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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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ken1989: why this fuzz for GoG, and nothing for regional price on Steam?
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xy2345: Well, GOG was supposed to be better than Steam and now it turns out it isn't and people are disappointed.
This. GOG was supposed to be the "good guy" of the film... and now... is not the "bad guy" either, it is simply another actor of the movie.
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Martek: As long as GOG stays DRM-free (and mandatory client free) I'll keep shopping. If it's a game I want and the price is acceptable and no DRM, I'll add it to my shelf.
Same here.
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JudasIscariot: , unless a miracle happens and there is a Windows-equivalent of DOSBox that we can legally distribute along with the games, due to being 16-bit will not be here :(
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ravendruid: Seeing as how this must be just about the holy grail of classic game preservation, I assume the GOG staff has already tried looking into what it would possibly take to either create this in-house or get someone else to create it for you? From your tone, it sounds like a near impossibility, which is a huge shame because there are SO many windows games from the 16 bit eras that I would LOVE to play again, but simply can NOT get to run on the pOS that is WIN 8.1.
I haven't been here as long as some of the other GOG staffers (just getting to the 2 year mark this year :) ) but I suppose that something like what you describe may have been looked into.

I am not a technical person by any means, but I bet if it was a possibility it would've been done already :/
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JudasIscariot: And we haven't stopped working to get all the good classics but on some of them it takes time (legal and technical issues) and some of them, unless a miracle happens and there is a Windows-equivalent of DOSBox that we can legally distribute along with the games, due to being 16-bit will not be here :(
Yeah, the closest thing to something like that would be ReactOS running in a VirtualBOX VM or similar, although that doesn't support 16bit Windows apps either AFAIK. Not aware of any 16bit Windows emu tech out there and at this point in time I doubt anyone has any incentive to do it either. I imagine the only way 16bit Windows games which have no pure DOS counterpart will have any chance becoming available again (DRM-free or otherwise as it may be), would be for the original developers to port the source code to modern systems or make the source code available to other parties interested in reviving them, or for someone to obtain the rights to a given game and reimplement it from scratch clean-room and use the original game's data files or similar. I imagine that such efforts will be few and far between however and require a very special game for some individual or company to be that highly motivated to do it. Seems rather unlikely though.
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JudasIscariot: And we haven't stopped working to get all the good classics but on some of them it takes time (legal and technical issues) and some of them, unless a miracle happens and there is a Windows-equivalent of DOSBox that we can legally distribute along with the games, due to being 16-bit will not be here :(
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skeletonbow: Yeah, the closest thing to something like that would be ReactOS running in a VirtualBOX VM or similar, although that doesn't support 16bit Windows apps either AFAIK. Not aware of any 16bit Windows emu tech out there and at this point in time I doubt anyone has any incentive to do it either. I imagine the only way 16bit Windows games which have no pure DOS counterpart will have any chance becoming available again (DRM-free or otherwise as it may be), would be for the original developers to port the source code to modern systems or make the source code available to other parties interested in reviving them, or for someone to obtain the rights to a given game and reimplement it from scratch clean-room and use the original game's data files or similar. I imagine that such efforts will be few and far between however and require a very special game for some individual or company to be that highly motivated to do it. Seems rather unlikely though.
Or if Wine on Windows ever gets off the ground :)
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ken1989: ...come one all this fuzz for 7.49 and not 7,2376 euros for the 9,99 dollars game.......
That depends on the future conversion rate. Unless you can foresee the euro-dollar conversion rate you don't know how much the difference will be in the future. Please note that a change of 20% of such a rate during a year is not completely uncommon, especially for minor currencies.
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PixelBoy: If one buys 100 full-priced games the difference is whether one gets 100 or 101 games for the same money. And for those who have to pay currency conversion fees, that difference can double, meaning that for the price of 102 games you only get 100.
You're neglecting to mention that the conversion fee is already in play with their flat prices, so if it affects the regional prices in your comparison then it probably also should affect the flat prices, shouldn't it? It's only fair to have both prices under the same circumstances, after all.

And the conversion fee already makes the flat prices less flat, since Americans get one price and I get that price + conversion fee. So my prices are always going to be higher than what an American gets to pay. Regional pricing on the classics, as it has been outlined, is really no big change. With some luck, they might throw Danish kroner into the mix and then I'll actually be paying less than with flat prices. It's not perfect and I'm not sure it will even out as a net benefit on the aggregate, but it's also not the end of the world. Not to me, at least.

