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tinyE: I seemed to have missed the part where the OP is being forced to buy these games. If I can't afford something, I DON'T GET IT!!! That's why I drive a Focus rather than a Porsche. Oh sure, I'd love a Porsche, but I can't afford it, so I don't buy one. Problem solved! :D
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Sachys: Someone actually allowed you behind the wheel of a moving vehicle?! ...the world is a far more dangerous place than I previously considered!
I've had one speeding ticket in 20 years and that was for doing 35 in a 30.
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Sachys: Someone actually allowed you behind the wheel of a moving vehicle?! ...the world is a far more dangerous place than I previously considered!
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tinyE: I've had one speeding ticket in 20 years and that was for doing 35 in a 30.
I'm more worried about your tentacles getting wrapped around the steering wheeel and leaving you permenantly drifitng left.
...mind you, there arent any roundabouts in the US are there?!
Post edited September 16, 2013 by Sachys
Now, I don't know "where" exactly you think those games are ignored - on GOG.com?

If so, that could have to do with the fact that:

- Underrail = Alpha
- Neo Scavenger = Browser game
- Dominions 4 = still under development
- Heroes of a Broken Land = Alpha

So (as far as I could see), only one game from your list (Conquest of Elysium 3) seems to be already "done" and could therefore be of any interest for GOG.com.

But maybe the devs aren't interested in a contract with GOG.com? - That's the other side.

Could of course be, I misunderstood your post completely...in that case ignore my reply.

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Piranjade: And still some get through:
Eador
Giana Sisters:TD - Platformer but not in pixel style at all.
The Witcher - Does Indie have to small?
FTL
Ring Runner
Botanicula
See, what I mean? - Those are "done".
Post edited September 16, 2013 by BreOl72
Ignored just in general gaming community mainly, when stuff like Minecraft, Braid, FEZ and the like get all the attention.
And saying Neo Scavenger is a browser game is downright misleading, it uses Flixel (Flash library) and can play within a browser, but you can download it standalone also. It's not more a browser game than any Unity game (which has a browser plugin). Hell I think even Unreal Engine has a browser plugin these days.

As a larger point, turn-based RPG's and strategy games get FAR less attention and credit than mechanically shallow indie action-games like platformers.
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Crosmando: Ignored just in general gaming community mainly, when stuff like Minecraft, Braid, FEZ and the like get all the attention.
What's the 'general gaming community' anyway? Is there such a thing at all?
Me - I don't like Minecraft, and I couldn't get into Braid...FEZ on the other hand, I really liked.
Now, am I part of the ominous "GGC" or not? ;)

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Crosmando: And saying Neo Scavenger is a browser game is downright misleading, it uses Flixel (Flash library) and can play within a browser, but you can download it standalone also. It's not more a browser game than any Unity game (which has a browser plugin). Hell I think even Unreal Engine has a browser plugin these days.
I was just quick-skimming through the games descriptions on the links that you posted, and on the Neo Scavenger site it reads (Quote): "NEO Scavenger is a downloadable and Flash-based browser game".

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Crosmando: As a larger point, turn-based RPG's and strategy games get FAR less attention and credit than mechanically shallow indie action-games like platformers.
How about all the spiderweb games?
or Battle Worlds: Kronos (Not done, yet, but gets definitely some attention)

But apart of that:
I think (and I could be wrong, mind you) that the focus seems to be more on platformers because there are way more platformers developed than TB RPGs or TB Strategy games.

Which could be (and I might be wrong again) because platformers are easier to do, than RPGs and Strategy games.

If you want to change that, you have to change the devs...not so much the "community".

The community plays what gets developed - unfortunetely not everything that (a part of) the community wants to play gets also developed. :)
Post edited September 16, 2013 by BreOl72
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Crosmando: The "interactive novel"/keyword thingamajig interface was the best part of Legend's games (or at least the ones that used that engine), apart from the stories themselves. Easily the best parser system ever in a computer game I think. It retains the best things about the text-adventure, having to type out words rather than "click" while having an easy interface with indications for all objects in a room, combined with the pretty visuals of graphical adventures.
Yeah, I loved the fact that it wasn't hidden object annoying click-fests and was also not "guess the noun and verb pair" typing game.
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Sachys: ...mind you, there arent any roundabouts in the US are there?!
Not like there are in England, no.
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Sachys: ...mind you, there arent any roundabouts in the US are there?!
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Wishbone: Not like there are in England, no.
Heheh!
My mate used to live near that - apparently post rush hour on fridays was the sound of cars crashing every few minutes and a permenant ambulance crew on standby. No idea if it's true - but I can certainly imagine the reality!
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keeveek: superior acting from everyone
Agreed, that blondie-the-ultimate-jesse's-new-friend quite impressed me (and scared the hairs out of me)

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keeveek: I was watching this episode with my mom and she has never seen BrBa before and got immediately so hooked up I need to get her the rest of the show to see... She demands it :P
I feel your pain, those TV freaks are worse than met-heads, not much profit to 'deal' with them. ;D

Edit : Hey, for once I don't feel sorry for the thread-jacking ....so ... sorry for not feeling sorry :)
Post edited September 16, 2013 by Potzato
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Potzato: snip
My favourite scene was when Walt was SPOILERS SPOILERS SPOILERS fighting with his family, and shouted 'we're family!' and then the camera shows their terrified faces. Such a powerful moment, and brilliantly acted by everyone. And then Walter jr uses his phone... SPOILERS END SPOILERS END SPOILERS END
Post edited September 17, 2013 by keeveek
I'm totally on board for GOG selling new games, as long as it doesn't happen at the expense of the old ones. If I could, I'd buy all my games from GOG.

