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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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Magnitus: Not really, but to me, the "fair price" was always a marketing gimmick that made me uncomfortable about the same as the company being based in Cyprus rather than Poland.
[...]
You summed up pretty well how I see these things, too. Thank you for that. :-)
Except that I do not care whether the company is registered in Poland or Cyprus, since it makes no difference to me whatsoever.

The reasons I came here (and stayed):
I wanted to buy games DRM-free, legally and in a working state. At a price I am willing and able to pay. GOG offered and still offers me this, and more.
They are the digital distributor that comes closest to what I want.

While the Introduction of regional pricing changes nothing in that regard, it has two effects I can see:
a) the amount of games that can be offered (DRM-free!) on GOG grows, and I assume some fantastic titles are going to show up here because of this
b) for some games, I may have to wait a little longer before purchasing for the price to fall into the "willing and able to pay" category
And I can be very, very patient.

Guys, please be aware that I am writing this from Germany. :-)
All anger about alleged "rip-off prices" should be directed towards the publishers and retailers, not GOG. The people at GOG have done more *against* regional pricing than just about all of you ever will.
Regional pricing simply means that there will be people, that will have to pay more for their games in future than they are paying now. And of course no costumer is going to be happy about that. Nip it in the bud! In the end the regional pricing at GOG will be as bad as it is with Steam now. It will not kill the service as long as you keep on being the only provider of DRM free games, you will just have more costumers, that are less satisfied because they feel screwed.
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goglier: I am sorry to hear that you are forced to buy these games.
Have you contacted an attorney or the police in these matters? They may be able to help.
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hedwards: I take it that your English is getting in the way here. The GPP is being forced to pay the price if he wants to buy a copy. As in either pay this vastly overpriced sum of money or don't buy at all. We typically refer to that as "highway robbery" in the US.
My English is not getting in the way here at all. The guy / gal I replied to was merely melodramatic, which I pointed out, probably too subtly for you.

And waiting for a price-drop before buying a game is still an option, you know.
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Sok4R: If GOG then accepts Euro I think it would be tolerable - I don't want to pay a regional (higher) price AND pay conversion rates. And as long as the old prices stay the same. But can we also expect more languages for the games? Other shops (I'm not mentioning any names, but they are easy to find) have regional pricing and offer more than just English. For non-english speakers this would be a big plus and also it is kinda ridiculous that for The Settlers series, one of the most german games ever, only english is available and not the native languagen (same for SpellForce, Deponia 3 and others).
But you guys have to remember that DRM-free is the last of the initial principles still going. Flat pricing is gone and the goodies have become more and more rare for newer releases. Other stores have also games DRM-Free, so Flat pricing was the last thing that made GOG stood out of the masses of digital shops. I hope you guys keep your promises, but with flat pricing gone I've become sceptical.
Regarding your concern about languages:

We add more languages to our releases as much as we can when we can. Unfortunately, for some games we don't have distribution rights for all languages that the games had when they were originally released.

Here's a few examples of where we added additional languages to past releases:

Blade of Darkness German

Leisure Suit Larry

Just added the German versions of all Guild games on GOG yesterday: The Guild series in German

Then we had a few other games updated, most of them being our classic releases: Language packs update

Regarding the bonus goodies with a game:

We try to get as many interesting extras with a game as we can but it depends on the game and the legal situation with some of the goodies (this is mostly limited to soundtracks as there can be legal problems preventing us from offering them as a free bonus). Sometimes a game when it originally came out didn't have too many goodies to begin with or there aren't all that many assets that we can use to make wallpapers or other things. As I've stated before in another thread, our graphic design department is awesome but sometimes it's impossible to squeeze any goodies out of a game (still if you want to see how awesome our designers are, check out the cover art for Secret Agent or Silent Service 1 + 2 as examples :) )

Feel free to ask me anything regarding languages or bonuses and I'll try to answer to the best of my ability :D
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Magnitus: Until you get mean-wage adjusted regional prices, you can`t talk about fair prices.
That's not fair either.
There are billionaires in Russia, and people begging on streets in the USA.

Averages can get price right statistically speaking, but until you adjust prices per individual customer based on one's wealth and income, prices are never going to be fair. Even if you did that, you would have to rely on 6-12 months old statistical information, and if somebody lost his job or won a lottery, the price range would not be adjusted real-time.

One price for all is not perfect, but it is fair in the sense that the STORE doesn't differentiate customers by any criteria. Wanna buy stuff? That's the price. Period. No exceptions.


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Magnitus: The flat prices was always about being more equitable toward certain select western countries who tend to get jiped by regional prices and calling it fair globally always sounded phony.
No, it was fair. Everyone was treated equally.
Of course we can always find places that get unfair prices, no matter which system we are talking about. Even if we would sell the entire catalogue for $ 0.01 to poorest Africans, that would be too much, because they don't even have electricity.