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PixelBoy: GOG has already hinted that if (and when) gifting/proxying gets out of hand, they will take needed counter-measures. Which in plain English means some sort of DRM, in the least noticeable form cross-region gifting blocking, in worse options something else.
GOG has hinted that they don't think their customers are going to be that ludicrously stupid, yes. And engaging in borderline fraud to save a few bucks on a game when that same could be pirated just as easily for even greater savings is indeed stupid. GOG's expectation is that the few people who do this will be statistical noise and for the sake of my faith in humanity, I hope that prediction will come true. If, however, the GOG-users insist on showing the entire world that no, gamers can in fact not be trusted and will in fact not pay the price of games unless their options are technologically limited by DRM, then I guess something will have to be done. I've got no idea what that's going to be, but I can't see how it will in any way help anyone but the DRM-drones.

The way I see it, if you're unwilling to pay the price for the game in your part of the world then dig deep, find your balls, and either refrain from playing the game or go all the way and pirate the game. Cheating your way to buying the game "legally" at a price you know isn't actually the legal price in your country, however easy it may be, is a chickenshit measure, pardon my French. The game costs whatever Steam and GOG and anyone else are charging and that's the price. The moral choice is to either buy or not buy at that price.

The price is of course completely ridiculous in the case of AOW3 but that doesn't change your moral options. Buy or don't buy. Pretending that you're doing something moral while using a VPN server to pretend to be something you're not is hardly any different from trying to get a senior citizen discount despite not being old enough or forging coupons to get discounts in a store.

But this is of course just the way I see it. And I quite frankly don't care if people pirate games that they weren't ever going to buy anyway, but I am going to be annoyed if a bunch of clowns decide to give the DRM-drones out there a perfect sales pitch for stepping up the crapware additions in games, just so they can semi-legally obtain something at a cost that they could just as easily have downloaded for free. "Tools" is a fairly diplomatic term for those who'd do that, if you ask me.
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ravendruid: From your tone, it sounds like a near impossibility, which is a huge shame because there are SO many windows games from the 16 bit eras that I would LOVE to play again, but simply can NOT get to run on the pOS that is WIN 8.1.
There IS a solution to that, you know....Remove Windows 8 and install Windows 7 or XP. Problem entirely solved.
high rated
Dear GOG/Guillaume,

While I, along with many many others have already expressed opposition to this policy in the original announcement thread, I would like to also provide a more in-depth response to your letter here.
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GOG.com: We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that...To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2.
No argument here - GOG needs new content to grow - but GOG's existing model was already attracting new (and near-new) titles like Alan Wake's American Nightmare and King's Bounty: Crossworlds and Eador: Masters of the Broken World.

However as Eador MotBW illustrated, offering a game on day one of release isn't always a good thing - many games (including AAA titles) are released in a subpar state resulting in user dissatisfaction and more importantly for GOG, higher support costs and loss of goodwill. In addition, GOG does not offer an online updater (and I would urge this to remain so, since these can pose security risks) which makes it less convenient for frequently-updated games.

Point 1: Being involved in Day One release is very high-risk. Let other distributors take the fall from substandard titles and focus on being the first to offer playable games.
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GOG.com: We need...to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles...One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.
First off, GOG has already shown DRM-free to be viable and desirable for customers. The Six Million Downloads achievement showed that. The publicity over GOG's fake closure showed that.

WIth that, the only thing needful is to wait until the full consequences of other systems' DRM shackles become clearer - and this is gradually happening with Steam's database hack (which so far has only seen one inadequate update), increasingly widespread accounts of account closure and region locking and the inevitable loss of service.

(yes, the above links are Steam-related since they're the majority DRM-provider with monopoly access to an increasing range of titles - however other services have had [url=http://www.rockpapershotgun.com/2014/01/24/bt-infinity-blocks-ubisofts-uplay-or-vice-versa/#more-186319]problems).

In addition, while I'm an Age of Wonders fan (own physical and GOG copies of the whole series) and think AoW3's releease is a great return (though I won't be buying due to regional pricing), I would never class it as a "breakthrough" title any more than Divinity Original Sin. These are niche games albeit with a dedicated audience.

