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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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StormHammer: You are making a broad assumption when you say that all gamers are simply impatient, and will buy the game regardless. While many gamers may indeed fit that profile, many do not. Some of the people 'complaining' here may genuinely be in a position where they cannot afford to pay the prices outlined, and therefore have no other recourse but to wait for a game to fall in price before purchase. I would assume this is true in many of the less 'well off' regions, where people may have to save for weeks or months to afford a game. Therefore inflating the price will simply mean they wait longer.
Whether they can genuinely afford it is irrelevant, because by complaining, they show they are impatient and want it badly, and if they were to ever increase their income, they would buy at a higher price. Furthermore, the amount of impatient gamers that can and will buy at a higher price (despite their complaints and treats to boycott) overcome the number of people that are patient or can't afford the higher prices, so the net result still benefits the seller.

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StormHammer: Another counter to your argument is the phenomenon of the 'Steam sale'.
Steam sales exist so they can make even more money, not because they need them. If steam sale prices were necessary, then the sale prices would become the default regular prices.

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StormHammer: More and more gamers are beginning to realise that whatever game they may want will eventually go on sale (and the time between full release and a sale is getting shorter and shorter), so why pay a steeper price at release, when they can simply wait for a while and get a bargain?
Because they are impatient. Impatience is not rational, it doesn't need a reason, only emotion.

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StormHammer: The massive popularity and success of Steam sales would indicate that gamers are actually becoming more patient over time
How so? The sale success and popularity just shows there's a lot of demand for games at lower prices. It does not indicate a shift of demand from release prices towards the lower prices. The demand uncovered by the sales is "new" demand, not demand that "shifted." This is evident by the continual success of game sales at release prices, despite the sales.

People who buy from sales generally wouldn't buy otherwise, so release prices don't affect their decisions. It is the idea of a "sale" that emotionally moves people to buy things they normally wouldn't buy. Consumers don't save money from sales, they just spend more that they otherwise wouldn't have spent w/o the sale.

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StormHammer: ...and are being gradually conditioned into a mindset that if they wait long enough they will be rewarded with lots of cheap games.
Even if this were the case, which is yet to be shown, there is always an influx of new demand from impatient "younger" gamers, and this influx more than offsets the more patient "older" gamers. The flow is positive greatly thanks to the continually increasing availability and decreasing cost of computing hardware.

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StormHammer: This has become such an issue that some developers have even criticised Steam sales as being unhealthy for the industry - while others praise it because they see their profit margins increase substantially while sales are ongoing.
Never trust what developers say anymore than publisher or retailer. They are all on the sell side and will often perform kabuki theatre to trick the buy side. No developer is actually against sales, unless they are stupid and don't realize that most revenue from sales simply wouldn't exist at all without the sales, since sales uncover hidden/"new" demand.

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StormHammer: The risk that GOG.com is taking is very real in that context, because customers will perceive an inflation in price at a time when cheaper games (via sales) are becoming more prevalent.
Enough impatient gamers willing to buy at higher release price mitigates this "risk."
Post edited March 03, 2014 by lunah
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CarrionCrow: Well, if every single person decides to go that route, the publishers won't get what they want, instead being told in a very flatout way that their strategy has failed. From there, I imagine that future publishers who come here would either feel compelled to drop their prices somewhat or not go through GOG at all.
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nadenitza: Do you think any of them will do that [drop the price]? Why bother when they can skin everyone for much more, at a much bigger environment in a DRM secured land? *cough* steam *cough*

If that's the case i don't see why gog would go tru all this trouble, but i guess we shall see what happens...
Would say it depends on the company. To me, a smaller group would have a higher probability of such an action, since they definitely want to make some kind of money on what they've made, and a smaller amount is still better than none. Bigger companies have the preexisting power and money to stick to whatever price they want to set. They'll get paid one way or the other.
@lunah

We will have to agree to disagree on our perceptions of the gaming market.
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TheEnigmaticT: Oh, heck. Somehow I've completely overlooked that every time I hit the front page.

I've submitted that to our Dev team. Sorry about the bug. :(
Since the early questions got lost in the sea of posts, here's a new one.

Guillaume laid out a rough plan regarding localised pricing for the $5.99 and $9.99 games. How is localised pricing going to de handled for games that are flat priced but don't fall under the above categories? Like a number of indies, the Telltale games, the Alan Wake ones, the S.T.A.L.K.E.R. series, etc.? Or will these remain in USD for all customers, regardless of region?
http://forums.steampowered.com/forums/showthread.php?t=770231

7 years of debate, no consensus. If steam could not sort it out i doubt gog can, but i respect the fact that at least they are trying ;)
high rated
Something has just occurred to me. GOG has made a big deal claiming that they want to bring the DRM-free revolution to the masses and encourage games in general (not just here) to be released without DRM. Given GOG's latest modification to their policy this claim is ringing untrue for many of us, and I think the reason why has just occurred to me:

