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Hey Goggers;

As many of you know, we announced on last Friday that we are going to introduce regional pricing for 3 new games coming up on GOG.com soon. Looking at the amount of reactions (over 3,500 comments at this very moment), it is obvious that this change is making many of you guys worried. We must have failed to clearly explain why our pricing policy for (some) newer games will change and what this means as a matter of fact for our PC & MAC classic games, which account for over 80% of our catalogue.

To be honest, our announcement was a bit vague simply because our future pricing policy is not 100% set in stone yet and we were just worried to make any promises before it was. You know, GOG.com has been growing quickly (thanks to you!), and the more we grow, the more we are worried to make some of you guys disappointed. This is why we were so (over-)cautious with our announcement.

We should have just been upfront about why we've made these changes and what they mean for us in the future and what we're planning. So let's talk. To be clear: what I'm talking about below is our plan. It's a plan that we believe we can accomplish, but while it's what we want to do with GOG, it may change some before it actually sees the light of day. Please don’t blame me for talking open-heartedly today and telling you about the plans and pricing policy we want to fight for and eventually achieve. The below plans aren't sure. The only guarantee I can give you is that we’ll do our best to fight for gamers while still making sure GOG.com as a whole grows (because well, we still want to be around 50 years from now, you know!). So, enough for the introduction, let’s get things started.

Why does GOG.com need to offer newer games at all?

We've been in business for 5 years now, and we've signed a big percentage of all of the classic content that can be legally untangled. There are still some big companies left we're trying to bring into the GOG.com fold, like LucasArts, Microsoft, Take2 and Bethesda, but what classic titles will we sign in the future once we have those partners on-board? We need to sign newer games or else just fire everyone and keep selling the same limited catalog. Either we bring you “not so old” releases from 2010+ or brand-new AAA titles, because these will become classic games tomorrow. It’s as simple as that.

Also, well, we want to expand beyond just classic games, hence the fact we have been offering you brand-new indie releases for almost 2 years now. Why expanding? Well, obviously, because the more games we sell, the more legitimacy we have on the market and the more likely it is that we can achieve our mission: making all PC & MAC video games 100% DRM-free, whether classic or brand-new titles.

To be straightforward (excuse my French):DRM is shit-- we'll never have any of it. It treats legitimate customers like rubbish and pirates don't have to bother with it. It's bad for gamers, and it's also bad for business and our partners. We want to make it easy and convenient for users to buy and play games; rather than give piracy a try. Happy gamers equals a healthy gaming industry; and this is what we fight for. Anyway, I am sure you well know our opinions about DRM.

To make the world of gaming DRM-free, we need to convince top-tier publishers & developers to give us a try with new games, just like they did with classic games. We need to make more case studies for the gaming industry, just like we successfully did back in 2011 with The Witcher 2. It was our first ever 100% DRM-free AAA day-1 release. GOG.com was the 2nd best-selling digital distribution platform worldwide for this title thanks to you guys, despite having regional prices for it. We need more breakthroughs like this to be able to show all the devs and publishers in our industry that DRM-free digital distribution is actually good for their business and their fans. And when I say breakthroughs, I am talking about really kick-ass games, with a potential metacritic score of 85% or more, AA+ and AAA kind of titles.

And this is exactly why we signed those 3 games we told you about last Friday. We believe those 3 games can be massive hits for hardcore gamers, that they can help us spread the DRM-free model among the industry for newer games and we did our best to convince their rights holders to give GOG.com a try. One of those games, as you see already, is Age of Wonders 3. We're planning more titles even beyond these first 3 soon.

Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?

First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be. Top-tier developers and publishers usually have contractual obligations with their retail partners that oblige them to offer the game at the same price digitally and in retail. When they don’t have such contractual obligations, they are still encouraged to do so, or else their games might not get any exposure on the shelves in your favorite shops. This will change over time (as digital sales should overtake retail sales in the near future), but as of today, this is still a problem our industry is facing because retail is a big chunk of revenue and there’s nothing GOG.com can do to change that. We need to charge the recommended retail price for the boxed copies of the games in order for developers (or publishers) to either not get sued or at least get their games visible on shelves. You may recall that our sister company CD Projekt RED got sued for that in the past and we don’t want our partners to suffer from that too.