Point 2: GOG has shown its strengths and only need wait for others to reveal their weaknesses. Advertising the problems inherent with DRM (e.g. a special page linking to the articles above) would be more effective, along with a "DRM-free upgrade" or "DRM insurance" offer (show proof of purchase at a DRM store and get a 50% discount on GOG's version).
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GOG.com: First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops....We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.
Two points here - the first is that it is illegal in many countries for manufacturers to attempt to fix pricing (it is prohibited under section 2 of the Competition Act 1998 in the UK, Part IV of the Competition and Consumer Act 2010 in Australia and breaches Section 1 of the Sherman Antitrust Act in the US (unless, post-Leegin, its pro-competitive benefits outweigh anticompetitive effects). So GOG should not be participating in illegal conduct but instead reporting it to the appropriate authority (in the UK this would be the Office of Fair Trading).

Second point, such an agreement would preclude sales and yet Steam is noted (and GOG has seemingly followed suit) in offering regular 70-90% discounts. Of course, retail stores also discount and comparing Steam/retail pricing for the top 5 bestsellers from Amazon's 2013 Videogame List gives the following (prices at time of posting, listing PC games available from Steam and retail):

Dark Souls Prepare To Die Steam £19.99 Game Collection £8.95
Final Fantasy XIV Steam £17.94 Amazon UK £8.99
Tomb Raider Steam £14.99 Amazon UK £9.98
BioShock Infinite Steam £19.99 CoolShop £19.96

Point 3: Price maintenance is illegal and ineffectual with even best-selling titles.
Post edited March 02, 2014 by AstralWanderer
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ravendruid: From your tone, it sounds like a near impossibility, which is a huge shame because there are SO many windows games from the 16 bit eras that I would LOVE to play again, but simply can NOT get to run on the pOS that is WIN 8.1.
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piccolo113: There IS a solution to that, you know....Remove Windows 8 and install Windows 7 or XP. Problem entirely solved.
Win7 64-bit version can't run 16 bit applications either, at least not natively. And Win XP isn't a good option at this point because of the memory limitations. But I remember toying with MS Virtual PC and a free WIn98 image way back, and I'm pretty sure that should solve the issue of 16 bit. Obviously it wouldn't be a solution for GOG and it's a very impractical way to run games, but I did manage to get some really old DOS games to run that way.
high rated
Continued from previous post...
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GOG.com: On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us.
I'm sure you don't need any more reasons to argue for DRM-free, but EU VAT rates are fairly consistent. While this might justify a 20% price hike for EU customers, it most certainly does not justify those seen in the Post your regional price for AoW3 thread - especially the premium prices for low-tax countries in Asia and the corresponding bargain price for Russia.

Point 4: GOG's current regional pricing bears no relation to country income or taxation so cannot be seen as "fair".
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GOG.com: Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.
As part of my objection on regional pricing, I will boycott these (though I essentially pre-purchased Divinity: OS through Kickstarter). It's a disappointment to see studios like Triumph and Larian champion what essentially comes down to higher prices for their home consumers, and I hope they seriously reconsider their approach.
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GOG.com: Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.
A nice gesture, but one that may well come to nothing.
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GOG.com: And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed.
You're a businessman right? Ever heard of the Osborne effect? This statement pretty much says "Don't buy, wait for our massive discounts!" and totally blows the VAT and retail pricing arguments out of the water - if a developer worries over 20% VAT now how are they going to feel about an 80% discount? You might now have better luck wooing developers with a "Gag Guillaume" clause...
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GOG.com: So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD....
This is the one piece of good news - allowing customers to pay a similar price in their local currency, avoiding bank charges. Please ensure that the currency is chosen by customers though, and not (mis)guessed from IP addresses.
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GOG.com: Unfair regional pricing equals piracy and that’s the last thing anybody wants.
Well GOG's regional pricing can't be described as "fair" at the moment so perhaps you want us all to hit The Pirate Bay? Or more plausibly exploit GOG's system to get Russian prices on all future purchases (yes, I've got a 199RUB AoW3 sitting in my basket for testing purposes.

