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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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ForgetDeny: GOG, you need to remember that many of your customers have viewed shopping here as a political act; [...]

-Regards,
A profoundly disappointed customer who used to tell every gamer he met about this site, but no longer will.
I've also seen myself gravitating from enthusiastic to almost indifferent in how I view GOG now. When before I was excited to share news about deals with my friends and praised the then perceived authentic "by gamers for gamers" attitude, I too no longer do that.

Interesting, today I listened to Thou Shalt Always Kill by dan le sac Vs Scroobius Pip and the lyrics made me think of the GOG fall in that regard, where they talk about all those bands — deemed legendary — being "<i>just</i> a band". In that context, it occurred to me this is what GOG's now become: just a shop.
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Just got Waking Mars and Shadowrun Returns from the HumbleStore, almost exactly at the same price I'd have them on GOG (just a few cents difference, which would have been eaten up by currency conversion fees anyway), both DRM-free AND Steam-keyed. AND! And 10% of what I give them goes to charity.

You left your "moral high ground" niche to pit yourself in the same arena as the competition, GOG.

Good luck with that.
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GOG.com: So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD.
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HaydenRead: So my question is, being from New Zealand, how do I know if the prices I am seeing are in AU$ or US$? Or would they be in NZD? In which case what are the expected pricing in NZ$?
I may be wrong, but as I understand it, it's being displayed in US dollars. (Also from NZ and wish we weren't beholden to Australian pricing and censorship).
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Redfern: No problem. Still, i recommend GOG administration to not worry about crossborder key resell THAT much. I watched key trading forums some time and almost never seen GOG keys to be sold\traded. Steam - loads of them, Desura - rarely, mostly as discounted offer, Humble gift keys on rise lately, GOG - as much exotics as IndieGameStand keys.
It's worth pointing out (if it hasn't been pointed out already) that there was little point before. Once GOG introduces regional pricing, there'll be a market.
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Being from New Zealand, where we often get hit with unfair price differences, the fair price core value of Gog's was a bigger draw card than the DRM free draw card.

Unfotunately that draw card is now gone, so I will go back to shopping round between Steam, GOG, and the various other stores for the best price.
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HaydenRead: So my question is, being from New Zealand, how do I know if the prices I am seeing are in AU$ or US$? Or would they be in NZD? In which case what are the expected pricing in NZ$?
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ForgetDeny: I may be wrong, but as I understand it, it's being displayed in US dollars. (Also from NZ and wish we weren't beholden to Australian pricing and censorship).
That's right! A download can go any where with a connection. the value of the product is in the sender's home currency. currencies are different, 3 US dollars will buy more in Russia than 3 rubles. so convert 3 dollars to local currency of buyer and the value received is the same, not more or less $9.99=349 rub how is any one getting all huffed up? If I'm wrong then I was FORCED TO WRITE THIS.
On the other thing, the catalogue has stagnated, old classics are not being made anymore, (The Eighties have passed on) So sell newer stuff, like He said, or get a hobby combing parakeets, that's my dream.
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ForgetDeny: Something has just occurred to me. GOG has made a big deal claiming that they want to bring the DRM-free revolution to the masses and encourage games in general (not just here) to be released without DRM. Given GOG's latest modification to their policy this claim is ringing untrue for many of us, and I think the reason why has just occurred to me:

It is no longer in GOG's business interest to encourage other stores to adopt DRM-free stances towards games. Previously GOG had multiple cards up its sleeve that it could use to lure customers in (in a good way). We had bundled goodies, DRM free, one-world one-price, and classics that couldn't be found elsewhere. We've all observed the reduction in bundled goodies, I suspect as a result of bringing in new games that tend to reserve bundled goodies for special editions. We've now seen the complete abandonment of GOG's fair pricing policies (it should be noted that GOG products are OFTEN sold at higher prices than from other store fronts - see the fallout bundle on Steam for example). And just so it's clear to everyone, someone in Russia paying $15 when someone in New Zealand (me) has to pay approx. $60 for the SAME product is NOT fair. On top of this, Steam, Gamer's Gate and Green Man Gaming all carry classics in their catalogue now, as well as a broader range of new titles. In fact Steam carries a host of classics that GOG either doesn't carry, or no longer carries.