On top of that, you have to know that there are still many top-tier devs and publishers that are scared about DRM-free gaming. They're half-convinced it will make piracy worse, and flat pricing means that we're also asking them to earn less, too. Earn less, you say? Why is that? Well, when we sell a game in the EU or UK, VAT gets deducted from the price before anyone receives any profit. That means we're asking our partners to try out DRM-free gaming and at the same time also earn 19% - 25% less from us. Other stores, such as Steam, price their games regionally and have pricing that's more equitable to developers and publishers. So flat pricing + DRM-Free is something many devs and publishers simply refuse. Can you blame them? The best argument we can make to convince a publisher or developer to try DRM-Free gaming is that it earns money. Telling them to sacrifice income while they try selling a game with no copy protection is not a way to make that argument.

Getting back to those 3 new upcoming games coming up. The first one is Age of Wonders 3, which you can pre-order right now on GOG.com. The next 2 ones will be Divine Divinity: Original Sin and The Witcher 3. We’re very excited to offer those games DRM-free worldwide and we hope you’ll love them.

Still, we know some countries are really being screwed with regional pricing (Western Europe, UK, Australia) and as mentioned above, we’ll do our very best, for every release of a new game, to convince our partners to offer something special for the gamers living there.

And don’t forget guys: if regional pricing for those few big (as in, “AA+”) new games is a problem for you, you can always wait. In a few months. The game will be discounted on sale, and at 60, 70, or 80% off, the price difference will be minimal indeed. In a few years it will become a classic in its own right, and then we have the possibility to to make it flat-priced anyway (read next!) The choice is always yours. All we are after is to present it to you 100% DRM-free. We are sure you will make the best choice for yourself, and let others enjoy their own freedom to make choices as well.

So, what is going to happen with classic games then?

Classic content accounts for about 80% of our catalog, so yes, this is a super important topic. We've mentioned here above that we can’t control prices for new games, but we do have a lot of influence when it comes to classic games. GOG.com is the store that made this market visible and viable digitally, and we're the ones who established the prices we charge. We believe that we have a good record to argue for fair pricing with our partners.

So let's talk about the pricing for classics that we're shooting for. For $5.99 classics, we would like to make the games 3.49 GBP, 4.49 EUR, 199 RUB, and $6.49 AUD. For $9.99 classics, our targets are 5.99 GBP, 7.49 EUR, 349 RUB, and $10.99 AUD. This is what we’ve got in mind at the moment. We’ll do our best to make that happen, and we think it will. How? Well, we have made our partners quite happy with GOG.com's sales for years - thanks to you guys :). We have created a global, legal, successful digital distribution market of classics for them. This market didn't exist 5 years ago. By (re)making all those games compatible with modern operating systems for MAC and PC, we've made forgotten games profitable again. When it comes to classic games, we can tell them that we know more about this market than anyone. :) Being retrogaming freaks ourselves, we know that 5.99 EUR or GBP is crazy expensive for a classic game (compared to 5.99 USD). We have always argued that classic games only sell well if they have reasonable prices. Unfair regional pricing equals piracy and that’s the last thing anybody wants.

What’s next?

We will do our very best to make all of the above happen. This means three things:

First, we will work to make our industry go DRM-free in the future for both classic and new games (that’s our mission!).

Second, we will fight hard to have an attractive offer for those AA+ new games for our European, British and Australian users, despite regional pricing that we have to stick to.

Third, we will switch to fair local pricing for classic games, as I mentioned above.

TheEnigmaticT earlier mentioned that he would eat his hat if we ever brought DRM to GOG.com. I'm going to go one step further: by the end of this year, I'm making the promise that we will have converted our classic catalog over to fair regional pricing as outlined above. If not, we'll set up a record a video of some horrible public shaming for me, TheEnigmaticT, and w0rma. In fact, you know what? Feel free to make suggestions below for something appropriate (but also safe enough that we won't get the video banned on YouTube) so you feel that we're motivated to get this done quickly. I'll pick one that's scary enough from the comments below and we'll let you know which one we're sticking to.

