Posted July 08, 2012
jefequeso: Although it's more conventionally classified as an RPG/FPS hybrid, I think calling it an "emergent puzzle game" is far more accurate. Because that's what you do... you solve various types of puzzles in numerous ways with the resources you have at hand, whether it's a simple locked door or a room filled with supersoldiers.
AlKim: In which case I would rather play Dungeons & Dragons than spend another minute with Deus Ex. In fact I do. I'm going to be DM soon; really looking forward to setting up situations and seeing how my players approach it. And like I said, the superficial open-endedness doesn't even matter all that much because the plot is a trainwreck. Reminds me of Post Mortem in that respect.
And I'm very happy that you get to be a D&D Dungeon Master, but I fail to see how that relates.
bazilisek: Wow. I disagree with your post so much.
Seriously, there are multiple solutions to several puzzles within each individual path, and the three paths are so very different from each other there was no other way than to choose which you're going to play in advance – the overall structure of each of them is absolutely incompatible with the other two. Have you actually played through all three?
As for the plot's over-dependence on Orichalcum, yes, that is true. But that occurs mostly in Atlantis which was supposed to be powered by that stuff, so it makes sense. Also, I agree the third act has quite a few similarities with The Dig, but it also pre-dates The Dig by three years, so I don't really see what's the problem there.
The idea behind the game is amazing, but the execution is not even close to perfect.
ehh, maybe. I know that the first part of the game is certainly my favorite, and after you get that dragon sword thing, the gameplay becomes pretty dragon-sword-thing-focused. But my point is that the gameplay is still very open to player interpretation. Even when there are less paths to choose from, you can still approach things in a ton of different ways. Seriously, there are multiple solutions to several puzzles within each individual path, and the three paths are so very different from each other there was no other way than to choose which you're going to play in advance – the overall structure of each of them is absolutely incompatible with the other two. Have you actually played through all three?
As for the plot's over-dependence on Orichalcum, yes, that is true. But that occurs mostly in Atlantis which was supposed to be powered by that stuff, so it makes sense. Also, I agree the third act has quite a few similarities with The Dig, but it also pre-dates The Dig by three years, so I don't really see what's the problem there.
jefequeso: Is it overrated? Perhaps to a certain degree. Then again, I think the vast majority of lauded titles end up getting more over-the-top praise than they deserve. Which is why whenever a thread like thuis pops up, you can name just about any respected title and you'll get several people to agree with you.
bazilisek: Frankly, I think the problem with DX is that people remember only the first few levels, and heap praise on the many alternative paths, each choice matters thing etc., except that is only true for the (brilliant) first third of the game. For the vast majority of gameplay time, the alternative paths are very cosmetic and your choices don't matter at all. Everyone remembers the Statue of Liberty level. No one remembers all that crap after Hong Kong, and there's a lot of it. The idea behind the game is amazing, but the execution is not even close to perfect.
It seems that Deus Ex is becoming the popular game to hate on now, along with Halflife.
Post edited July 08, 2012 by jefequeso