So the only point of differentiation remaining to GOG that justifies its place in the marketplace is its DRM-free stance. A stance that is increasingly being championed by other distribution platforms, including the monolithic entity that is Steam (at least Gabe has been quite vocal about the importance of open-access computing). It seems likely then, that if DRM-free IS adopted by the majority of store-fronts, GOG will go out business due to complete irrelevance in the market-place (offering the same service as everywhere else but with a far less flexible pricing-structure), especially given that with their latest move they've alienated many of their most loyal customers.

Speaking for myself, and I believe many are similar, I have often bought games here that were cheaper to purchase in other stores because I believed in and agreed with the politics that GOG displayed. I suspect that a quick poll would confirm that there are MANY similar customers at GOG. This move has absolutely 100% betrayed those politics. GOG, you need to remember that many of your customers have viewed shopping here as a political act; your customers are, as often as not, digital activists. You cannot treat us like market drones and expect to survive.

Personally the Witcher 3 was one of my most anticipated games of the year. I was so excited by it that I would certainly have been a pre-order customer. Here. Now, judging by the pricing structure of AOW3, I can expect to pay upwards of US$30 more than other customers for the SAME product. By the way, that works out to a bit under $50 in my national currency, that's a figure that MATTERS. So instead of being a pre-order customer, I'm going to HAVE TO wait for a deep sale, and I'll probably just get it on Steam.

-Regards,
A profoundly disappointed customer who used to tell every gamer he met about this site, but no longer will.
I completely agree. I would also like to see a poll.
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lobsta21: 3 US dollars will buy more in Russia than 3 rubles. so convert 3 dollars to local currency of buyer and the value received is the same, not more or less $9.99=349 rub how is any one getting all huffed up?
That is exactly the reason why so many are "getting all huffed" about this. Previously everyone paid in USD which got converted into our respective local currencies by PayPal or a bank. That took care of the different values of different currencies in the way you described.
Now that is no longer the case for regionally priced titles. Prices in Europe went up by 37,5% despite the Euro being worth more than the USD. Instead of $40 we'd have to pay $55.
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Selderij: In Soviet Russia, regional prices adapt to you.
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JudasIscariot: Touche :)
Touché!

Please, let's use the correct spelling for foreign words/expression or not use them at all. :P
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JudasIscariot: Touche :)
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Zoidberg: Touché!

Please, let's use the correct spelling for foreign words/expression or not use them at all. :P
Edited my post. Sorry about that :)

Also: Voilà! :P
Post edited March 04, 2014 by JudasIscariot
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lobsta21: 3 US dollars will buy more in Russia than 3 rubles. so convert 3 dollars to local currency of buyer and the value received is the same, not more or less $9.99=349 rub how is any one getting all huffed up?
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silentbob1138: That is exactly the reason why so many are "getting all huffed" about this. Previously everyone paid in USD which got converted into our respective local currencies by PayPal or a bank. That took care of the different values of different currencies in the way you described.
I'm pretty sure PayPal charges considerably more for that conversion than GOG is going to on the classics, assuming you get a regional price in your local currency, which means some people actually save money here. Heck, most people who paid a conversion fee will probably end up saving money or at least being worse off.


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silentbob1138: Now that is no longer the case for regionally priced titles. Prices in Europe went up by 37,5% despite the Euro being worth more than the USD. Instead of $40 we'd have to pay $55.
Yeah, on the new release titles, since GOG is forced to follow the same pricing as everybody else (Steam included) if they wanted to sell those titles. Thinking that this is a price difference that actually tells us anything about GOG seems rather premature at this point, and I'd really wish people would stop saying "prices in Europe", because "prices" is in plural and all we have at this point is the price of one single product at release.
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theMole4: Just got Waking Mars and Shadowrun Returns from the HumbleStore, almost exactly at the same price I'd have them on GOG (just a few cents difference, which would have been eaten up by currency conversion fees anyway), both DRM-free AND Steam-keyed. AND! And 10% of what I give them goes to charity.

