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Hey Guys!

Dan Fedor from Blue Bottle Games, here. Glad to hear you're enjoying it so far!

It's a labor of love, and still has a ways to go (that UI is a project in itself!), but it's great to hear folks are getting enjoyment out of it already. Hopefully, I can keep working on it for a while, and really make it shine.

Thanks again for the kind words!

PS: Oh, and a few recipe hints: you can also disinfect wounds with tannin/bark tea applied topically. Drinking the tea boosts your immune system too. And you can boil water to sterilize rags. Just in case you're getting stuck without antibiotics.
@Dan: welcome to the forums! Any chance we'll see this on Gamersgate and/or GOG?
Post edited September 08, 2012 by lowyhong
So I finally gave the demo a proper go. I'm a hunter kind of guy -- good at trapping, hiding, ranged combat, tracking and I have an eagle eye. Unfortunately I am also an insomniac.

Upon waking up and hiding from the dogman, I explore the place and find a multitool. Yay! I then leave the place and explore it for a bit, find some string and twine scraps, and decide to re-explore the cryo chamber. Nothing much I can do there though.

Returning to the great big outdoors, for days I just keep walking and eating whatever berries I find. Chomp chomp. Hiding, sleeping, trying to stay alive. Nothing much happens, but my guy is just a bare bones sort of character since I haven't visited cities. And then, I spot my first raider.

I dive into cover, but the guy sees me anyway and approaches. Then I come across the most epic melee combat ever. Despite being overwhelmed in size by the adversary, my guy is like Rocky the freaking Italian Stallion. At first, things go well. I charge the guy and bowl him over. The raider is a clumsy oaf, and keeps failing to get up, but the man is tenacious as hell. Every attempt I make at trying to stab him gets resisted with a hard bashing against the leg or chest with his rifle butt. No matter what I do, I just can't seem to get at the raider.

One blow knocks me off my feet. The raider gets up, and starts beating the crap out of me, whacking me in every possible location. One critical strike to the chest, and I begin to cough out blood. No matter how I try to dodge and roll, the guy just comes after me relentlessly, swinging his club over and over again until eventually my organs rupture and I die from internal bleeding.

Epic.

I can't wait to see what happens on my next adventure. So far everything looks really good.
Post edited September 08, 2012 by lowyhong
Hey lowyhong,

Yeah, I'd love to be on both GOG and Gamersgate. I'll need to get the game closer to finished before launching on some services, though. Most don't offer games that are still in beta.

And thanks for your story! I'm surprised at how combat seems to play out most of the time. It feels better than I hoped, with gritty, desperate fights and limping, wounded victors.

Glad you're enjoying it so far!
Bros you can still get NEO Scavenger off the Be Mine Bundle, which lasts for 2 more days.
http://groupees.com/bm5

Also, do your part for the greater good of mankind: http://www.gog.com/en/wishlist/games/neo_scavenger
Post edited October 16, 2012 by lowyhong
Here's a rather big update that improves on UI and game resolution, amongst other things:
http://www.desura.com/news/new-beta-and-demo-builds-bigger-fonts-and-resolution

-edit- I missed out on one significant past update, which makes Detroit Mega City accessible to players. Might as well put it here too: http://www.desura.com/games/neo-scavenger/news/new-beta-and-demo-builds-new-content-the-dmc-economy-changes

And obligatory Greenlight link:
http://steamcommunity.com/sharedfiles/filedetails/?id=92934582
Post edited February 24, 2013 by lowyhong
Hey Guys!

Just wanted to pop by and let you know that v0.980 is live. It includes a new area called The Great Black Swamp, cannibalism penalties, new items, and quick recipe improvements. Beta users also get a few new encounters, encounter updates, and new ways of getting electricity.

The full changelist is here:
http://bluebottlegames.com/main/node/2108

If you've been waiting for more stuff to play with, this version's got some fun toys. Hope you enjoy!
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dcfedor: Hey Guys!

Just wanted to pop by and let you know that v0.980 is live. It includes a new area called The Great Black Swamp, cannibalism penalties, new items, and quick recipe improvements. Beta users also get a few new encounters, encounter updates, and new ways of getting electricity.