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Magnitus: I care more about DRM-free, though if I was European and saw the prices rocket by 30% (if that is what would indeed happen for AAA titles), I'd have 30% more reasons to wait for a good promo.
As has been said many times already, even when a promo happens, Europeans are going to pay 30% more. The only exception to this will be a 100% discount, which is a very rare thing.


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Magnitus: I don't buy into that whole principled company crap and company trust and all that garbage.
Well, no one does anymore. That much is certain.
However it does make everything seem rather cynical, doesn't it?
And the worst thing is this: piracy wins. They have the kind of price range that no store can beat. Also, everything they offer has been made DRM-free. And, they have never made promises they couldn't keep.

The only thing that can keep people paying for games is the principle of doing the right thing vs. doing the wrong thing. And if principles in the game business are worth nothing... well... why should people stick to them? Piracy is not even illegal in some countries.


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Magnitus: A big part of the reason I'm not buying Steam is because I don't trust them to provide me with constant long term access to my games.

Those who say they now want to buy Steam because they don't trust GOG anymore crack me up.

Part of GOG's business model is that you don't have to trust them once you've made your purchase. That's part of the beauty of it.
Well, simply buy only DRM-free games from Steam. Download once, keep forever. It takes a little research, but there are plenty of sources to list DRM-free Steam games, including GOG forums.
The difference to regionally priced GOG is only more convenient and faster download and much bigger catalogue.

I have never spent a single cent on Steam because they are unethical.
But now that GOG has become unethical too (although not as bad as Steam... yet), I might actually consider buying from Steam. The thing with Steam is, they have never made a promise, that they later chose not to keep.
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hedwards: I take it that your English is getting in the way here. The GPP is being forced to pay the price if he wants to buy a copy. As in either pay this vastly overpriced sum of money or don't buy at all. We typically refer to that as "highway robbery" in the US.
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goglier: My English is not getting in the way here at all. The guy / gal I replied to was merely melodramatic, which I pointed out, probably too subtly for you.

And waiting for a price-drop before buying a game is still an option, you know.
Not really. With regional pricing in place you pay more even if the game is discounted.
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xy2345: Regional pricing simply means that there will be people, that will have to pay more for their games in future than they are paying now. And of course no costumer is going to be happy about that. Nip it in the bud! In the end the regional pricing at GOG will be as bad as it is with Steam now. It will not kill the service as long as you keep on being the only provider of DRM free games, you will just have more costumers, that are less satisfied because they feel screwed.
More than pay now will be a handful of cents if GOG can meet their projected target for existing titles. Customers certainly won't be paying more than they used to for future AAA titles because they've always had regional pricing applied to them.

Being as bad as steam? Again if they can meet their regional pricing goals, the as bad as steam should only apply to AAA titles. New indie titles and classics should still fall under the fair price umbrella.
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xy2345: Regional pricing simply means that there will be people, that will have to pay more for their games in future than they are paying now. And of course no costumer is going to be happy about that. Nip it in the bud! In the end the regional pricing at GOG will be as bad as it is with Steam now. It will not kill the service as long as you keep on being the only provider of DRM free games, you will just have more costumers, that are less satisfied because they feel screwed.
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Kabuto: More than pay now will be a handful of cents if GOG can meet their projected target for existing titles. Customers certainly won't be paying more than they used to for future AAA titles because they've always had regional pricing applied to them.

Being as bad as steam? Again if they can meet their regional pricing goals, the as bad as steam should only apply to AAA titles. New indie titles and classics should still fall under the fair price umbrella.
You do know there is no fair price umbrella anymore since it was erased from gog site - just pointing this out.
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Kabuto: More than pay now will be a handful of cents if GOG can meet their projected target for existing titles. Customers certainly won't be paying more than they used to for future AAA titles because they've always had regional pricing applied to them.

Being as bad as steam? Again if they can meet their regional pricing goals, the as bad as steam should only apply to AAA titles. New indie titles and classics should still fall under the fair price umbrella.
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Matruchus: You do know there is no fair price umbrella anymore since it was erased from gog site - just pointing this out.
So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD

That isn't considered fair price to you? Seems to me like the majority of titles are projected to fall under this format.
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Matruchus: You do know there is no fair price umbrella anymore since it was erased from gog site - just pointing this out.
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Kabuto: So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD

That isn't considered fair price to you? Seems to me like the majority of titles are projected to fall under this format.
No since the currency conversion is going be fixed and currency disparity be fixed only if the currency value changes by 5% for classic games.