It is no longer in GOG's business interest to encourage other stores to adopt DRM-free stances towards games. Previously GOG had multiple cards up its sleeve that it could use to lure customers in (in a good way). We had bundled goodies, DRM free, one-world one-price, and classics that couldn't be found elsewhere. We've all observed the reduction in bundled goodies, I suspect as a result of bringing in new games that tend to reserve bundled goodies for special editions. We've now seen the complete abandonment of GOG's fair pricing policies (it should be noted that GOG products are OFTEN sold at higher prices than from other store fronts - see the fallout bundle on Steam for example). And just so it's clear to everyone, someone in Russia paying $15 when someone in New Zealand (me) has to pay approx. $60 for the SAME product is NOT fair. On top of this, Steam, Gamer's Gate and Green Man Gaming all carry classics in their catalogue now, as well as a broader range of new titles. In fact Steam carries a host of classics that GOG either doesn't carry, or no longer carries.

So the only point of differentiation remaining to GOG that justifies its place in the marketplace is its DRM-free stance. A stance that is increasingly being championed by other distribution platforms, including the monolithic entity that is Steam (at least Gabe has been quite vocal about the importance of open-access computing). It seems likely then, that if DRM-free IS adopted by the majority of store-fronts, GOG will go out business due to complete irrelevance in the market-place (offering the same service as everywhere else but with a far less flexible pricing-structure), especially given that with their latest move they've alienated many of their most loyal customers.

Speaking for myself, and I believe many are similar, I have often bought games here that were cheaper to purchase in other stores because I believed in and agreed with the politics that GOG displayed. I suspect that a quick poll would confirm that there are MANY similar customers at GOG. This move has absolutely 100% betrayed those politics. GOG, you need to remember that many of your customers have viewed shopping here as a political act; your customers are, as often as not, digital activists. You cannot treat us like market drones and expect to survive.

Personally the Witcher 3 was one of my most anticipated games of the year. I was so excited by it that I would certainly have been a pre-order customer. Here. Now, judging by the pricing structure of AOW3, I can expect to pay upwards of US$30 more than other customers for the SAME product. By the way, that works out to a bit under $50 in my national currency, that's a figure that MATTERS. So instead of being a pre-order customer, I'm going to HAVE TO wait for a deep sale, and I'll probably just get it on Steam.

-Regards,
A profoundly disappointed customer who used to tell every gamer he met about this site, but no longer will.
Post edited March 03, 2014 by ForgetDeny
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nadenitza: ...What's their initiative if we all wait for sales and buy less? Couse that's what any sane hardened PC gamer from europe will probably do unless he does not mind donating 30%+ "bonus" off his price to gaming organisations. ...
That's clearly the way to go. A free market solution. But then there is so much artificial stuff like digital cannot undercut retail, all retailers having the same price, $1=1€ for already a long time on other plattforms. I somehow don't trust the publishers. They might be just very slow on the intake side and mistake slow sales as merely desinterest.

But yes, I hope that sales in the high priced region will slow down so much that either GOG or the publishers or in the best case both rethink their strategy and come up with something more reasonable.

But I'm pessimistic. It didn't work so far, why should it work now.
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nadenitza: ...What's their initiative if we all wait for sales and buy less? Couse that's what any sane hardened PC gamer from europe will probably do unless he does not mind donating 30%+ "bonus" off his price to gaming organisations. ...
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Trilarion: That's clearly the way to go. A free market solution. But then there is so much artificial stuff like digital cannot undercut retail, all retailers having the same price, $1=1€ for already a long time on other plattforms. I somehow don't trust the publishers. They might be just very slow on the intake side and mistake slow sales as merely desinterest.

But yes, I hope that sales in the high priced region will slow down so much that either GOG or the publishers or in the best case both rethink their strategy and come up with something more reasonable.

But I'm pessimistic. It didn't work so far, why should it work now.
In order for it to work, it needs publishers to do something out of the kindness of their hearts, witch is hardly happening. Morals and business don't mix together :) I like how gog wants to change that view but it sounds utopic. But maybe we are wrong? Maybe there are a shitload of "impatient europeans" (as lunah says) that don't mind getting skinned? Maybe this whole thing relies on some ritualistic exploitation that "just happens"... i don't know :)
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nadenitza: ... In order for it to work, it needs publishers to do something out of the kindness of their hearts, witch is hardly happening. Morals and business don't mix together :) I like how gog wants to change that view but it sounds utopic. But maybe we are wrong? Maybe there are a shitload of "impatient europeans" (as lunah says) that don't mind getting skinned? Maybe this whole thing relies on some ritualistic exploitation that "just happens"... i don't know :)
I didn't mean it to happen because of kindness of heart but because of free markets and everything. I mean you assume that the publishers already found the sweet spot of highest profits but I think they are wrong, somehow miscalculated what you can get out of a slovenian ($55) and what out of a swiss ($40). Data is for AoW3 preorder. It's in their own interest to adapt.