And this comes to the final (and potentially greatest) problem with regional pricing. GOG's model depends on trust - that people won't abuse their DRM-free copies by sharing, uploading or abusing the money-back guarantee. However GOG is now creating a positive incentive for people to game the system (by purchasing through Russian IP addresses) and can only prevent this by through a region-locking system (language-limited versions, check on Windows language preferences, network connection on install/play to verify IP address). This then means problems for customers who move location, change ISPs or go offline.

Point 5: GOG's regional pricing has the potential to lower profit margins unless strong verification and enforcement of customer region is undertaken - leading to many of the problems associated with DRM.

With over 300 games, I think I can consider myself a strong GOG supporter and regularly point out the problems with DRM systems like Uplay, Steam and Origin. Along with many others here, I considered the "one world one price" pledge a nice extra, but of lesser significance than the DRM-free pledge. However GOG's willingness to favour suppliers over customers in ditching one pledge calls into question their core values, and the requirements of regional pricing will place that DRM-free pledge under added pressure.

It is not too late to reconsider this step. Please listen to what your customers want, because without them everything else becomes academic.
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Ichwillnichtmehr: To be honest, if they wanted to make more currencies available so that customers "wouldn't get confused by all the $/€/£/etc.", they could have done so without abandoning the "one world, one price"-core value, so that excuse doesn't cut it for me.
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Brasas: I think it happened the other way around. Doing it for the whole catalogue was a follow up idea after they decided they needed to implement it for the new AAA (or almost) titles.

This "explains" why the most risky part of the whole change they haven't thought about so well, and also to some extent why the communication was a bit iffy.
Bad ideas lead to bad implementations, I guess.
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graspee: Has a staff member anywhere actually explained yet why they are doing regional pricing for all their old games? We know the line they are spinning us for the new games is that it's the only way to attract hot new games (despite one of them being by their sister company and one of them being commited to DRM-free from the outset), but they do at least acknowledge that the regional pricing is a bad thing they are doing for the sake of a good thing.

So why are they doing a "bad thing" (regional pricing) with the old games, when no-one is forcing them to?
So that customers don't get "confused" by different currencies.
Post edited March 02, 2014 by Ichwillnichtmehr
Very nicely written, AstralWanderer. I don't think I agree entirely with everything you wrote, but I did enjoy the tone in which everything was written. Thumbs up for a nice post.
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TheEnigmaticT: Okay, y'all. It's 7.30 here, and I've been at this for a touch under 6 hours. I'm pretty much done for the night, because the monthly company party is going on and I promised Judas that I'd teach him how to juggle flaming chainsaws.

Thanks for talking, I hope I answered the most pressing of your questions, and I'll check back in on Monday--or possibly earlier, although I make no promises--to see if there is anything I've left unanswered that I actually know the answers to.

EDIT: I don't know how to juggle, but Judas doesn't know that. I think I'll let him go first. >.>
One for your inbox on monday,

The thing you haven't really addressed, and effectively bypassed in my questions in the earlier thread, is how this sits with those that really supported you. Those that really campaigned and fought for your cause.

You don't need the rhetoric, you know the whole we were there for you thing. So what about that then? A bland promise of "We will be good despite this", Google say that and yet they are the most evil corporation in existence.

Most long term members feel betrayed, and your letter only makes us feel further betrayed. The spin has been sickening for us, first the suggestion it was just going to be these games, then the realisation you were just totally selling us out. I ask "you" as someone that has put a lot of time into GOG, "why should we still support you, after all this?"

Perhaps this is one of those ones that you "should" not answer, but it is in my opinion one that you "should" get answered.
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skeletonbow: Yeah, the closest thing to something like that would be ReactOS running in a VirtualBOX VM or similar, although that doesn't support 16bit Windows apps either AFAIK. Not aware of any 16bit Windows emu tech out there and at this point in time I doubt anyone has any incentive to do it either. I imagine the only way 16bit Windows games which have no pure DOS counterpart will have any chance becoming available again (DRM-free or otherwise as it may be), would be for the original developers to port the source code to modern systems or make the source code available to other parties interested in reviving them, or for someone to obtain the rights to a given game and reimplement it from scratch clean-room and use the original game's data files or similar. I imagine that such efforts will be few and far between however and require a very special game for some individual or company to be that highly motivated to do it. Seems rather unlikely though.
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JudasIscariot: Or if Wine on Windows ever gets off the ground :)
What about selling those games for Linux users in the meantime?