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Recently, I was asked by my friends to play some weird Korean CS-clone that had microtransactions. I had heard about it, but I had never seen it in action, and it seems kind of interesting, charging weapons for real cash so they can make the game free. I do however find it unfair that people who can afford to can buy these kickass weapons to blow people's heads off faster than those (like me) who can't afford it, because there's something unbalanced about that. There's also the "sad" factor about it, paying for money for in-game items that don't exist in real life.
But if improved, maybe only renting loot out for a limited time, it might be a worthy contender in the West, migrating from Asian niche games to popular games that many people know about. What do you guys think? Would you be interested in a game with microtransactions? Or do you think it's better to have skill-unlocked weapons like in TF2?
Microtransactions? I don't care unless they give you something overpowered (or even stronger than regular content). If they do, I don't want to play against someone with advantages just because he paid for something extra.
TF2 unlocks are not skill based, because most of the achievements can be farmed, or you can join achievement server (or use an unlocker) to get it earlier. I think they should change the system (weapons for achievements) for something else, or just give the new weapons to everyone.
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klaymen: Microtransactions? I don't care unless they give you something overpowered (or even stronger than regular content). If they do, I don't want to play against someone with advantages just because he paid for something extra.
TF2 unlocks are not skill based, because most of the achievements can be farmed, or you can join achievement server (or use an unlocker) to get it earlier. I think they should change the system (weapons for achievements) for something else, or just give the new weapons to everyone.

TF2 unlocks are skill-based-ish, I suppose. As long as you're not a total twat and you cheat for your achivements.
Under no circumstances would I play such a game.
I hate microtransations so you won't see me playing those games. Why should i play against someone who have advantage or why should i play against someone who doesn't have it
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michaelleung: Some TF2 unlocks are skill-based-ish, I suppose. As long as you're not a total twat and you cheat for your achivements.

fixed it for you
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michaelleung: Recently, I was asked by my friends to play some weird Korean CS-clone that had microtransactions. I had heard about it, but I had never seen it in action, and it seems kind of interesting, charging weapons for real cash so they can make the game free. I do however find it unfair that people who can afford to can buy these kickass weapons to blow people's heads off faster than those (like me) who can't afford it, because there's something unbalanced about that. There's also the "sad" factor about it, paying for money for in-game items that don't exist in real life.
But if improved, maybe only renting loot out for a limited time, it might be a worthy contender in the West, migrating from Asian niche games to popular games that many people know about. What do you guys think? Would you be interested in a game with microtransactions? Or do you think it's better to have skill-unlocked weapons like in TF2?

That sounds like "Counter-Strike: Online", which is not a clone of CS, but rather a region-specific version of CS: Condition Zero, made for the Asian market by Nexon and published by Valve. The reason it is "Asia only" is because that was the only place where the microtransaction model would actually work on a game that is not a MMO. We'll never see this in the West and I am personally glad for that. I think the microtransaction model is one of the worst ideas ever.
do however find it unfair that people who can afford to can buy these kickass weapons to blow people's heads off faster than those (like me) who can't afford it
You have to admit though, it mirrors real life rather well.
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bansama: do however find it unfair that people who can afford to can buy these kickass weapons to blow people's heads off faster than those (like me) who can't afford it
You have to admit though, it mirrors real life rather well.

Good point.
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bansama: do however find it unfair that people who can afford to can buy these kickass weapons to blow people's heads off faster than those (like me) who can't afford it
You have to admit though, it mirrors real life rather well.

but i want to play games because I am playing RL every day
No micro-transactions for me. I just don't like games that have features like that. It imbalances the game, replaces skill with money, and... Simply I don't play games with micro-transactions.
I'll add to the chorus of "boo" for microtransactions.
I don't like having the money and the game too close together. My payment for a game (as a product in a store, online or brick+mortar) is in no way related to my experience of said game. As soon as you bring in things like this, it feels to me like having someone standing there asking for my wallet before I can see or do what was promised to me on the back of the box.
I'd be interested in a microtransaction game if I got to play it for free and could ignore the microtransactions.
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lotr-sam0711: I'd be interested in a microtransaction game if I got to play it for free and could ignore the microtransactions.

does depend on the transactions... imagine playing counterstrike, and after you play a map, you get a screen saying "next map, MAP_X, pay $0.49 or stand by for upcoming free play maps"
microtransaction = the polite term for "nickel and dicking". synonym of DLC.