I hope that this explanation has helped ease your worry a bit and help you keep your faith in GOG.com as a place that's different, awesome, and that always fights for what's best for gamers. If you have any questions, comments or ideas, feel free to address them to us below and TheEnigmaticT and I will answer them to the best of our abilities tomorrow. We hear you loud and clear, so please do continue sharing your feedback with us. At the end of the day GOG.com is your place; without you guys it would just be a website where a few crazy people from Europe talk about old games. :)

I end many of my emails with this, but there's rarely a time to use it more appropriately than here:

“Best DRM-free wishes,

Guillaume Rambourg,
(TheFrenchMonk)
Managing Director -- GOG.com”
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xy2345: Regional pricing simply means that there will be people, that will have to pay more for their games in future than they are paying now. And of course no costumer is going to be happy about that. Nip it in the bud! In the end the regional pricing at GOG will be as bad as it is with Steam now. It will not kill the service as long as you keep on being the only provider of DRM free games, you will just have more costumers, that are less satisfied because they feel screwed.
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Kabuto: More than pay now will be a handful of cents if GOG can meet their projected target for existing titles. Customers certainly won't be paying more than they used to for future AAA titles because they've always had regional pricing applied to them.

Being as bad as steam? Again if they can meet their regional pricing goals, the as bad as steam should only apply to AAA titles. New indie titles and classics should still fall under the fair price umbrella.
There will be no umbrella. At least not in the long run. If you open Pandora's Box and allow regional pricing you will always end up where steam is now, because devs and publishers will want to maximize their profits by trying to charge more from people that they deem to be richer. And why should they stop at old games?

If you happen to live in Central or Western Europe or (Heaven forbid!) Australia you will pay significantly more than you are paying now. You will not get a better product than now, you will just pay more so that someone can earn more. Which is fine, that is how markets operate. A higher price will mean less units of a product are being sold. So whether that is a good thing for devs and publishers remains to be seen. But it will be more expensive for the costumer, that is sure. And it may make the market of digital DRM free distribution more attractive for potential GOG competitors.
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Ichwillnichtmehr: bandone their core value "DRM-free" and kept their core value "One world, fair price", would you say the same?
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Piranjade: No. I'm here for DRM-free goodness.
I hate Steam's client and their automatic update system with a passion, and I'm sad enough that I "have" to use them for some games like Blood Bowl Chaos Edition. I really wished that AAA titles would come to GOG. And that wish seems to be coming true.
So you don't have a problem with people, for whom "DRM-free" wasn't the only goodness, and who are voicing their discontent, and wish GOG.com would stick with all of their core values like they promised they would do?
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JudasIscariot: We've made several responses, actually :)

http://www.gog.com/forum/general/letter_from_the_md_about_regional_pricing?staff=yes
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SirPrimalform: There really needs to be a FAQ stickied...
Yeah, I agree with all necessary data for us to make a picture of what is coming is too widespread and the above letter does not have much to stay. Not enough facts.
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goglier: And waiting for a price-drop before buying a game is still an option, you know.
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Matruchus: Not really. With regional pricing in place you pay more even if the game is discounted.
Yes, really. Because at some point, the game will be available for (let's take AOW3 as an example) less than 40$ in your regional equivalent. And the difference between the different regions becomes smaller over time. And there will be discounts. And for some time and some regions, GOG offers a game for free (to you) in addition to the purchase.(*)
And at some point, GOG may be able to offer the game at a "one world, one price", so to speak.
The way it happened with Witcher 2. There are no regional prices for Witcher 2 on GOG anymore, and have not been for some time now.

