deamento: i do not own that game, i played it a while ago on my brother's PC. he said he bought it from GoG but my guess is that he pirated it...
Is your brother old enough to have a bank account? ;)
(Or any of your relatives who might be supportive of your gaming hobby?)
deamento: i am now well aware that i build my characters wrong, the way i build my characters is always focused on dialogue etc. and not combat. to be honest i have no clue why i do that.
My guess is Planescape Torment spoilt you. ;) That's actually one the few (if not the only) title(s) where an intelligent, wise and charismatic character will get more out of the game.
D&D for dummies:
- Fighters need high strength, constitution and maybe dexterity. The higher your strength, the better your chance to hit and the more damage you deal. The higher your constitution, the more hit points you get and the longer it will take for someone to kill you. The higher your dexterity, the better your chance to evade attacks and cause others to miss, although if you wear heavy armor, the bonus you get from dexterity is restricted. Last but not least, equipment is very important; always try to wear the best armor and weapons you get, weapons preferably those with a magic bonus (+1/+2/+3 etc.).
- Clerics need high wisdom to cast more spells and with higher chances of success, high charisma to better turn undead, and after that, they also profit from the same attributes as listed for fighters above.
- Mages need high Intelligence first and foremost, to learn and cast more spells. They can also do with higher constitution in order to make them less puny, and maybe dexterity to run away from melee, if you've got the points to spare. (In NWN, if you want to play a spellcaster, sorcerer is a good choice for beginners, and I also recommend using your familiar and a summoned animal as your bodyguards, so you don't need to engage in melee and can cast and shoot from a distance).
- The most important attribute for thieves is Dexterity. Strength and Constitution can't hurt either, but in NWN there's a feat (Weapon Finesse) which lets you use your Dexterity in order to tdetermine your chances to hit, at least when you use small weapons like daggers, so you don't really need high Strength if you choose that.
"High" attributes in D&D means at least 16, at least regarding computer RPGs (most of them are no fun with low or average stats). Attributes between 10 and 12 won't get you any bonus, and those below 10 (or was it 8?) are even bad for you.
As for NWN, you should play it with someone who knows the game and can help you out. Of course, playing online would require that you own a legal copy and have internet access ...