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deamento: i can certainly agree with you on that. but i don't know where to look and i am aware that there are mutliple editions (i guess) and i'm not sure what games uses what edition.
and i don't have the BG manual!

also to awnser your previous question i'm 14
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grinninglich: Start reading Baldur's Gate manual.
i edited this too late but once again
i do not own that manual
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deamento: i do not own that manual
It should have been installed along with the game, check the shortcuts in the Start Menu.
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deamento: but here's the thing
I am unable to pay for games ergo GoG is not missing out on money when i borrow a friends account
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Azilut: I think that what he was trying to say was that if you're not paying for the game either way, then pirating it would be "better" for GOG than downloading it from a friend's account, because that way, you're using up the pirate's bandwidth and infrastructure rather than GOG's.

I'm not saying that's my position (I'm staying out of this one), just trying to clarify.
yee i didn't think that one through did i? :s
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deamento: i do not own that manual
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JMich: It should have been installed along with the game, check the shortcuts in the Start Menu.
i do not own that game, i played it a while ago on my brother's PC. he said he bought it from GoG but my guess is that he pirated it...
Post edited November 15, 2012 by deamento
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deamento: i do not own that manual
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JMich: It should have been installed along with the game, check the shortcuts in the Start Menu.
Or it is in the goodies if you bought it with from GOG.com. Also you can find it from Internet too.
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StingingVelvet: People will be all elitist about it but there's nothing wrong with wanting action combat in your RPGs, especially if you're new to the genre. Try games like Gothic 2, Risen and Skyrim for the best of action RPGs.
I'm only responding here because IMO this was so good and on point it needed to be said again.
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Coelocanth: ...
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StingingVelvet: Thanks for all the info! I will put Amalur higher on my to-do list when I get back than it was. Dishonored is still first though, as I am a Thief and Deus Ex superfan.
Do you already own KoA? It was on sale for something like 15 dollars recently. Good thing is that xmas sales are right around the corner, so I'm sure it'll be on sale again soon enough.
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StingingVelvet: People will be all elitist about it but there's nothing wrong with wanting action combat in your RPGs, especially if you're new to the genre. Try games like Gothic 2, Risen and Skyrim for the best of action RPGs.
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OldFatGuy: I'm only responding here because IMO this was so good and on point it needed to be said again.
One does not necessarily need to even play new RPGs like Risen or Skyrim to get action combat in their RPGs. Just a few examples:

- Faery Tale Adventure (1986), I still love this game, as long as it is either the Amiga or Sega Genesis/Megadrive version
- Ultima Underworld (1993)
- Arena and Daggerfall, IIRC
- Maybe also Dungeon Master, albeit it is only semi-realtime
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deamento: i do not own that game, i played it a while ago on my brother's PC. he said he bought it from GoG but my guess is that he pirated it...
Is your brother old enough to have a bank account? ;)
(Or any of your relatives who might be supportive of your gaming hobby?)


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deamento: i am now well aware that i build my characters wrong, the way i build my characters is always focused on dialogue etc. and not combat. to be honest i have no clue why i do that.
My guess is Planescape Torment spoilt you. ;) That's actually one the few (if not the only) title(s) where an intelligent, wise and charismatic character will get more out of the game.

D&D for dummies:

- Fighters need high strength, constitution and maybe dexterity. The higher your strength, the better your chance to hit and the more damage you deal. The higher your constitution, the more hit points you get and the longer it will take for someone to kill you. The higher your dexterity, the better your chance to evade attacks and cause others to miss, although if you wear heavy armor, the bonus you get from dexterity is restricted. Last but not least, equipment is very important; always try to wear the best armor and weapons you get, weapons preferably those with a magic bonus (+1/+2/+3 etc.).

- Clerics need high wisdom to cast more spells and with higher chances of success, high charisma to better turn undead, and after that, they also profit from the same attributes as listed for fighters above.

- Mages need high Intelligence first and foremost, to learn and cast more spells. They can also do with higher constitution in order to make them less puny, and maybe dexterity to run away from melee, if you've got the points to spare. (In NWN, if you want to play a spellcaster, sorcerer is a good choice for beginners, and I also recommend using your familiar and a summoned animal as your bodyguards, so you don't need to engage in melee and can cast and shoot from a distance).