(*) Which is something that does not do much for me, since I own ~75% of the catalogue here, currently. So I tend to have those games that are offered in addition.
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Kabuto: More than pay now will be a handful of cents if GOG can meet their projected target for existing titles. Customers certainly won't be paying more than they used to for future AAA titles because they've always had regional pricing applied to them.

Being as bad as steam? Again if they can meet their regional pricing goals, the as bad as steam should only apply to AAA titles. New indie titles and classics should still fall under the fair price umbrella.
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xy2345: There will be no umbrella. At least not in the long run. If you open Pandora's Box and allow regional pricing you will always end up where steam is now, because devs and publishers will want to maximize their profits by trying to charge more from people that they deem to be richer. And why should they stop at old games?

If you happen to live in Central or Western Europe or (Heaven forbid!) Australia you will pay significantly more than you are paying now. You will not get a better product than now, you will just pay more so that someone can earn more. Which is fine, that is how markets operate. A higher price will mean less units of a product are being sold. So whether that is a good thing for devs and publishers remains to be seen. But it will be more expensive for the costumer, that is sure. And it may make the market of digital DRM free distribution more attractive for potential GOG competitors.
I see your point and it might be actually good even if gogs sales fall down if the effect will be that the drm free market opens up to others.
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adamhm: While the proposed "fair" local prices are a bit arbitrary, I don't think they are that bad considering that GOG eats the VAT rather than passing it on to us... if they were to charge us the US cost + VAT (assuming 20% VAT) then we'd be seeing $5.99 --> $7.19 and $9.99 --> $11.99 (which at current exchange rates would be £4.29 / €5.21 and £7.16 / €8.69 respectively).

The discrepancies in their conversion seems to be primarily due to GOG aiming for a X.49 / X.99 pricing scheme and rounding the prices accordingly.

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Ichwillnichtmehr: If they had abandone their core value "DRM-free" and kept their core value "One world, fair price", would you say the same?
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adamhm: While I don't like how unfair regional pricing generally is, DRM-free is a far more important cause than worldwide pricing IMO.
Until a few days ago, GOG.com would have disagreed with you quite passionately, and would have accused you of trying to rip off honest customers.
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Matruchus: Not really. With regional pricing in place you pay more even if the game is discounted.
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goglier: Yes, really. Because at some point, the game will be available for (let's take AOW3 as an example) less than 40$ in your regional equivalent. And the difference between the different regions becomes smaller over time. And there will be discounts. And for some time and some regions, GOG offers a game for free (to you) in addition to the purchase.(*)
And at some point, GOG may be able to offer the game at a "one world, one price", so to speak.
The way it happened with Witcher 2. There are no regional prices for Witcher 2 on GOG anymore, and have not been for some time now.

(*) Which is something that does not do much for me, since I own ~75% of the catalogue here, currently. So I tend to have those games that are offered in addition.
You still dont understand that gog discontinued the one world one price program.
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goglier: From my point of view, GOG went into the race with *three* guiding principles:
- same price anywhere in the world
- DRM-free
- great service, a big part of it is getting games to run as good as they can on the supported operating systems (they cannot work magic and have quite limited resources here)

They have given up on the first one, wanting to strengthen the second principle significantly.
So there are *two* principles left.

In my opinion, and yeah, I know, hindsight being 20/20 and so on, but I have been thinking for a long time that stressing the idea of "one world, one price" thing may one day come to bite them in the butt.
And now it did, unfortunately.
We will see how it works out.
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Matruchus: You forgot the worldwide flat price that was in number 2. place on gog main site.
Numbering made by gog.

Ask the Australians how happy they are since they will have to pay even more than Europeans.
It is quite clear that you have not even read my comment before replying.

Quoted fully to make it easy for you to actually read it this time.
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xy2345: Regional pricing simply means that there will be people, that will have to pay more for their games in future than they are paying now. And of course no costumer is going to be happy about that. Nip it in the bud! In the end the regional pricing at GOG will be as bad as it is with Steam now. It will not kill the service as long as you keep on being the only provider of DRM free games, you will just have more costumers, that are less satisfied because they feel screwed.
Gog is not the only provider of DRM-free games, though. I think they are the only one who exclusively sells DRM-free, but there are alternatives.
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Matruchus: You still dont understand that gog discontinued the one world one price program.
If that is your honest opinion, then I have nothing left to say to you.
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Matruchus: You forgot the worldwide flat price that was in number 2. place on gog main site.
Numbering made by gog.

