Posted April 01, 2009
Recently, I was asked by my friends to play some weird Korean CS-clone that had microtransactions. I had heard about it, but I had never seen it in action, and it seems kind of interesting, charging weapons for real cash so they can make the game free. I do however find it unfair that people who can afford to can buy these kickass weapons to blow people's heads off faster than those (like me) who can't afford it, because there's something unbalanced about that. There's also the "sad" factor about it, paying for money for in-game items that don't exist in real life.
But if improved, maybe only renting loot out for a limited time, it might be a worthy contender in the West, migrating from Asian niche games to popular games that many people know about. What do you guys think? Would you be interested in a game with microtransactions? Or do you think it's better to have skill-unlocked weapons like in TF2?
But if improved, maybe only renting loot out for a limited time, it might be a worthy contender in the West, migrating from Asian niche games to popular games that many people know about. What do you guys think? Would you be interested in a game with microtransactions? Or do you think it's better to have skill-unlocked weapons like in TF2?