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Farmville
Final Fantasy's 7-13 2

TES: Oblivion and Skyrim

Fallout 3

the Halo series

Minecraft

Marvel Vs Capcom 3(either version)

Resident Evil

Metal Gear Solid 2-4

Tekken(any of them)
Post edited July 07, 2012 by DCT
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Azrael360: Most over-rated game of all time? I still can't understand why the love for Minecraft... It has to be one of the most succesful & boring games of all time, at the same time :P
Base game is, meh, I actually haven't played single-player vanilla minecraft since some point in alpha, well not for any real amount of time anyway. Minecraft is fun because the community around it made it fun. I think it was simple and charming enough to be the go to creation tool.
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Strijkbout: Deus Ex
yes it is the first fps with rpg element
System Shock.

I agree with you, though, but I'm going to take one step further and say that Deus Ex is one of the worst games I have ever played because of
1) the story. It is utterly ridiculous and, to some extent, predictable. When Area 51 was mentioned not long into the game, I made a quick list of thing often associated with conspiracy theories. All of them were mentioned in the game, and them some. It tries so hard to be surprising that it's pathetic. Everything else was just extra; it was the story that ruined the game for me.
2) the gameplay. It's just clunky. The shooting isn't particularly great and the sneaking is almost impossible because there is no way of telling whether an enemy can see you or not (I also suck at stealth games).
3) the so-called open-endedness which often means you have three ways to approach a situation, all of which produce the same result. Often the options were lockpicking (pressing a button and waiting for a few seconds), overriding an electronic lock (pressing a button and waiting for a few seconds) or hacking a computer that would open the electronic lock (pressing a button and waiting for a few seconds). There is so much waiting involved that I used the time to read a book which I finished before the game. That's how bad it is.

EDIT: Also, the voice acting. Oh dear lord. I even muted the sounds whenever a dialogue cropped up because I couldn't take the horror.
Post edited July 07, 2012 by AlKim
To guys who don't like Deus Ex 1

Did we even play the same game?
1. Super Mario Bros.
2. The Legend of Zelda: Ocarina of Time
3. Tetris
4. Sid Meier's CIvilization II
5. Super Mario 64
6. Sid Meier's Pirates
7. Starcraft
8. Street Fighter II
9. Star Wars: TIE Fighter
10. Super Metroid
Fate of Atlantis.

Remember Last Crusade ? Try to fight the nazi, or bypass him, or drug him, or find the right papers, the right disguise, the right path ? That was great. Multiple solutions, dependong on the mood, the situation, the idea. Well, Atlantis has multiple solutions, you just have to select them at the start of the game (will all your puzzle be action-oriented, brain-oriented, character-oriented ?). Real great. They should do this for stealth/fps. You're in mood for some gun blazing, or you think the situation requires some stealth ? Well you should have chosen before starting the game.

Remember Amazon Queen ? Same cheesy jungle puzzles and humour. Remember The Dig ? Same plot and plot devices, marginally less believable : deus ex machina little magical beads that work on everything (just drop them into a truck engine and it will power it because it's mysterious). Remember Myst ? Same series of random ancient machines to reactivate, because the script writers ran out of ideas mid-game.

You know what ? Atlantis is to Crusade what Crystal Skulls is to the trilogy. And people praise this amateur interactive fanfiction as the best adventure game ever. And by people, I mean everybody on that planet.

Seriously...
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doady: 1. Super Mario Bros.
2. The Legend of Zelda: Ocarina of Time
3. Tetris
4. Sid Meier's CIvilization II
5. Super Mario 64
6. Sid Meier's Pirates
7. Starcraft
8. Street Fighter II
9. Star Wars: TIE Fighter
10. Super Metroid
At the time of their release some of the games you listed were excellent games deserving of their praise. Going back and playing some of them now might make them seem based on hype because not many games age well but im still surprised by a few games on your list.

I don't know how Super Metroid made it on there. It is one of the best 2d platform adventure games of all time. I can't think of many 2d platform adventure games that beat it. Can you suggest a few? My only criticism of it would be it was easy too complete but if you didn't use a guide it takes a long time too complete it on 100% on your first or second playthrough.

Castlevania: symphony of the night is my favourite 2d platform/adventure game of all time and i would rate higher then Super Metroid but not by to much. Then again SM is the older of the 2 titles.

Street fighter 2 set the bar for 2d fighting games just as tekken 2 set the bar for 3d/2d fighters. I spent hours on that game back in the 90's beating up friends on the snes. Why is it over rated? All the sequals other then turbo were complete let downs.and i would call them over rated but the original deserved its spot at that time.

Super mario brothers? If you mean the first one then i would say yes. The first games abit shallow and repetitive but the second and third games were excellent. The trilogy that got released on the snes was also very well made.

I am not trying too devalue your opinion. We all have the right to our own i am just curious as to why the games i mentioned made your list. Not a fan of 2d platform/adventure games?
Post edited July 07, 2012 by wolfmanrip
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Strijkbout: Deus Ex
yes it is the first fps with rpg element
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AlKim: System Shock.

