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Aliasalpha: the game had HK47 which is NEVER a bad thing.

Yeah, HK47 is definitely one of my top 5 companions of all time.
My PC version of KotOR 2 was not bug-free, but I'd call it bug-light. There were only a couple problems, both of them involving optional henchman conversations. Overall, I enjoyed the game a lot. In fact, I think I enjoyed it more than KotOR 1, mostly because being a sith didn't necessarily mean being a crazy sociopath anymore, the henchmen were generally more interesting, and I wasn't forced to do any swoop-racing. I hated swoop-racing...
I did find the ending confusing, though. Too many things left unexplained... I can't help but get the feeling that, had I played a full Sith instead of a Jedi, Kreia might have been a little bit more helpful in giving me information and I would have gotten more details to make the story clear. Then again, my main problem with the game's ending was that it didn't offer any real closure; there's no indication at all of what your character's fate is (besides the fact that she survives), and the same goes for all my NPC companions... such a shame.
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Prator: My PC version of KotOR 2 was not bug-free, but I'd call it bug-light. There were only a couple problems, both of them involving optional henchman conversations.

I'm guessing Visas was the main problem? She was the one I had the most trouble with which was a pity since she gave some of the best... stat bonuses (whad did you think I was going to say?)
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Prator: My PC version of KotOR 2 was not bug-free, but I'd call it bug-light. There were only a couple problems, both of them involving optional henchman conversations.
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Aliasalpha: I'm guessing Visas was the main problem? She was the one I had the most trouble with which was a pity since she gave some of the best... stat bonuses (whad did you think I was going to say?)
Actually, no. My problems were:
1. Mira; I never could get her to turn into a jedi despite my best efforts.
2. G0-T0; He never acknowledged when I had "saved" a system.
I also couldn't fix the fuel problem on Telos, even though I'm pretty sure I did negotiate for fuel with a huttese dude somewhere...
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Gragt: Team Gizka is a bunch of drama queens who only surf on hype and enjoy being fellated. That's all. Do not expect any mod from them as it will probably never come. Seems other people are working on a mode of the same kind and we might have more chances with them, or not.
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Wishbone: Hmm, this does look rather promising. I'll keep an eye on this, rather than the Team Gizka one. They (Team Gizka) seem to be the Duke Nukem Forever team in disguise anyway.

As an associate of the team, but not an actual member, I can tell you for certain, they are not the DNF of modding, they have just fallen on some difficult times, with the loss of all but one team member. Needless to say, this has slowed progress quite a bit and is the primary reason that they appear to have stopped reporting progress. The fact is, there isn't much more to report other than they (or more accurately Dashus) are working on fixing the remaining bugs.
As for zybl & co.'s project, I wish them all the luck in the world, but I hope they have made it clear that while they are attempting to restore much of the cut content, they are not addressing the bugs that T-G have been working on and their project is much more of a mod than a straight restoration. Considering the corners they are already cutting, I fully expect their mod to be out before T-G's but I also expect T-G's to be better.
Post edited July 25, 2009 by cogadh
I managed to turn every single one of them into a jedi on my second evil playthrough.
evil jedi whose destiny is to bring pain and torment to the galaxy.
In how many games can you do that? to become the ultimate bad guy on the end... worse than the original one.
Ending was a bit of a letdown, but it did make me go: "oh god. what have i done?"
Kotor 1 bad ending was badass for the lack of better word. it was bad... but it was not pure evil like KOTOR 2 ones.
There is more reasons but this one is the biggest one why i consider KOTOR2 to be better than KOTOR1.
@cogadh!
so why does he not recruit more people? I saw plenty of posts on his forum asking whether they can help. there are plenty of skilled programmers who would pay to sleep with a Wookie if they had a chance.
Post edited July 26, 2009 by lukaszthegreat
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lukaszthegreat: Ending was a bit of a letdown, but it did make me go: "oh god. what have i done?"
Kotor 1 bad ending was badass for the lack of better word. it was bad... but it was not pure evil like KOTOR 2 ones.

That game excelled in small evil as well, there were nasty consequences for almost everything, even giving money to beggars! It was awesome.
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lukaszthegreat: there are plenty of skilled programmers who would pay to sleep with a Wookie if they had a chance.

