Posted March 21, 2012
The entire feel of firing a gun in videogames has always been a little off. Most of the time, the weapons feel more like airsoft guns than...well...weapons. And even games that do a pretty good job of it still don't even come close to the feeling of firing a real firearm. The fact of the matter is that it's impossible to completely simulate the feeling of a gunshot without real physical feedback. Games have to suggest this via sound, visual effects (screen hopping, while quite unrealistic, is very effective at communicating a sense of kickback), and some very limited control feedback (rumbling on consoles, mostly, although I've read there are some fancy PC peripherals that do some really awesome physical feedback). So naturally, it follows that having realistic sound work would go a long way toward making guns feel good.
Well actually no, it seems. I don't claim to be an expert on firearms (although I've fired a fair number of them), but there hasn't EVER been a videogame that sounds completely right to me (Far Cry 2 is the closest). Until recently, I thought this was due to a lack of bass... a lack of explosive "oomph." Rather than the snappy clattering of Call of Duty or similar games. But recently, someone pointed out that in real life, guns do sound fairly snappy and bass-less. Especially the M4 that I fired. Now that I think about it, you could even hear some ringing metal. But yet, the sound of Call of Duty machine guns is so far off from the sound of firing a real M4. It's not the lack of bass that bothers me, I guess. It's the lack of a feeling of power.
So what is it that makes guns sound so wrong? Perhaps it's the fact that the sound doesn't deafen your character? Perhaps it's the fact that you hear so many gunshots so frequently that you become numb to the effect? Or perhaps it's simply that the lack of physical feedback is really detrimental to how sounds are perceived? I realize that this isn't something that's important to most people... but it's a big topic of interest to me (Along with the broader topic of how to make guns overall feel as close to real life as possible. And I think that it has just as much to do with weapon behavior when you AREN'T shooting as it does with the firing effects. But that's another topic.)
So what are your thoughts?
Well actually no, it seems. I don't claim to be an expert on firearms (although I've fired a fair number of them), but there hasn't EVER been a videogame that sounds completely right to me (Far Cry 2 is the closest). Until recently, I thought this was due to a lack of bass... a lack of explosive "oomph." Rather than the snappy clattering of Call of Duty or similar games. But recently, someone pointed out that in real life, guns do sound fairly snappy and bass-less. Especially the M4 that I fired. Now that I think about it, you could even hear some ringing metal. But yet, the sound of Call of Duty machine guns is so far off from the sound of firing a real M4. It's not the lack of bass that bothers me, I guess. It's the lack of a feeling of power.
So what is it that makes guns sound so wrong? Perhaps it's the fact that the sound doesn't deafen your character? Perhaps it's the fact that you hear so many gunshots so frequently that you become numb to the effect? Or perhaps it's simply that the lack of physical feedback is really detrimental to how sounds are perceived? I realize that this isn't something that's important to most people... but it's a big topic of interest to me (Along with the broader topic of how to make guns overall feel as close to real life as possible. And I think that it has just as much to do with weapon behavior when you AREN'T shooting as it does with the firing effects. But that's another topic.)
So what are your thoughts?