stars, are huge divas, PewDiePie -- whom I find annoying as hell --, in particular, asked for an insane amount of money and, on top of that, required us to basically gift him a GameCube in order to play the game, as he didn't seem to have one.

When people turn to Kickstarter, it's usually because their budget is tight, and all the money they make should go to the development of the project. I don't think spending thousands of dollars on YouTube divas is money well spent.
Well maybe not, but the fact is, this game needs to get more attention, one way or another, or I doubt it will ever get the funding it needs. And if you know PewDie's fanbase (I agree btw he is annoying, and unfortuntely most of his fanbse too) its quite massive, so atleast that way the game would get the attention it needs...But Ofcourse if they charge ridicilous sums, then there is no point ofcourse, another option is what Finnish developer Bugbear (developer of Flatout, Rally Trophy, Ridge Raced Unbounded) did with their "Next-Car-Game". They too tried to get funding with Kickstarter, but after that failed, they went to Steam, with playable demo and created early-access pgrogam there that was quite succesfull. They managed to get all the money they needed and more that way. So ye, I hope that one way or another Outcast would somehow get the attention it needs, right now the fanbase that it has is not going to be enough.
Post edited April 10, 2014 by Balnazzardi
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cmdr_flashheart: But I don't think missing out on a single weapon breaks the game.
Well, we don't know how it'll be implemented--but Outcast never had many weapons; it's not like an RPG where there are umpteen bits of weaponry scattered around the world. The new weapon might be useless, or game-breakingly overpowered, or redundant--all quite likely, but none of them much of a reward for those who have it. Or it might be really interesting and open up new tactical options which most players will never see. Given how recently the new tier was added, I doubt even the developers know.

The new building may well be quite redundant, but we know barely anything about that either. We do know that it has a wall of backers' names, which seems an odd thing not to put on public display.
Outcast is one of the greatest games I have ever played. Such an awesome fully realised open world. I welcome a reboot. Great news!
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cmdr_flashheart: But I don't think missing out on a single weapon breaks the game.
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VanishedOne: Well, we don't know how it'll be implemented--but Outcast never had many weapons; it's not like an RPG where there are umpteen bits of weaponry scattered around the world. The new weapon might be useless, or game-breakingly overpowered, or redundant--all quite likely, but none of them much of a reward for those who have it. Or it might be really interesting and open up new tactical options which most players will never see. Given how recently the new tier was added, I doubt even the developers know.

The new building may well be quite redundant, but we know barely anything about that either. We do know that it has a wall of backers' names, which seems an odd thing not to put on public display.
Since there's a lack of info on this, I think it might be a good idea to ask the Devs themselves, and also let them know of the concerns something like this arises.
Very excited about this campaign!
These are the sort of projects that are only possible with kickstarter.
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VanishedOne: Well, we don't know how it'll be implemented--but Outcast never had many weapons; it's not like an RPG where there are umpteen bits of weaponry scattered around the world. The new weapon might be useless, or game-breakingly overpowered, or redundant--all quite likely, but none of them much of a reward for those who have it. Or it might be really interesting and open up new tactical options which most players will never see. Given how recently the new tier was added, I doubt even the developers know.

The new building may well be quite redundant, but we know barely anything about that either. We do know that it has a wall of backers' names, which seems an odd thing not to put on public display.
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cmdr_flashheart: Since there's a lack of info on this, I think it might be a good idea to ask the Devs themselves, and also let them know of the concerns something like this arises.
I did voice my concerns on the campaign's comment page after the $50 tier was launched, though perhaps I should have explicitly asked for more information at the same time.
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cmdr_flashheart: Since there's a lack of info on this, I think it might be a good idea to ask the Devs themselves, and also let them know of the concerns something like this arises.
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VanishedOne: I did voice my concerns on the campaign's comment page after the $50 tier was launched, though perhaps I should have explicitly asked for more information at the same time.
Definitely ask for info, maybe the exclusives won't suck so hard for other buyers as much as you're assuming.
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stg83: Lol, yeah you said a quarter before so I expected them to have reached 150K but imagine my shock (not really) when I opened the link and it was at 125K. Well in any case I do hope they reach their goal because I did not get to play Outcast yet and I would love to play the HD remake because the game is so highly regarded. :)
NOW it's at a quarter. And it only took about two more days to do it since my post. Eh, that doesn't seem so good.