Posted May 20, 2011
I never paid any attention to the advertising. And I still hated it. It had a fun mechanic. A single fun mechanic. Dodging.
But that's all the game was, in its entirety. Shoot a few shadows, dodge. It never grew beyond the one thing. It was repetitive by the second level. If you've played one level, you've played the entire game.
Edit: More on Alan Wake because I hate it with a passion. Alan Wake was clearly designed to be an episodic digital delivery game. Every single chapter/stage/whatever, you lose all your equipment. And a few times you lose it in the middle of a chapter. Like it wasn't designed to carry save data forward. But they didn't go through with the episodic release. So there's no chance for feedback and improvement between stages. So it's just the same thing... over... and over... and over. With a tacked on driving sequence in a spot.
But that's all the game was, in its entirety. Shoot a few shadows, dodge. It never grew beyond the one thing. It was repetitive by the second level. If you've played one level, you've played the entire game.
Edit: More on Alan Wake because I hate it with a passion. Alan Wake was clearly designed to be an episodic digital delivery game. Every single chapter/stage/whatever, you lose all your equipment. And a few times you lose it in the middle of a chapter. Like it wasn't designed to carry save data forward. But they didn't go through with the episodic release. So there's no chance for feedback and improvement between stages. So it's just the same thing... over... and over... and over. With a tacked on driving sequence in a spot.
Post edited May 20, 2011 by Taleroth