- The most important attribute for thieves is Dexterity. Strength and Constitution can't hurt either, but in NWN there's a feat (Weapon Finesse) which lets you use your Dexterity in order to tdetermine your chances to hit, at least when you use small weapons like daggers, so you don't really need high Strength if you choose that.

"High" attributes in D&D means at least 16, at least regarding computer RPGs (most of them are no fun with low or average stats). Attributes between 10 and 12 won't get you any bonus, and those below 10 (or was it 8?) are even bad for you.

As for NWN, you should play it with someone who knows the game and can help you out. Of course, playing online would require that you own a legal copy and have internet access ...
Post edited November 15, 2012 by Leroux
I'm guessing OP would do better with solo player games, as games with parties not only expect good builds on each char, but good builds for the party as a whole (no party of all fighters).

I'll repeat my point that reading a guide/ FAQ/ walkthrough can really help for good character builds. Look for a guide that's very detailed. Good ones will start with char builds, so you don't even have to worry about spoilers if you don't want. Just read the beginning, copy their advice, and play. www.gamefaqs.com is a great place for guides.
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deamento: i do not own that game, i played it a while ago on my brother's PC. he said he bought it from GoG but my guess is that he pirated it...
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Leroux: Is your brother old enough to have a bank account? ;)
(Or any of your relatives who might be supportive of your gaming hobby?)


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deamento: i am now well aware that i build my characters wrong, the way i build my characters is always focused on dialogue etc. and not combat. to be honest i have no clue why i do that.
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Leroux: My guess is Planescape Torment spoilt you. ;) That's actually one the few (if not the only) title(s) where an intelligent, wise and charismatic character will get more out of the game.

D&D for dummies:

- Fighters need high strength, constitution and maybe dexterity. The higher your strength, the better your chance to hit and the more damage you deal. The higher your constitution, the more hit points you get and the longer it will take for someone to kill you. The higher your dexterity, the better your chance to evade attacks and cause others to miss, although if you wear heavy armor, the bonus you get from dexterity is restricted. Last but not least, equipment is very important; always try to wear the best armor and weapons you get, weapons preferably those with a magic bonus (+1/+2/+3 etc.).

- Clerics need high wisdom to cast more spells and with higher chances of success, high charisma to better turn undead, and after that, they also profit from the same attributes as listed for fighters above.

- Mages need high Intelligence first and foremost, to learn and cast more spells. They can also do with higher constitution in order to make them less puny, and maybe dexterity to run away from melee, if you've got the points to spare. (In NWN, if you want to play a spellcaster, sorcerer is a good choice for beginners, and I also recommend using your familiar and a summoned animal as your bodyguards, so you don't need to engage in melee and can cast and shoot from a distance).

- The most important attribute for thieves is Dexterity. Strength and Constitution can't hurt either, but in NWN there's a feat (Weapon Finesse) which lets you use your Dexterity in order to tdetermine your chances to hit, at least when you use small weapons like daggers, so you don't really need high Strength if you choose that.

As for NWN, you should play it with someone who knows the game and can help you out. Of course, playing online would require that you own a legal copy and have internet access ...
+1 my friend :)
also i'd love to play NWN but as i might've said before i don't own the game anymore so ye... :s

also what i don't understand is, what is AC(armor class) and how do those rolls work?

and lastly my is very greedy when it comes to his creditcard because i don't have money and he's not going to pay for games he won't play (i am still too young to work in weekends or something so i can't earn the money)
and my parents say gaming is a waste of time even though they watch TV 24/7
Post edited November 15, 2012 by deamento
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BlueMooner: I'm guessing OP would do better with solo player games, as games with parties not only expect good builds on each char, but good builds for the party as a whole (no party of all fighters).