I agree with you, though, but I'm going to take one step further and say that Deus Ex is one of the worst games I have ever played because of
1) the story. It is utterly ridiculous and, to some extent, predictable. When Area 51 was mentioned not long into the game, I made a quick list of thing often associated with conspiracy theories. All of them were mentioned in the game, and them some. It tries so hard to be surprising that it's pathetic. Everything else was just extra; it was the story that ruined the game for me.
2) the gameplay. It's just clunky. The shooting isn't particularly great and the sneaking is almost impossible because there is no way of telling whether an enemy can see you or not (I also suck at stealth games).
3) the so-called open-endedness which often means you have three ways to approach a situation, all of which produce the same result. Often the options were lockpicking (pressing a button and waiting for a few seconds), overriding an electronic lock (pressing a button and waiting for a few seconds) or hacking a computer that would open the electronic lock (pressing a button and waiting for a few seconds). There is so much waiting involved that I used the time to read a book which I finished before the game. That's how bad it is.

EDIT: Also, the voice acting. Oh dear lord. I even muted the sounds whenever a dialogue cropped up because I couldn't take the horror.
Often when people criticise Deus Ex, they seem to miss the forest for the trees. Gameplaywise, the point isn't how good individual elements are--it's how they all work together. It's not supposed to be a game about shooting everything, or sneaking past everything. It's about using whatever you have to accomplish the job at hand. Elements like shooting, melee combat, conversations, lockingpicking, hacking, environmental puzzles, detailed health management, sneaking, setting traps, and utilizing nano augmentations mix together into a stew of open-ended problem solving. Although it's more conventionally classified as an RPG/FPS hybrid, I think calling it an "emergent puzzle game" is far more accurate. Because that's what you do... you solve various types of puzzles in numerous ways with the resources you have at hand, whether it's a simple locked door or a room filled with supersoldiers.

Is it overrated? Perhaps to a certain degree. Then again, I think the vast majority of lauded titles end up getting more over-the-top praise than they deserve. Which is why whenever a thread like thuis pops up, you can name just about any respected title and you'll get several people to agree with you.


And having trouble with stealth in Deus Ex? You have got to be kidding me. It's easily got one of the most forgiving stealth mechanics of all time.
OT: Most overrated game of all time... hmm...

I suspect that objectively speaking, Zelda OoT might be. The amount of gushing praise thrown its way can get excessive, and I doubt any game deserves that much. But since I haven't played the game for myself, I can't say for sure. My personal pick would probably be Goldeneye 64. I think a lot of the fondness for this game comes from people's memories of the splitscreen, because while the SP has some good elements, it has a shitload of piss poor elements too (it's also worth mentioning that I'm not a very big Rare/Free Radical fan to begin with). A good game, and a game that had a fairly big impact on the industry... but a game that should be remembered as a flawed experiment, not a shining example of FPS gaming.

Then of course there's Halo. It's an obvious answer, but it's a true one. The first Halo game got far more orgasmic praise than it deserved. The multiplayer was great, the combat was well-balanced and tight, the story was ok I suppose (if you're into that sort of thing), the controls were good, and the visuals were very nice... but the SP level design and pacing were among the worst that AAA gaming has delivered, to the point where it started nullifying the good points. Again, it was a good game... but hardly one of the best FPSs ever made.
E.T. on the Atari. Oh wait you mean SUCCESSFUL overrated games. Halo series imo.
Hmm.. didn't realize this thread was so massive, but then I noticed it was started last year. Hah!

I'd easily say FF7, largely because of what it did to the RPG industry. RPGs were popular, but weren't in the mainstream, suddenly they became popular with all the young boys that wanted to screw Tifa or thought Sephiroth was "awesome" and wanted to emulate him. I thought the story was badly written and even more poorly translated. Square jumped right into 3D RPGs despite such games suffering from a lot of issues at the time. The trademark quality of their products took a huge nosedive when it was released. It was full of bugs, glitches, leftover data.. I mean, geeze, the Aeris resurrection rumour was CAUSED such a thing. Hackers found all kinds of dummied out stuff, it was pretty clear they'd done a rush job on it.

The circumstances surrounding her death are also very suspicious and great a huge conflict with the gameplay because most players would've had phoenix downs and what happened was really no different than dying in a random encounter. Why can I take a missile to the face and only lose 40 HP, but someone gets stabbed and it's instant death? It also served no purpose other than to remove the other female character who presented a love interest; something that people might wanna read into as Tifa's character was created late into the writing process and the whole death itself was thought of as an alternative to.. you know.. re-writing the story or actually dealing with the fact there's a triangle interest.

Someone spoke of "quality gaps" between FF7 and games before and after, but I am dead serious when I say that FF7 doesn't hold a candle to the level of detail and quality shown in either FF6 or Chrono Trigger. Parasite Eve, FF8, and even Tactics were far better games.. even if I think Tactics could've used some better writing. The fact that Square released games which looked superior to FF7 about a year or so later shows that 7 should've stayed in development longer. It was also retconned into submission by scads of sequels and prequels - something Square never did before the merger - so honestly if they did remake 7 like the fans seem to want, they'd have to rewrite it, too.