Ask the Australians how happy they are since they will have to pay even more than Europeans.
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goglier: It is quite clear that you have not even read my comment before replying.

Quoted fully to make it easy for you to actually read it this time.
Sorry missed that.
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Matruchus: You still dont understand that gog discontinued the one world one price program.
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goglier: If that is your honest opinion, then I have nothing left to say to you.
Ok I agree to disagree :) Shake hands :)
Post edited March 01, 2014 by Matruchus
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hedwards: I take it that your English is getting in the way here. The GPP is being forced to pay the price if he wants to buy a copy. As in either pay this vastly overpriced sum of money or don't buy at all. We typically refer to that as "highway robbery" in the US.
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goglier: My English is not getting in the way here at all. The guy / gal I replied to was merely melodramatic, which I pointed out, probably too subtly for you.

And waiting for a price-drop before buying a game is still an option, you know.
Perhaps, but I should remind you of Poe's Law.
I hope GoG sticks to their guns on this one.

There have been many newer games that I have had to purchase elsewhere, but if they were available at GoG, and offered additional value such as lower price or more bundled extras than competitors, I would've purchased them at GoG. Most people buy products from wherever they can get the most bang for their buck, and an expanding catalogue of newer games at GoG will create more competition among sellers and give consumer more choices.

There are some people who are offended by the regional pricing that comes with the newer games, and they make their voices disproportionately loud. They complain about a few pennies difference in pricing on older games, but if they only walked out their houses once in a while, they could make up the difference just by finding loose coin on the ground.

The end result of having more choices of sellers from which to buy newer games is good for a competitive marketplace and favors the general consumer. The emotional let-down of a few loud and passionate ideological crusaders is worth the sacrifice.
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xy2345: Regional pricing simply means that there will be people, that will have to pay more for their games in future than they are paying now. And of course no costumer is going to be happy about that. Nip it in the bud! In the end the regional pricing at GOG will be as bad as it is with Steam now. It will not kill the service as long as you keep on being the only provider of DRM free games, you will just have more costumers, that are less satisfied because they feel screwed.
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silentbob1138: Gog is not the only provider of DRM-free games, though. I think they are the only one who exclusively sells DRM-free, but there are alternatives.
But they are few and far between and you'll need a lot of luck to actually find one selling a game DRM free, that you want. A while ago I thought that the Humble Bundle guys with their store would go the DRM free way too, but these days they seem to be selling mostly steam keys.
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lunah: I hope GoG sticks to their guns on this one.

There have been many newer games that I have had to purchase elsewhere, but if they were available at GoG, and offered additional value such as lower price or more bundled extras than competitors, I would've purchased them at GoG. Most people buy products from wherever they can get the most bang for their buck, and an expanding catalogue of newer games at GoG will create more competition among sellers and give consumer more choices.

There are some people who are offended by the regional pricing that comes with the newer games, and they make their voices disproportionately loud. They complain about a few pennies difference in pricing on older games, but if they only walked out their houses once in a while, they could make up the difference just by finding loose coin on the ground.

The end result of having more choices of sellers from which to buy newer games is good for a competitive marketplace and favors the general consumer. The emotional let-down of a few loud and passionate ideological crusaders is worth the sacrifice.
And the market is not competitive since GOG is more or less a monopolist in the drm-free market.

And every other game plaftorm steam, gamersgate, gamespot, greenmangaming, humblebundle, is more less the same. Same prices on every platform, same discounts at the same time. At the end they just deliver keys for steam now - so there is really no competition.

And you very well now where the prices are the same there we have cartels and no comptetion - sure they sell perhaps a few different games but the prices for most of them are the same everyhwere.
Post edited March 01, 2014 by Matruchus