I'll repeat my point that reading a guide/ FAQ/ walkthrough can really help for good character builds. Look for a guide that's very detailed. Good ones will start with char builds, so you don't even have to worry about spoilers if you don't want. Just read the beginning, copy their advice, and play. www.gamefaqs.com is a great place for guides.
If I recall, Neverwinter Nights originally came with a pretty good manual describing all different class types and attributes and what not - I'm assuming that the GoG version includes it as well. Might be a good point of entry for the D&D games, and since so many other RPGs tend to be based off of (though often more simplified) the D&D character and attribute system, once you get the hang of the D&D games it becomes a lot easier to pick up on the character building process in other RPG's (not all, but many).
Post edited November 15, 2012 by Qwertyman
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Qwertyman: If I recall, Neverwinter Nights originally came with a pretty good manual
I'm assuming OP's read the manuals that came with the games he's played. If they didn't help, having the same info explained in a different manner might be the answer, ie. a guide.
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Qwertyman: If I recall, Neverwinter Nights originally came with a pretty good manual
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BlueMooner: I'm assuming OP's read the manuals that came with the games he's played. If they didn't help, having the same info explained in a different manner might be the answer, ie. a guide.
actually i haven't since i didn't know the manuals had info for me that i needed to know
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deamento: also what i don't understand is, what is AC(armor class) and how do those rolls work?
That's quite complicated and it varies from ruleset to ruleset. In the old D&D games like Baldur's Gate (which are based on first and second edition of D&D), a lower AC actually means you are better protected. If you don't wear any armor and are not particularly dexterous, your natural armor is 10. That means even a low level, unskilled fighter would have a 50% chance to hit you (check out this for a quick reference on how rolls work).

Now, if you find an armor with the stat 6 and wear it, it will be subtracted from your natural armor and give you an AC of 4 (10-6). That increases the chance of opponents to miss you. You can even have a negative AC, which is even better, e.g. AC -10 is usually the best AC you can get, although some games go even beyond that, I think (-12, -14 etc.).

In games that use a newer D&D ruleset, namely 3.0 or 3.5, like NWN does, the system was made less complicated and easier to understand: In these games a higher AC is better than a lower one, and there are no negative stats anymore. You start out with 0 and if you find an armor of 6 and wear it, your AC becomes 6 (0+6).

Btw, I forgot to tell you one more thing about D&D attributes: The bonuses you get from them increase in steps of two, they only get better at 12, 14, 16, 18, so if you give your character e.g. 15 strength instead of 14, it probably won't make a difference; just like 16 and 17 are roughly the same etc.


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deamento: and lastly my is very greedy when it comes to his creditcard because i don't have money and he's not going to pay for games he won't play (i am still too young to work in weekends or something so i can't earn the money)
and my parents say gaming is a waste of time even though they watch TV 24/7
That sucks. :(
Would none of them buy you any cheap game for Christmas or your birthday either?
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deamento: also what i don't understand is, what is AC(armor class) and how do those rolls work?
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Leroux: That's quite complicated and it varies from ruleset to ruleset. In the old D&D games like Baldur's Gate (which are based on first and second edition of D&D), a lower AC actually means you are better protected. If you don't wear any armor and are not particularly dexterous, your natural armor is 10. That means even a low level, unskilled fighter would have a 50% chance to hit you (check out this for a quick reference on how rolls work).

Now, if you find an armor with the stat 6 and wear it, it will be subtracted from your natural armor and give you an AC of 4 (10-6). That increases the chance of opponents to miss you. You can even have a negative AC, which is even better, e.g. AC -10 is usually the best AC you can get, although some games go even beyond that, I think (-12, -14 etc.).

In games that use a newer D&D ruleset, namely 3.0 or 3.5, like NWN does, the system was made less complicated and easier to understand: In these games a higher AC is better than a lower one, and there are no negative stats anymore. You start out with 0 and if you find an armor of 6 and wear it, your AC becomes 6 (0+6).

Btw, I forgot to tell you one more thing about D&D attributes: The bonuses you get from them increase in steps of two, they only get better at 12, 14, 16, 18, so if you give your character e.g. 15 strength instead of 14, it probably won't make a difference; just like 16 and 17 are roughly the same etc.


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deamento: and lastly my is very greedy when it comes to his creditcard because i don't have money and he's not going to pay for games he won't play (i am still too young to work in weekends or something so i can't earn the money)
and my parents say gaming is a waste of time even though they watch TV 24/7
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Leroux: That sucks. :(
Would none of them buy you any cheap game for Christmas or your birthday either?
oh god so much confusion!
thanks for the help ^^