IAmSinistar: They've garnered about $80,000 in roughly 24 hours of watching the funding, so they could very well make goal. That's provided the lion's share of the funding doesn't come in the first few days. Anyone seen a graph of the typical funding curve for such things?
These things are no sure science, but most Kickstarter projects usually get their largest fund injections during the first and last couple of days. I backed two successful projects (a book and a film) and one failed one (a video game), and from little experience I have with KS, this particular start for Outcast HD doesn't bode well for them. It all depends on a multitude of factors and hypothesis, but, despite the critical acclaim Outcast has, its fan base is very small, at least not big enough to fund $600,000 of an HD remake -- not even a sequel, just an HD remake with some minor extra content. Despite that the people who worked on Fighter Within are mainly artists and a composer, it doesn't change the fact that said game is utter crap and they worked on it (yes, the game is mainly atrocious on the account of being a very bad Kinect experience, but I never heard any good things about the art style or the music of it, also), and being associated with such a bad game, no matter your role in it, does more harm than good. These things matter a lot, in a Kickstarter project.
Also, their page could very much use a design upgrade, come on, these guys are supposed to be working on a freaking video game, one would expect them to at least know a bit more about basic design, especially with the amount of artists -- yes, those awesome artists for Fighter Within! -- they have on board. It doesn't help that their comments section is little more than a "Facebook buying Oculus Rift" discussion, either. The presentation video is depressing as hell, and, let's just face it, what little they showed in terms of what they have made in the prototype doesn't look that good... at least the original had the voxel charm going for it, the HD prototype screens look like plastic versions, all shiny and rigid, with no sense of scale whatsoever. Oh, and DX11 support should be a basic thing, not a stretch goal.
I like Outcast. Really. Not my favorite game ever, not even close, actually, but I enjoy it, it's a good game, I don't love it, I'm not a die-hard fanatic, but I think it's a great title. Now, I fail to see the need of an HD remake, when you already have an awesome game available to purchase digitally and become known by newcomers.
The way I see it, unless they change a whole lot of things in their approach to this, they're not going to get funded at all. Maybe I'm wrong. Let's hope so.