The full changelist is here:
http://bluebottlegames.com/main/node/2108

If you've been waiting for more stuff to play with, this version's got some fun toys. Hope you enjoy!
I'll have to replay the demo actually - really enjoyed it before tha last laptop burned out and didnt get to play much at that. is it available anywhere WITHOUT the need for paypal? (ie direct card purchase?)
Hopefully, it's improved over the intervening time! Regarding payment types, the bluebottlegames.com site allows for credit card or Paypal, but nothing else yet. I believe Desura also uses the same payment types.

However, NEO Scavenger is also available via IndieGameStand, which additionally supports Amazon and Google payments. I believe Google supports bank/debit payments in certain countries (e.g. US, UK, Germany, etc.), and Amazon may as well. Buying a copy at IndieGameStand should grant you a Desura key, which in-turn grants you a bluebottlegames.com unlock.

I hope that helps!
Post edited November 05, 2013 by dcfedor
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dcfedor: Hopefully, it's improved over the intervening time! Regarding payment types, the bluebottlegames.com site allows for credit card or Paypal, but nothing else yet. I believe Desura also uses the same payment types.

However, NEO Scavenger is also available via IndieGameStand, which additionally supports Amazon and Google payments. I believe Google supports bank/debit payments in certain countries (e.g. US, UK, Germany, etc.), and Amazon may as well. Buying a copy at IndieGameStand should grant you a Desura key, which in-turn grants you a bluebottlegames.com unlock.

I hope that helps!
cheers bud - may want to note though i found this "reply" by accident (check the top right ofthis post - the rep + and - should show along with "reply") - otherwise i wouldnt have known! ;)

think i might grab it off bluebottle then (cant use paypal). cheers and hope the game does well (from what i played of the demo it should!).
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dcfedor: Hopefully, it's improved over the intervening time! Regarding payment types, the bluebottlegames.com site allows for credit card or Paypal, but nothing else yet. I believe Desura also uses the same payment types.

However, NEO Scavenger is also available via IndieGameStand, which additionally supports Amazon and Google payments. I believe Google supports bank/debit payments in certain countries (e.g. US, UK, Germany, etc.), and Amazon may as well. Buying a copy at IndieGameStand should grant you a Desura key, which in-turn grants you a bluebottlegames.com unlock.

I hope that helps!
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Sachys: cheers bud - may want to note though i found this "reply" by accident (check the top right ofthis post - the rep + and - should show along with "reply") - otherwise i wouldnt have known! ;)

think i might grab it off bluebottle then (cant use paypal). cheers and hope the game does well (from what i played of the demo it should!).
Ah, sorry. Force of habit. Some sites, "reply" indents and can cause confusion, so I tend to just post at top-level.

Glad you found the info you needed, in any case. And hope you enjoy!
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dcfedor: Ah, sorry. Force of habit. Some sites, "reply" indents and can cause confusion, so I tend to just post at top-level.

Glad you found the info you needed, in any case. And hope you enjoy!
Heheh!
Hey Daniel, it's been a while since I last played NEO Scavenger, but how much would you estimate is the completion of the game's development?
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lowyhong: Hey Daniel, it's been a while since I last played NEO Scavenger, but how much would you estimate is the completion of the game's development?
Let me preface my answer by saying this: my estimations are unreliable. I've been wrong about launch date and scope every single time I've tried to estimate :)

That said, the game is almost done. The mechanics are pretty much stable and where I'd like them to be. The story is incomplete, with at least four more major encounters I have planned in the critical path (i.e. plot encounters). And I'd like to do another batch of content, such as items, clothes, creatures, headlines, and recipes.

Apart from the above, there's bug fixing, of course. Mechanics might be "massaged" here and there, for balance and fun factor. The UI may get some streamlining, too, as there are still some rough spots.

Post launch, I'm willing to look at making it moddable, but I don't want to promise anything. Since it's built on Flash, getting the game to load external content is a bit tricky (i.e. Flash security sandbox). However, I recognize what a big win that'd be for players, and if it's doable without major headaches, I will.

Hopefully, that helps!
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dcfedor: cannibalism penalties
I didn't...know you can...

Oh well, I'll just have to risk it.

Roll for initiative!!!

[You die of syphilis]

What?! But I was not eating them!