Posted December 13, 2011
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grviper
Cat Confuser Lv6
Registered: Dec 2010
From Russian Federation
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Snickersnack
Bak'laag Herald
Registered: Aug 2009
From United States
Posted December 13, 2011
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no because part of how the game tells the story is by making you believe you are in that world, experiencing those events.
if i'm watching a video it's not ME experiencing that story.
and i want to enjoy the story in my own way.. like you say some people go screw around with physics.. thats not fun for me.. and in RPG's i want the story to revolve around the character i create, not what some other guy creates..
and i myself tend not to fuck about, i stay on the path of the game, and generally always look where the dev would want me to look, and follow the path set as the optimal for story progression
I find in many games I can screw up the scripting just by walking instead running. Conversations will fire and be half finished before I get in ear shot. : (
If a quality prerecorded playthrough deprives you of character ownership, does that mean you need some of simulation aspects the gaming medium provides or would a "choose your own adventure" style suffice?
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darknath
hi
Registered: Oct 2011
From Denmark
Posted December 13, 2011
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no because part of how the game tells the story is by making you believe you are in that world, experiencing those events.
if i'm watching a video it's not ME experiencing that story.
and i want to enjoy the story in my own way.. like you say some people go screw around with physics.. thats not fun for me.. and in RPG's i want the story to revolve around the character i create, not what some other guy creates..
and i myself tend not to fuck about, i stay on the path of the game, and generally always look where the dev would want me to look, and follow the path set as the optimal for story progression
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Snickersnack
Bak'laag Herald
Registered: Aug 2009
From United States
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darknath
hi
Registered: Oct 2011
From Denmark
Posted December 13, 2011
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http://en.wikipedia.org/wiki/Choose_your_own_adventure
Simulation is only practical in the gaming medium. If you want simulation along with stories I think I might understand ~"story in games is everything & game stories do a much better job than most movies". An interesting perspective.
it's key that I get to experience this story though.. that I carry out these actions whether I myself choose the actions (games like Skyrim, Witcher etc.) or i just follow out a pre-determined path (linear games like Uncharted)..
as long as I get to experience that story, and i get the feeling that either I experienced some events, or that i took part in some character experiencing them..
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jefequeso
New User
Registered: Dec 2010
From United States
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Heretic777
Eternal PC Gamer
Registered: Jul 2011
From United States
Posted December 13, 2011
I picked it up on the XBox for about $3 used and beat it. Its very overrated, certainly not bad, but forgettable. The ending was pathetic. i actually liked the game BLACK muck better and that game is underrated.
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rampancy
Think Different.
Registered: Sep 2008
From Canada
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CaptainGyro
GogPartyPooper
Registered: Aug 2009
From United States
Posted December 14, 2011
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Methinks people are just too whiny & don't know what they want.
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He said "We're not saying every game needs a strong, compelling and dramatic story, but if you are going to make a narrative-based game then you better learn the craft."
That part, along with the rest of the article, sounds to me like he's saying that you don't need a game to be an "interactive movie for " for it be great , but IF you are trying to make an "interactive movie", learn how to tell the story well ( he mentioned characters, better voice acting as ways to help improve storytelling)
I don't understand what people are getting so upset about
Post edited December 14, 2011 by CaptainGyro
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Heretic777
Eternal PC Gamer
Registered: Jul 2011
From United States
Posted December 14, 2011
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I don't understand what people are getting so upset about
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Datajack2050
Om nom nom
Registered: Sep 2008
From United States
Posted December 14, 2011
Quest for Story: So you want to change the video game industry?
Here's my issue with the whole thing: This is a regional issue. I would argue that Japanese games, for the most part, aren't having issues creating strong narratives or a compelling story. Sure, Resident Evil is an action franchise, but they have an entire world created that they can build off and reference, and you see the entire series being one giant storyline from the first game in 1995 all the way to the present. Character development plays into that, which is something the Japanese are damn good at. Look at Metal Gear Solid, Silent Hill, Final Fantasy, etc. The list goes on and on. Sure, you have games that are bad and you might say the storylines of some games I listed are confusing or just bad, but you can't deny the focus has been on character development and creating a giant narrative.
Western games used to have this approach, but the mass appeal of gaming to the Western (particularly US) markets caused it to focus on style over substance. Sure, there are exceptions now and then, but do you really think Deus Ex: Human Revolution is going to outsell Modern Warfare 3? Western audiences don't care for the character development, they want instant gratification and something that they don't have to think too hard to understand. Compare Silent Hill 1-4 to Silent Hill: Homecoming and look at the difference in gameplay and storytelling.
Honestly, a notable break I see from this is surprisingly the Dead Space series. We have a series that is notable for being gory and focused on dismemberment, yet is full of characters with backstory and a narrative that spans across numerous forms of media. Even if it is a game built for marketing, you can't deny the painstaking effort that has gone into the development of the story and characters.
Ultimately, I think ND have a valid argument but I don't see how they can change the Western gaming industry. Corporations like Activision, EA, etc. are concerned with money, and spend vast amounts of money on studying what the average gamer wants. If the corporations want to spend money and take legitimate pride in developing a solid title, that's great. But if they are only concerned with making profit and seek only to exploit the market, things will never change.
Here's my issue with the whole thing: This is a regional issue. I would argue that Japanese games, for the most part, aren't having issues creating strong narratives or a compelling story. Sure, Resident Evil is an action franchise, but they have an entire world created that they can build off and reference, and you see the entire series being one giant storyline from the first game in 1995 all the way to the present. Character development plays into that, which is something the Japanese are damn good at. Look at Metal Gear Solid, Silent Hill, Final Fantasy, etc. The list goes on and on. Sure, you have games that are bad and you might say the storylines of some games I listed are confusing or just bad, but you can't deny the focus has been on character development and creating a giant narrative.
Western games used to have this approach, but the mass appeal of gaming to the Western (particularly US) markets caused it to focus on style over substance. Sure, there are exceptions now and then, but do you really think Deus Ex: Human Revolution is going to outsell Modern Warfare 3? Western audiences don't care for the character development, they want instant gratification and something that they don't have to think too hard to understand. Compare Silent Hill 1-4 to Silent Hill: Homecoming and look at the difference in gameplay and storytelling.
Honestly, a notable break I see from this is surprisingly the Dead Space series. We have a series that is notable for being gory and focused on dismemberment, yet is full of characters with backstory and a narrative that spans across numerous forms of media. Even if it is a game built for marketing, you can't deny the painstaking effort that has gone into the development of the story and characters.
Ultimately, I think ND have a valid argument but I don't see how they can change the Western gaming industry. Corporations like Activision, EA, etc. are concerned with money, and spend vast amounts of money on studying what the average gamer wants. If the corporations want to spend money and take legitimate pride in developing a solid title, that's great. But if they are only concerned with making profit and seek only to exploit the market, things will never change.
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CaptainGyro
GogPartyPooper
Registered: Aug 2009
From United States
Posted December 14, 2011
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I don't understand what people are getting so upset about
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If you simplify it that much you can make anything LOL worthy.
I thought it was incredibly obvious that the intent of his comments wasn't to reveal exactly what the story was about, or to convince us that we were supposed to be blown away by that small descrption. He even said "This is going to sound corny, and it might not appeal to gamers"
Post edited December 14, 2011 by CaptainGyro
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GamezRanker
Disagreement Verboten!
Registered: Sep 2010
From United States
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grviper
Cat Confuser Lv6
Registered: Dec 2010
From Russian Federation
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GamezRanker
Disagreement Verboten!
Registered: Sep 2010
From United States
Posted December 14, 2011
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:)