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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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AstralWanderer: It is not too late to reconsider this step. Please listen to what your customers want, because without them everything else becomes academic.
I would like to urge this as well.

Make a customer-survey, like you did with the DLC/Season-Passes.

There are many people in this thread who voiced their disapproval, but also many who voiced their approval, so a survey would help to make the matter a little clearer.
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ravendruid: From your tone, it sounds like a near impossibility, which is a huge shame because there are SO many windows games from the 16 bit eras that I would LOVE to play again, but simply can NOT get to run on the pOS that is WIN 8.1.
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piccolo113: There IS a solution to that, you know....Remove Windows 8 and install Windows 7 or XP. Problem entirely solved.
SVN versions of DosBox can run Win95/98 which in turn can handle those games relying on WinG. How to Install Win98se with 3dfx driver in Dosbox should be a good place to start...
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dhundahl: Very nicely written, AstralWanderer. I don't think I agree entirely with everything you wrote, but I did enjoy the tone in which everything was written. Thumbs up for a nice post.
Thanks for the feedback - sadly it took longer to put together than I'd like and posting was problematic (too-long posts just seem to hang at "Please wait...processing"). Hope the sentiments I and others have expressed here do make a difference.
Well if you introduce EUR prices and I have to pay in EUR I will not buy any games here anymore.
The global pricing model in $ was one of the main reasons to buy games here.
Why?
Because I get very mad about paying more than I should.

lets say your new model is:
5.99 Dollar = 4.49 EUR

While it is now...4.33 EUR.
I know the prices can fluctuate but it still is 16 cents more expensive than WHAT WOULD BE FAIR.

I am so pissed at the regional pricing (through steam) and gog.com was some kind of safe haven from it. Even thou I bought my games at high discounts.
I like buying games very cheap. So this introduction of regional pricing is killing the interest in buying any games here anymore.
If I want to worry about regional prices I can stick to steam.

Sorry for all the negativity, but this Thread was a gigantic buzzkill for me.
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wpegg: You don't need the rhetoric, you know the whole we were there for you thing. So what about that then? A bland promise of "We will be good despite this", Google say that and yet they are the most evil corporation in existence.
Given their history, how can you call that a bland promise, or compare them to Google for chrissake? Shouldn't you wait till the new price points start rolling out to condemn them? What if, as they've said, some game prices end up being cheaper because of this? What if they actually offer fair deals to those affected? Or why not just fake your IP since it's relatively easy and GOG doesn't seem hell bent on stopping that? When this thing went down, several other distributors had to enforce regional pricing as well. I'm not sure, but it seems something big occurred that took this out of everybody's hands.
Post edited March 02, 2014 by scampywiak
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JudasIscariot: I haven't been here as long as some of the other GOG staffers (just getting to the 2 year mark this year :) ) but I suppose that something like what you describe may have been looked into.

I am not a technical person by any means, but I bet if it was a possibility it would've been done already :/
HAPPY TWO YEAR ANNIVERSARY!

Let me gift you a game of your choice! ;D
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scampywiak: Given their history, how can you call that a bland promise, or compare them to Google for chrissake? Shouldn't you wait till the new price points start rolling out to condemn them? What if, as they've said, some game prices end up being cheaper because of this? What if they actually offer fair deals to those affected? Or why not just fake your IP since it's relatively easy and GOG doesn't seem hell bent on stopping that? When this thing went down, several other distributors had to enforce regional pricing as well. I'm not sure, but it seems something big occurred that took this out of everybody's hands.
Because we're dealing with publishers here, and if AOW3 is anything to go by, they'll just follow the normal path of gutting people.
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JudasIscariot: Or if Wine on Windows ever gets off the ground :)
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Lillesort131: What about selling those games for Linux users in the meantime?
1. We'd have to support Linux.

2. We'd have to sign the Linux distribution rights if we had point 1.

3. There's no guarantee that they would work in Linux (although this applies to everything in life :) )

4. I think there are other points in there but I am not sure if this is me going beyond my station, so to speak.
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JudasIscariot: I haven't been here as long as some of the other GOG staffers (just getting to the 2 year mark this year :) ) but I suppose that something like what you describe may have been looked into.

I am not a technical person by any means, but I bet if it was a possibility it would've been done already :/
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JinseiNGC224: HAPPY TWO YEAR ANNIVERSARY!