But I guess that would not make the prices completely equal again. So I can only buy later or not at all. That's the only power I have. But I have to because I don't want to pay much more than others.
Post edited March 03, 2014 by Trilarion
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nadenitza: ... In order for it to work, it needs publishers to do something out of the kindness of their hearts, witch is hardly happening. Morals and business don't mix together :) I like how gog wants to change that view but it sounds utopic. But maybe we are wrong? Maybe there are a shitload of "impatient europeans" (as lunah says) that don't mind getting skinned? Maybe this whole thing relies on some ritualistic exploitation that "just happens"... i don't know :)
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Trilarion: I didn't mean it to happen because of kindness of heart but because of free markets and everything. I mean you assume that the publishers already found the sweet spot of highest profits but I think they are wrong, somehow miscalculated what you can get out of a slovenian ($55) and what out of a swiss ($40). Data is for AoW3 preorder. It's in their own interest to adapt.

But I guess that would not make the prices completely equal again. So I can only buy later or not at all. That's the only power I have. But I have to because I don't want to pay much more than others.
As being Slovenian I can quarantee you this game will be pirated, because the price is extreme for our economical situation. Probably it will not be GOGs version that will be pirated.
I am against piracy but I can understand other people here who whould pirate the game since its highly overpriced.

There is no reason for this pricing scheme 39.99$=39.99€ at least for Slovenia.

There be no buyer from Slovenia on GOG that would buy this for this price.
Post edited March 03, 2014 by Matruchus
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ForgetDeny: Speaking for myself, and I believe many are similar, I have often bought games here that were cheaper to purchase in other stores because I believed in and agreed with the politics that GOG displayed. I suspect that a quick poll would confirm that there are MANY similar customers at GOG. This move has absolutely 100% betrayed those politics. GOG, you need to remember that many of your customers have viewed shopping here as a political act; your customers are, as often as not, digital activists. You cannot treat us like market drones and expect to survive.
^This.

Many of us bought on GOG because we believed in its principles. After betraying one of its core principles, GOG has lost its magic charm. I won't stop buying from GOG, but now I will compare its prices and services with those of the competition. I won't stop talking about GOG to my friends, but instead of fanboy-praising GOG over the rest of platforms, I will give GOG the same importance as Steam, HumbleStore or Desura.

I foresee that, in my future purchases, I will often prefer the HumbleStore to GOG, as they are capable of deeper discounts and also provide no DRM.

That's your loss, GOG. So long, and thanks for all the free games.
Post edited March 03, 2014 by Hollyhock
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JudasIscariot: Serious question:

If nobody is interested in GOG in Russia, as you say, then what brought you here? :) Simply curious, that's all :)
That's a really good question BTW. I don't believe I've seen any GOG commercials anywhere in Russia. Well, yes, I knew there was this site and I knew that it sold classic games (no, I did not know about the "no DRM" or the now "departed" "one world one price " parts). I used Steam and wasn't that eager to have a dozen accounts on different sites just to purchase games. Then a friend of mine told me about your "Torchlight for free" event so I joined... Yes, now I know what distinguishes you from Steam and other DDs, but I've learnt about that by pure accident.
//And when I tried to gift him the Fallouts (as he had no access to the Internet at the time of your giveaway), it turned out he didn't have an account here.
So... well, it' might be that we're not uninterested, but merely uninformed.
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Redfern: Dont forget that Ebay disallows to sell "digital goods", sending postcards with keys from russia to international is just bloodyhell with RussianPost...
M-m-m-m, yes, the Russian Post. "Send a gift code for a "day 1 release" and by the time the letter's delivered, it'll be a classic game already".
Post edited March 03, 2014 by Sanjuro
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ForgetDeny: Speaking for myself, and I believe many are similar, I have often bought games here that were cheaper to purchase in other stores because I believed in and agreed with the politics that GOG displayed. I suspect that a quick poll would confirm that there are MANY similar customers at GOG. This move has absolutely 100% betrayed those politics. GOG, you need to remember that many of your customers have viewed shopping here as a political act; your customers are, as often as not, digital activists. You cannot treat us like market drones and expect to survive.
I would like to see such a poll too, even if it was just out of curiosity.
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ForgetDeny: Speaking for myself, and I believe many are similar, I have often bought games here that were cheaper to purchase in other stores because I believed in and agreed with the politics that GOG displayed. I suspect that a quick poll would confirm that there are MANY similar customers at GOG.
Yes I have. GOG has been my preferred choice and many times just to encourage developers to continue to release more of their game catalog on GOG. Stardock, I'm looking at you.
Post edited March 03, 2014 by book99
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GOG.com: So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD.
So my question is, being from New Zealand, how do I know if the prices I am seeing are in AU$ or US$? Or would they be in NZD? In which case what are the expected pricing in NZ$?