Posted July 25, 2009

Skate.512
Ain't No Rest
Registered: May 2009
From United States

Prator
Reasonable-ish
Registered: Oct 2008
From United States
Posted July 25, 2009
My PC version of KotOR 2 was not bug-free, but I'd call it bug-light. There were only a couple problems, both of them involving optional henchman conversations. Overall, I enjoyed the game a lot. In fact, I think I enjoyed it more than KotOR 1, mostly because being a sith didn't necessarily mean being a crazy sociopath anymore, the henchmen were generally more interesting, and I wasn't forced to do any swoop-racing. I hated swoop-racing...
I did find the ending confusing, though. Too many things left unexplained... I can't help but get the feeling that, had I played a full Sith instead of a Jedi, Kreia might have been a little bit more helpful in giving me information and I would have gotten more details to make the story clear. Then again, my main problem with the game's ending was that it didn't offer any real closure; there's no indication at all of what your character's fate is (besides the fact that she survives), and the same goes for all my NPC companions... such a shame.
I did find the ending confusing, though. Too many things left unexplained... I can't help but get the feeling that, had I played a full Sith instead of a Jedi, Kreia might have been a little bit more helpful in giving me information and I would have gotten more details to make the story clear. Then again, my main problem with the game's ending was that it didn't offer any real closure; there's no indication at all of what your character's fate is (besides the fact that she survives), and the same goes for all my NPC companions... such a shame.

Aliasalpha
Once Proud
Registered: Dec 2008
From Australia
Posted July 25, 2009

I'm guessing Visas was the main problem? She was the one I had the most trouble with which was a pity since she gave some of the best... stat bonuses (whad did you think I was going to say?)

Prator
Reasonable-ish
Registered: Oct 2008
From United States
Posted July 25, 2009


1. Mira; I never could get her to turn into a jedi despite my best efforts.
2. G0-T0; He never acknowledged when I had "saved" a system.
I also couldn't fix the fuel problem on Telos, even though I'm pretty sure I did negotiate for fuel with a huttese dude somewhere...

cogadh
Banned? Never.
Registered: Oct 2008
From United States

lukaszthegreat
Greed is good!
Registered: Sep 2008
From Norfolk Island
Posted July 26, 2009
I managed to turn every single one of them into a jedi on my second evil playthrough.
evil jedi whose destiny is to bring pain and torment to the galaxy.
In how many games can you do that? to become the ultimate bad guy on the end... worse than the original one.
Ending was a bit of a letdown, but it did make me go: "oh god. what have i done?"
Kotor 1 bad ending was badass for the lack of better word. it was bad... but it was not pure evil like KOTOR 2 ones.
There is more reasons but this one is the biggest one why i consider KOTOR2 to be better than KOTOR1.
@cogadh!
so why does he not recruit more people? I saw plenty of posts on his forum asking whether they can help. there are plenty of skilled programmers who would pay to sleep with a Wookie if they had a chance.
evil jedi whose destiny is to bring pain and torment to the galaxy.
In how many games can you do that? to become the ultimate bad guy on the end... worse than the original one.
Ending was a bit of a letdown, but it did make me go: "oh god. what have i done?"
Kotor 1 bad ending was badass for the lack of better word. it was bad... but it was not pure evil like KOTOR 2 ones.
There is more reasons but this one is the biggest one why i consider KOTOR2 to be better than KOTOR1.
@cogadh!
so why does he not recruit more people? I saw plenty of posts on his forum asking whether they can help. there are plenty of skilled programmers who would pay to sleep with a Wookie if they had a chance.
Post edited July 26, 2009 by lukaszthegreat

Aliasalpha
Once Proud
Registered: Dec 2008
From Australia
Posted July 26, 2009

Kotor 1 bad ending was badass for the lack of better word. it was bad... but it was not pure evil like KOTOR 2 ones.
That game excelled in small evil as well, there were nasty consequences for almost everything, even giving money to beggars! It was awesome.

Are any of them attractive and female? I have more than a passing resemblance to a wookie and even dressed up as one for a book week thing in primary school and I could do with a spot of lovin'
Post edited July 26, 2009 by Aliasalpha

Wishbone
Red herring
Registered: Oct 2008
From Denmark
Posted July 26, 2009

I knew you were affiliated with them, I've seen you dealing out "justice" on their boards. The thing is, flat-out refusing to say anything about how it is going for such a long time, does not inspire confidence in anyone standing on the outside. If you behave like the DNF team, people will assume you are like them. And that your project will ultimately meet with the same fate as theirs did.

I've tried every patch available, but no one worked. Very very frustating, cause swoop races are a good way to make easy money...
The swoop race bug is the one that pissed me off the most back then, especially because it is obviously caused by a stupid programming mistake, and would be SO easy to fix. The jumping is apparently implemented by flipping the gravity upside down. At the top of the curve, it is flipped back again. The problem is that if you jump across the finish line, it breaks out of the "jumping program loop", and the gravity is never reset. Then, when you start your next race, the first thing that happens is that your racer floats to the ceiling and stays there. Since you can't jump from up there, there is no longer any way for the game to flip the gravity back. Additionally, the variable containing the gravity direction is saved along with the rest of the game, so exiting the game and reloading it won't even make a difference. Only reloading a save game from before the fatal race will help. So you mustn't EVER jump across the finish line in a swoop race. If you do, you can't swoop race anymore.
The really annoying thing is that I could probably fix this error in an hour, given access to the source code. A developer who worked on the game and knew the source code, could probably fix it in 5 minutes. And yet you say that they STILL haven't fixed it? Have you installed all the official patches before you started to play?
Post edited July 26, 2009 by Wishbone

Aliasalpha
Once Proud
Registered: Dec 2008
From Australia

soulgrindr
sloshed
Registered: Sep 2008
From Japan
Posted July 26, 2009
My general policy for KotOR2 is to try very very very hard to wipe it from my mind and imagine that it never existed. Unfortunately it was such a disaster that this is very hard to do, as it seems to have scarred itself into my mind.
In the end i resorted to copious amount of vodka... but everytime someone mentions it i have a rage relapse... so now i'm gonna have to go out and buy some more vodka...
In the end i resorted to copious amount of vodka... but everytime someone mentions it i have a rage relapse... so now i'm gonna have to go out and buy some more vodka...

Gragt
Ferret lover
Registered: Dec 2008
From Mexico
Posted July 26, 2009
Those who enjoyed the evil path in KotOR 2 will probably like the evil options in Mask of the Betrayer.

Aliasalpha
Once Proud
Registered: Dec 2008
From Australia
Posted July 26, 2009
I'd probably agree with that, both felt satisfyingly evil and had a cool set of consequences

Gragt
Ferret lover
Registered: Dec 2008
From Mexico
Posted July 26, 2009
But you won't.

KevO392
Chaosmönger
Registered: Oct 2008
From United States
Posted July 26, 2009


Didnt you hear? Nietzsche later said, "The DNF team is dead and we killed them."
Post edited July 26, 2009 by KevO392

cogadh
Banned? Never.
Registered: Oct 2008
From United States
Posted July 26, 2009


It has only been about three months since the last public announcement of progress by the team (the release of the 1.0b11 beta), but in the meantime, the beta testers have been posting very publicly about what they have been up to. Don't buy into all the negative hype surrounding the mod, which would have you believe it has been something like years since anyone from the team said or did anything. That is simply not true. I don't think anyone is happy about the current situation with the mod and all the FUD and outright lies that people spread about it really don't help matters at all. The mod will be released, it is not DNF, though it may be a justifiable comparison at the moment.