Are any of them attractive and female? I have more than a passing resemblance to a wookie and even dressed up as one for a book week thing in primary school and I could do with a spot of lovin'
Post edited July 26, 2009 by Aliasalpha
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cogadh: As an associate of the team, but not an actual member, I can tell you for certain, they are not the DNF of modding, they have just fallen on some difficult times, with the loss of all but one team member. Needless to say, this has slowed progress quite a bit and is the primary reason that they appear to have stopped reporting progress. The fact is, there isn't much more to report other than they (or more accurately Dashus) are working on fixing the remaining bugs.

I knew you were affiliated with them, I've seen you dealing out "justice" on their boards. The thing is, flat-out refusing to say anything about how it is going for such a long time, does not inspire confidence in anyone standing on the outside. If you behave like the DNF team, people will assume you are like them. And that your project will ultimately meet with the same fate as theirs did.
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DarthKaal: Anyway, concerning bugs: one of the most frustrating for me is during the swoop races. I just can't do them. In KOTOR2, you can (and have to) make jumps during race to avoid obstacles. But when I start a race, my swoop is already in the air, and I just can't lower it. It's like the swoop is stuck in jump position.
I've tried every patch available, but no one worked. Very very frustating, cause swoop races are a good way to make easy money...

The swoop race bug is the one that pissed me off the most back then, especially because it is obviously caused by a stupid programming mistake, and would be SO easy to fix. The jumping is apparently implemented by flipping the gravity upside down. At the top of the curve, it is flipped back again. The problem is that if you jump across the finish line, it breaks out of the "jumping program loop", and the gravity is never reset. Then, when you start your next race, the first thing that happens is that your racer floats to the ceiling and stays there. Since you can't jump from up there, there is no longer any way for the game to flip the gravity back. Additionally, the variable containing the gravity direction is saved along with the rest of the game, so exiting the game and reloading it won't even make a difference. Only reloading a save game from before the fatal race will help. So you mustn't EVER jump across the finish line in a swoop race. If you do, you can't swoop race anymore.
The really annoying thing is that I could probably fix this error in an hour, given access to the source code. A developer who worked on the game and knew the source code, could probably fix it in 5 minutes. And yet you say that they STILL haven't fixed it? Have you installed all the official patches before you started to play?
Post edited July 26, 2009 by Wishbone
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Wishbone: If you behave like the DNF team, people will assume you are like them. And that your project will ultimately meet with the same fate as theirs did.

To paraphrase Nietzsche "When you stare too long into the DNF team, the DNF team stares back into you"
My general policy for KotOR2 is to try very very very hard to wipe it from my mind and imagine that it never existed. Unfortunately it was such a disaster that this is very hard to do, as it seems to have scarred itself into my mind.
In the end i resorted to copious amount of vodka... but everytime someone mentions it i have a rage relapse... so now i'm gonna have to go out and buy some more vodka...
Those who enjoyed the evil path in KotOR 2 will probably like the evil options in Mask of the Betrayer.
I'd probably agree with that, both felt satisfyingly evil and had a cool set of consequences
But you won't.
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Wishbone: If you behave like the DNF team, people will assume you are like them. And that your project will ultimately meet with the same fate as theirs did.
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Aliasalpha: To paraphrase Nietzsche "When you stare too long into the DNF team, the DNF team stares back into you"

Didnt you hear? Nietzsche later said, "The DNF team is dead and we killed them."
Post edited July 26, 2009 by KevO392
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cogadh: As an associate of the team, but not an actual member, I can tell you for certain, they are not the DNF of modding, they have just fallen on some difficult times, with the loss of all but one team member. Needless to say, this has slowed progress quite a bit and is the primary reason that they appear to have stopped reporting progress. The fact is, there isn't much more to report other than they (or more accurately Dashus) are working on fixing the remaining bugs.
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Wishbone: I knew you were affiliated with them, I've seen you dealing out "justice" on their boards. The thing is, flat-out refusing to say anything about how it is going for such a long time, does not inspire confidence in anyone standing on the outside. If you behave like the DNF team, people will assume you are like them. And that your project will ultimately meet with the same fate as theirs did.

It has only been about three months since the last public announcement of progress by the team (the release of the 1.0b11 beta), but in the meantime, the beta testers have been posting very publicly about what they have been up to. Don't buy into all the negative hype surrounding the mod, which would have you believe it has been something like years since anyone from the team said or did anything. That is simply not true. I don't think anyone is happy about the current situation with the mod and all the FUD and outright lies that people spread about it really don't help matters at all. The mod will be released, it is not DNF, though it may be a justifiable comparison at the moment.