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Crosmando: I haven't started or finished it tbh, I'll get around it to eventually. I did like the Gateway games by the same developer and it has the same interface, but I find it hard to get in the right mindset/patience to play text/graphic adventure games nowadays.
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TheEnigmaticT: The Gateway games are some of my favorite adventure games--and no one else seems to like them very much. It makes me sadpanda.
I think these types of parser games were seen too old-fashioned when gateway came out, but now they'd probably be so old-fashined they'd be cool again. :-)
I just would like to sum up my replies I otherwise would have to give individually. Sorry for not answering that way.

Those who say I should make a living instead of complaining don't know how much all in all I spend for computer games in a month. But obviously still it isn't enough, as there are way too much games on the market, in all genres.

To those who say that we have the freedom of choice or that I should restrict myself: A collector has other priorities and needs than someone who just buys games from time to time in the first place. How can or why should I restrict myself when it comes to what interests me? Primarily I love adventure games, from the early text adventures to the new ones, but I also buy and play other games. I want to see someone saying to himself: No, I don't buy this game because although I don't know how it plays from my own experience I already have a jump and run game at home. As I was compelled to think about all these things a long time - if someone says that my logic is faulty I think I could prove the opposite.

So coming to the "freedom of choice": The first freedom that is relevant in this matter is not the freedom that WE the customers have, it is the freedom of the publishers, to sell whatever games they think that we would or that we SHOULD buy and play. Publishers are businessmen, and as in any business their goal is to manipulate our needs. As someone said here already, eventually we buy what they want us to buy. If THEY can't regulate the games market, who CAN? Just don't think that WE could.
So the ONLY freedom that we really have without restrictions is the freedom to buy computer games or don't buy computer games at all. And concerning restricted choices: The bigger the market, the more time we have to spend in choice making. And that is also something that the publishers can count on, because without ANY regulations from the publisher's side we are simply overwhelmed and that means tendentially make the wrong decisions.

To finally define more precisely my standpoint: I am not against indie games at all! (I intentionally chose a provocative title for my thread.) I am against what "indie games" today means. If I say that I wonder why everyone has to build and sell computer games, I am not against building and selling games, even independent of the big companies, all the more independent of them. But my assumption is that today indie games are just a catch basin for the many many game designers and programmers, they being excellent or mediocre, that don't work or (for good reasons) don't want to work in the big companies. And in the end this division of the market, each section with its own rules (no freedom!), only strengthens the status quo.

I just would like to ask all these designers and programmers what they think that they contribute to revolutionizing a deadlocked scene by publishing the 100000th irrelevant game. Or are they really satisfied with saying to themselves that they only make fast food?
Post edited September 24, 2013 by SpiRec
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SpiRec: To finally define more precisely my standpoint: I am not against indie games at all! (I intentionally chose a provocative title for my thread.) I am against what "indie games" today means. If I say that I wonder why everyone has to build and sell computer games, I am not against building and selling games, even independent of the big companies, all the more independent of them. But my assumption is that today indie games are just a catch basin for the many many game designers and programmers, they being excellent or mediocre, that don't work or (for good reasons) don't want to work in the big companies. And in the end this division of the market, each section with its own rules (no freedom!), only strengthens the status quo.

I just would like to ask all these designers and programmers what they think that they contribute to revolutionizing a deadlocked scene by publishing the 100000th irrelevant game. Or are they really satisfied with saying to themselves that they only make fast food?
Why is it that indie gamers have the task of revolutionizing the scene? Can't they just make the games they want to make without some additional agenda?
And looking at the indie games here on GOG like Giana Sisters:TD, Miasmata, Ringrunner, The Witcher, To The Moon, Puddle, Stacking, Botanicula and so on I would argue that they don't generally make gaming "fast food".
They make games. That's just it. And many people enjoy them.
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SpiRec: I am a collector of computer games for over 20 years now. And still I feel that my collection of thousands of games is a drop in the bucket.
There is one reason, I can think of, as to why try to collect EVERY game. And it is this:
Some gamers like playing games on specific platform. So, they try to collect every game made for that platform. Like having a complete collection of games released for , or [url=http://www.huffingtonpost.co.uk/2013/02/08/enormous-30-year-video-game-collection-ebay_n_2643655.html]PlayStation. But I never saw a "complete" one for PC platform. The problem with PC games, is that there are so many.

In that case, why not to focus on PART of them?

You collect adventure games. Build your collection by years. Games made between 1980-1990, 1990-2000, 2000-2010. Also, make every subgenre a subcategory: puzzle, horror, detective etc. So every adventure you have can be catalogued llike: [game title], year:1990, subgenre: horror.

Another option is collect games made by specific company. Like trying to collect everything Monolith have ever made.

It could be by your own criteria. Like collecting every game released on floppy drives. This leaves you with many interesting games, a major part of which also have a significant historical value.

That way you could monitor your collection. Seeing what parts your collection lacks, and what you parts you have comleted already.
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SpiRec: Please GOG, concentrate on your primary aim! Or make those games cheaper so that I can afford more of them.
There are many giveaways run by GOG, as well, as by community members. You should try entering.
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SpiRec: Why has to think everyone that he has to build and sell a computer game anyway?
The reality of today, such as kickstarter and steam platform, allowed many programmers to earn money. Even without a major publisher.

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SpiRec: I just would like to ask all these designers and programmers what they think that they contribute to revolutionizing a deadlocked scene by publishing the 100000th irrelevant game. Or are they really satisfied with saying to themselves that they only make fast food?
Take a look at [url=http://www.lofigames.com/index.php?option=com_content&view=article&id=49:loading-saving-and-fear-of-death&catid=38:game-design&Itemid=55]Kenshi[/url].
Post edited September 19, 2013 by rpgamer381