The thing like what happened with AOW3 since a big fall in the value of dollar since yesterday. The game costs here now 16.5$ more and the price shown on gog buy button is now false.
Post edited March 01, 2014 by Matruchus
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Ichwillnichtmehr: If they had abandone their core value "DRM-free" and kept their core value "One world, fair price", would you say the same?
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RS1978: Such a change wouldn't me make very happy, that's for sure, but In any case I wouldn't start such a personal vendetta or crusade like some (some, not all!) of the people here did it for the last days. My most important voice is my wallet, and if my wallet thinks a offer doesn't fit, it will keep silent.
Just because your wallet is silent, doesn't mean the rest of you needs to be. ;)
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Sok4R: But you guys have to remember that DRM-free is the last of the initial principles still going. Flat pricing is gone and the goodies have become more and more rare for newer releases. Other stores have also games DRM-Free, so Flat pricing was the last thing that made GOG stood out of the masses of digital shops. I hope you guys keep your promises, but with flat pricing gone I've become sceptical.
From my point of view, GOG went into the race with *three* guiding principles:
- same price anywhere in the world
- DRM-free
- great service, a big part of it is getting games to run as good as they can on the supported operating systems (they cannot work magic and have quite limited resources here)

They have given up on the first one, wanting to strengthen the second principle significantly.
So there are *two* principles left.

In my opinion, and yeah, I know, hindsight being 20/20 and so on, but I have been thinking for a long time that stressing the idea of "one world, one price" thing may one day come to bite them in the butt.
And now it did, unfortunately.
We will see how it works out.
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Sok4R: But you guys have to remember that DRM-free is the last of the initial principles still going. Flat pricing is gone and the goodies have become more and more rare for newer releases. Other stores have also games DRM-Free, so Flat pricing was the last thing that made GOG stood out of the masses of digital shops. I hope you guys keep your promises, but with flat pricing gone I've become sceptical.
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goglier: From my point of view, GOG went into the race with *three* guiding principles:
- same price anywhere in the world
- DRM-free
- great service, a big part of it is getting games to run as good as they can on the supported operating systems (they cannot work magic and have quite limited resources here)

They have given up on the first one, wanting to strengthen the second principle significantly.
So there are *two* principles left.

In my opinion, and yeah, I know, hindsight being 20/20 and so on, but I have been thinking for a long time that stressing the idea of "one world, one price" thing may one day come to bite them in the butt.
And now it did, unfortunately.
We will see how it works out.
You forgot the worldwide flat price that was in number 2. place on gog main site.
Numbering made by gog.

Ask the Australians how happy they are since they will have to pay even more than Europeans.
Post edited March 01, 2014 by Matruchus
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Ichwillnichtmehr: The difference between "a few cents"-rip off and "a few cents more"-rip off is that it is a rip off either way.
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dhundahl: The difference between two things is that they're the same thing? That sounds half-baked. And you're not getting ripped off if the transaction isn't actually bad. Is it a bad deal to pay $6.13 for a game? That depends on the game, doesn't it? So what if some other on the other side of the planet are only paying $5.99 for it? What practical difference does it actually make?
The practical difference is, that you pay more, for the same product with the same conditions in the same store.
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Ichwillnichtmehr: If they had abandone their core value "DRM-free" and kept their core value "One world, fair price", would you say the same?
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Magnitus: Not really, but to me, the "fair price" was always a marketing gimmick that made me uncomfortable about the same as the company being based in Cyprus rather than Poland.

Until you get mean-wage adjusted regional prices, you can`t talk about fair prices.

The flat prices was always about being more equitable toward certain select western countries who tend to get jiped by regional prices and calling it fair globally always sounded phony.

I care more about DRM-free, though if I was European and saw the prices rocket by 30% (if that is what would indeed happen for AAA titles), I'd have 30% more reasons to wait for a good promo.

I don't buy into that whole principled company crap and company trust and all that garbage.

I'm buying GOG because they offer the closest thing to what I'm looking for right now. I can't be sure about what they'll do tomorrow and you can bet that all my games are backed up locally.

A big part of the reason I'm not buying Steam is because I don't trust them to provide me with constant long term access to my games.

Those who say they now want to buy Steam because they don't trust GOG anymore crack me up.

Part of GOG's business model is that you don't have to trust them once you've made your purchase. That's part of the beauty of it.
You could also call "DRM-free" a marketing gimmick.

And the "certain select western countries" seem to be all over the place: http://www.gog.com/forum/age_of_wonders_series/post_your_regional_price_for_aow3/page1
Post edited March 01, 2014 by Ichwillnichtmehr
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JudasIscariot: We've made several responses, actually :)

http://www.gog.com/forum/general/letter_from_the_md_about_regional_pricing?staff=yes
There really needs to be a FAQ stickied...