And don't get me started on Aeris vs Aerith, cause that name change got started years after it was released and I still don't agree with it.


...sorry got a bit carried away there. Other games, other games..

Halo was supposed full of deep storylines, but found out it was all in books I didn't care to read that seriously have story/game segregation issues. I've never seen the appeal in the CoD and MW games but I'm not a multiplayer fan. God of War's another one because it made QTE battles a lot more prevalent.

Oh, gods, Ocarina of Time. Damn, don't get me started on the problems I have with that. The ending is full of holes, the characters feel rather shallow, there's unanswered questions because of leftover beta stuff that got left in, and so forth. All the Zelda console games since then have had stronger characters, stories and improved on the gameplay (or tried). Hah, Nintendo's already gone back and decided it ISN'T the first game after all with Skyward Sword, too.

EDIT: You know, I should point out that despite it all, FF7 did do two things right. The core gameplay was pretty solid, enjoyed the materia system.. and the music was excellent. Of course, pretty much anything by Nobuo Uematsu was wonderful. But gameplay alone doesn't make an RPG great.
Post edited July 08, 2012 by HiroshiMishima
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jefequeso: I suspect that objectively speaking, Zelda OoT might be. The amount of gushing praise thrown its way can get excessive, and I doubt any game deserves that much. But since I haven't played the game for myself, I can't say for sure.
Yeah Zelda OoT really is an amazing game. And it had aged really well. The story is great, gameplay works fine, the go back and forward in time system was very well implemented, and the soundtrack is the best i have ever seen in a game. Dungeons and enemies are varied enough, puzzles are challenging without getting frustrating. It is that good.

It is not the best Zelda game in my opinion, though. The one i enjoyed the most was Windwaker, which is also a great game, despite all the criticism over the cel-shaded graphics and art style. And i loved the way that Windwaker was kind of connected to OoT.




Now for my personal list of most overrated games.

GTA 4 - I really dont get why it got so much praise. It was a step back from San Andreas in every way. Missions were repetitive as shit, the story was dull, the map was not as big as SA, and even some cool features from SA were removed. The best thing about SA was that every mission felt unique. I just couldnt stop playing it, because SA never felt boring.

Syndicate - I think that when people praise this game it must be because of nostalgia. I have to admit, i didnt play it when it came out, but this game has aged terribly. Its boring, every mission plays exactly the same as the other. There are no tactics. Gameplay: Just put your soldier in panic mode and go running around like crazy killing everything that moves. There arent enough upgrades. Even before reaching 50% of games completion i already had all my agents maxed out.

Not to mention the fucking frustrating and stupid escort missions and vehicles that blow up out of fucking nowhere leaving you with no option other than restarting the mission.

Oh, and did i mention that you can get into buildings (and sometimes you have to in order to complete your mission) but you just cant see inside them? What a fucking poor design decision.

Oh, terrible pathfinding? Check. Terrible AI? Check. Enemies just rush into your position like zombies, asking to get shot.

I have played old games that are much, MUCH better than Syndicate. Even the EA remake was better than the original one.
Post edited July 08, 2012 by Neobr10
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DieRuhe: Skyrim. I just found it very dull.
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Azrael360: I love Skyrim, but above all, I respect everybody's opinions, so no harm done :D

Most over-rated game of all time? I still can't understand why the love for Minecraft... It has to be one of the most succesful & boring games of all time, at the same time :P
I wanted to love it. I loved Morrowind and Oblivion. I was all set to fall into Skyrim's world, but for some reason I just didn't. Probably because, to me, it just seemed like a mix of Oblivion and Fallout 3 (which I didn't like very much either).

I bought into the Minecraft hype, thinking "Wow, I'll be able to do anything!" Sure, it's cool for creating buildings and things, but yeah, it gets old pretty quickly unless you're really into designing things.
Beyond Good and Evil: The gameplay is quite fun for what it is and the story is an interesting idea that could've been awesome if it didn't feel so rushed (due to the fact that the game's so short), but I can't forgive the fact that the story and gameplay contradict rather than complement each other.

Legend of Zelda: Ocarina of Time: Don't get me wrong, it's a great game and handled the jump from 2D to 3D extremely well (no mean feat, considering how many franchises failed spectacularly when they tried to go 3D). However, later Zelda titles were just all around better games, as they should be, seeing as they were able to start from Ocarina's foundation of good 3D Zelda gameplay and innovate even futher, both in gameplay and story. While it deserves a lot of praise for what it is, it's by no means the best Zelda game of all time.

GTA 4: As was said earlier, pretty much every element except the graphics was a step back from San Andreas. Smaller map, less vehicles, less weapons, less varied environments within the map, less varied missions, not to mention it commits the unforgivable sin of sandbox games in which the height ceiling for aircraft is lower than some of the buildings. I know I'm probably the only one who hates what is really just a minor annoyance with such fervour, but it just rustles my jimmies something awful.

Assassin's Creed: The parkour is fun, but apart from that it's really just a typical hack 'n' slash with obscene amounts of knobbing about before you get to the actual fighting. If you want a good assassin sim, play Hitman.