MysterD: I've played man SP RPG's - and I really liked Amular. I spent 72 hours or so w/ the base game, which I did like a lot. But in some areas, the base game lacked some personality w/ the NPC's and the game is NOT difficult at all w/ what the game ships w/ for "difficulty" options.
StingingVelvet: Well you kept playing despite that stuff but I couldn't. Obviously a lot of others agreed... depends on the person I guess.
I feel the need to say it was not just story. The plot was fine, it was poor writing. Also the quest design was terrible. When I play a great RPG like New Vegas or BG2 I don't just care about the context and story, I also enjoy the quests because they offer options, unique settings or tricky twists. Reckoning offered none of that in the first 20 hours.
The reason people call it an offline MMO is because everything is busy-work to get more loot and XP, which is boring by yourself.
IMHO, Amalur is a lot like Skyrim - an offline MMO, more or less. Of course, Amalur's combat feels MUCH better than Skyrim. Skyrim's combat feels clunky, while Amalur doesn't. Actually, the actual feel of the combat - especially w/ a gamepad - Amalur's better than 90% of the ARPG's out there, except maybe Dark Souls: PTD.
If you don't like these type of games that are mostly about you leveling your character up; the loot + quest grinding; getting lots of new loot to upgrade & swap out (Amalur does this better than Skyrim) - then I really just don't know why you're playing these games.
Though, I think Amalur's writing is better than Skyrim's. Bethesda just...never were good at the writing, prose, & dialogue thing - that's a BioWare and Obsidian expertise thing, honestly. It's probably why BethSoft's games usually are NOWHERE as wordy w/ the prose & dialogue as some games like GoT: RPG & Amalur - b/c these guys (at BethSoft) know they will just give you enough info so you can go ahead yourself to move onto the next area + quest.