You left your "moral high ground" niche to pit yourself in the same arena as the competition, GOG.

Good luck with that.
Well, if gog started to give steam keys with their games, they wouldn't advocate the "no drm" policy anymore...

Speaking of the humble store, they use the daily approximation for the prices of non msrp games which makes a lot of the games cheaper than on Steam. If they can keep it that way and gog works in the same way AND gog clearly indicates if a game is sold at "the fairest price possible" or msrp (with an indicator of every price for every zone or a lowest/highest price sold for instance), then I'd personally look into staying and maybe buying non msrp games (which bums me out because I really wanted The Witcher 3 :/).
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Zoidberg: Touché!

Please, let's use the correct spelling for foreign words/expression or not use them at all. :P
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JudasIscariot: Edited my post. Sorry about that :)

Also: voila! :P
Good, now edit that one! Voilà!

XPPP

;)

ps: yeah, damn french language indeed XP
Post edited March 04, 2014 by Zoidberg
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ForgetDeny: I may be wrong, but as I understand it, it's being displayed in US dollars. (Also from NZ and wish we weren't beholden to Australian pricing and censorship).
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lobsta21: That's right! A download can go any where with a connection. the value of the product is in the sender's home currency. currencies are different, 3 US dollars will buy more in Russia than 3 rubles. so convert 3 dollars to local currency of buyer and the value received is the same, not more or less $9.99=349 rub how is any one getting all huffed up? If I'm wrong then I was FORCED TO WRITE THIS.
On the other thing, the catalogue has stagnated, old classics are not being made anymore, (The Eighties have passed on) So sell newer stuff, like He said, or get a hobby combing parakeets, that's my dream.
The point I was trying to make is that they mention using both Australian $ and US $, so how do we know when we see the $ sign which they are referring to?
That is the problem with the $ symbol, it is used by many countries... See http://en.wikipedia.org/wiki/Dollar#Economies_which_use_the_dollar
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lobsta21: That's right! A download can go any where with a connection. the value of the product is in the sender's home currency. currencies are different, 3 US dollars will buy more in Russia than 3 rubles. so convert 3 dollars to local currency of buyer and the value received is the same, not more or less $9.99=349 rub how is any one getting all huffed up? If I'm wrong then I was FORCED TO WRITE THIS.
On the other thing, the catalogue has stagnated, old classics are not being made anymore, (The Eighties have passed on) So sell newer stuff, like He said, or get a hobby combing parakeets, that's my dream.
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HaydenRead: The point I was trying to make is that they mention using both Australian $ and US $, so how do we know when we see the $ sign which they are referring to?
That is the problem with the $ symbol, it is used by many countries... See http://en.wikipedia.org/wiki/Dollar#Economies_which_use_the_dollar
http://www.xe.com/symbols.php

Maybe start using those codes too?
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Hollyhock: I foresee that, in my future purchases, I will often prefer the HumbleStore to GOG, as they are capable of deeper discounts and also provide no DRM.
I believe one of the most important points for Humble is that they offer Linux support whenever they can. I don't know how big percentage of all potential buyers are Linux users, but AFAIK, Humble is the #1 choice for Linux gamers.

And based on Humble Bundle averages, they are also willing to pay more than Win/Mac users, so discounts are not all that matters.

What is making Humble platform popular too is that they offer Kickstarter projects a solid distribution platform. And KS projects can have their own product page on Humble even before they have any released games. Many projects have actually done this, whereas they apparently must have something to show before GOG even considers them. OTOH, Steam offers a popular beta service for KS projects, as much as that annoys DRM-free gamers. But GOG seems to be falling behind in this, there are many projects that have been confirmed for Steam and/or Humble, but not GOG.


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JudasIscariot: Touche :)
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Zoidberg: Touché!

Please, let's use the correct spelling for foreign words/expression or not use them at all. :P
This reminds me of Touché Turtle cartoons, where somebody always calls him "Touchy". :-)