Let me gift you a game of your choice! ;D
Thanks but I have enough games for now :)
Post edited March 02, 2014 by JudasIscariot
I trust GOG to know what their doing with their company for they have the numbers, projections and a better understanding of their reality. They must of known that there would be backlash with regional pricing and decided to go ahead with their plans. I don't buy this "core values" argument, GOG's core values are theirs and if they feel different they are allowed to change course just like customers are allowed to feel betrayed. I just want to say to those who feel this way: do you hold your self up to the same scrutiny? I know I have felt strongly about something(a core value) but felt different after learning some new information or my way of thinking evolved.
I do feel bad to those who are affected by price changes and I can understand being angry I just believe that they would not of made these changes unless they had to.
Post edited March 02, 2014 by drueid
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PixelBoy: If one buys 100 full-priced games the difference is whether one gets 100 or 101 games for the same money. And for those who have to pay currency conversion fees, that difference can double, meaning that for the price of 102 games you only get 100.
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dhundahl: You're neglecting to mention that the conversion fee is already in play with their flat prices, so if it affects the regional prices in your comparison then it probably also should affect the flat prices, shouldn't it? It's only fair to have both prices under the same circumstances, after all.
It has no effect, if one has a bank account in US$. Admittedly, this might be the case with a very small number of the users, but still.
Go to your nearest Nordea or Danske bank to ask if it's possible to have such a currency account. I'm 99% certain the answer you will get is "yes".

Buying using a dollar-based account with dollar prices doesn't include any extra fees that I can see (unless there's a credit card transaction fee, which is not related to currency conversations).

You don't even need to have a bank account to pay in dollars. Simply a PayPal account is enough. You can trade, for instance, on eBay and receive payments in dollars regularly.

Again, for most Europeans this is probably unlikely, but that's not even the point here. The point is that it places users in an unequal position, deliberately, on purpose.


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dhundahl: And the conversion fee already makes the flat prices less flat, since Americans get one price and I get that price + conversion fee. So my prices are always going to be higher than what an American gets to pay.
You have always had the option of using PayPal, which doesn't include any conversion fees. Of course there may be some fees when you first transfer money to your PayPal account.

But let's assume you are selling some Danish stuff on the Internet, and receive payments to your PayPal account. You even have the option of having the paying party to cover the PayPal fees, in which case whatever you receive as payment comes 100% to your account.

With the still existing GOG system, you will be paying for your games exactly as much as Americans, to the last cent, as long as you use that PayPal balance to pay for your games.


And what about more unique, but yet possible scenarios, such as a person having both American and some European citizenships, thereby having bank accounts and such on both sides of the ocean. If that person, who is a legal American citizen, and with American money, is staying in his equally legal European home country, he has to pay more for the same product than if he was back in his other home country?

With physical items, like bananas, this makes some sense, because the transportation costs are not the same. But with digital items? It doesn't make any sense.
Which is exactly what GOG, too, has been telling us for the last five years.
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piccolo113: There IS a solution to that, you know....Remove Windows 8 and install Windows 7 or XP. Problem entirely solved.
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dhundahl: Win7 64-bit version can't run 16 bit applications either, at least not natively. And Win XP isn't a good option at this point because of the memory limitations. But I remember toying with MS Virtual PC and a free WIn98 image way back, and I'm pretty sure that should solve the issue of 16 bit. Obviously it wouldn't be a solution for GOG and it's a very impractical way to run games, but I did manage to get some really old DOS games to run that way.
I once tried something like that and I ran into a problem. The Virtual PC or whatever I was using had wrong videocard therefore the game did not run. Not sure if it was 16bit game, but it was game that did not run on Win7 64bit for some reason.
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JudasIscariot: Thanks but I have enough games for now :)
Yeah, like, I don't know, Deadly Premonition :)
Which you should play some more! Or maybe you already played next week's release and promised yourself to never ever again play games I recommend? :)
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JudasIscariot: Thanks but I have enough games for now :)
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Novotnus: Yeah, like, I don't know, Deadly Premonition :)
Which you should play some more! Or maybe you already played next week's release and promised yourself to never ever again play games I recommend? :)
I know, I know! Too many games I want to try out :D

I played one of next week's releases, yes, but I am not sure which one due to strangely convenient memory loss :P
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JudasIscariot: I played one of next week's releases, yes, but I am not sure which one due to strangely convenient memory loss :P
Let me refresh your memory:
click!
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JudasIscariot: I played one of next week's releases, yes, but I am not sure which one due to strangely convenient memory loss :P
Yeah I noticed that GOG tends to hire people with Alzheimer's! :P™
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JudasIscariot: I played one of next week's releases, yes, but I am not sure which one due to strangely convenient memory loss :P
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Novotnus: Let me refresh your memory:
click!
That looks lovely but I am not sure if that's what I played all weekend...