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StingingVelvet: Hahaha... I'm just being dramatic.

It's not bad really, just insanely boring and poorly designed.
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Elmofongo: What do you expect from a game that was originally going to be an MMORPG. Heck I think I have more fun playing a real MMORPG like WOW and Tibia.
KoA was not intended to be an MMO, the MMO was being developed big 38 Studios, and was code-named Copernicus. However, 38 studios bought Bug Hugh and it was up to them to make KoA. It's world and setting was going to be the same, (to draw on the work Salvatore and McFarlane did) and KoA was intended to bring in monies to keep 38 Studios floating long enough to get the MMO done. So while there is ties between them - KoA was never designed to be an MMO, it was always intended to be a single player ARPG.
Post edited September 15, 2013 by amok
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Starmaker: I for one like solitary exploration, organized quest grinds tend to prioritize efficiency. But I do want a persistent interactive world with people in it that's meaningful to explore. The presence of other people makes the environment of a MMORPG a real place with weird laws of reality; much like fiat currency, collecting ten rat tails is a legitimate enterprise in a MMORPG because other people are doing it. This will never work in a plot-heavy single-player RPG that doesn't make providing a meta-narrative one of its primary purposes.
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KneeTheCap: The two gathering quests I mentioned actually made sense. The spider glands were for an alchemist who makes anti-venom from them, and the deer heads were to re-enact a story to summon a... well, not gonna spoil it, but it made sense.
Have you played WoW? Gathering quests in WoW make sense, too. One of the first quests in Darnassus is that spider spider something antidote business. That's half the reason I love it: it's not players running around grinding abstract XP bags for XP, it's the whole fictional NPC economy running on loot drops from monster spawns. We need some beer brewed, go beat up malfunctioning robot scarecrows for hops!
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tritone: Since Origin is "experiencing technical difficulties" and I can't login and play the game right now... (grrrrrr!)

I have two questions.

1. Not really sure how the "X" key-thing works. Since there's no manual, and the downloadable PDF from the website is next to worthless, I totally forgot how that X thing works. You hold down the key, and it does... what exactly? Sometimes I can hold it down and a big ring will expand outwards. Sometimes, nothing. Am I supposed to be clicking wildly while holding the X? etc. Couldn't find it in the "Moves" unless it's called something weird. I thought it was the "Fate" move, but I can't find anything about it.
It activates 'Fate Mode'. The reason it didn't work all the time is likely because your Fate Meter wasn't full. Check the Amalur Wiki for details. :)
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DaCostaBR: Because it applies an MMO style of game design to a single player game. People don't actually think that a gazillion quests involving killing X amount of monster Y for NPC Z is something fun, they just enjoy doing it with friends, and Amalur offers the former, but not the latter.
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KneeTheCap: Where are these quests? Granted, I've been playing this only for 8-9 hours, and I've seen 2 quests that require you to kill X-amount of animals (Spider glands and deer heads). Do they come later on?
Seeing as you are pretty much just starting out, may I make a suggestion to you KneeTheCap, If you do all the side quests, you will be incredibly over levelled and hit level cap very quickly and the combat will become nearly pointless, so what I did in subsequent playthroughs was just do the minimum required quests and concentrate on the faction quests, they are more interesting, the vanilla quests are fine too and I think get alot of undeserved complaints, but thats just down to personal taste I guess.

Hope your having fun either way :)
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KneeTheCap: Where are these quests? Granted, I've been playing this only for 8-9 hours, and I've seen 2 quests that require you to kill X-amount of animals (Spider glands and deer heads). Do they come later on?
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F1ach: Seeing as you are pretty much just starting out, may I make a suggestion to you KneeTheCap, If you do all the side quests, you will be incredibly over levelled and hit level cap very quickly and the combat will become nearly pointless, so what I did in subsequent playthroughs was just do the minimum required quests and concentrate on the faction quests, they are more interesting, the vanilla quests are fine too and I think get alot of undeserved complaints, but thats just down to personal taste I guess.

Hope your having fun either way :)
Can you go back and do the side quests afterwards? (I know, why should you if they are boring, but I just want to do everything :D). And with afterwards I mean after the final mission, don't know if you can continue to explore the world after that or the game's just over.
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Reever: Can you go back and do the side quests afterwards? (I know, why should you if they are boring, but I just want to do everything :D). And with afterwards I mean after the final mission, don't know if you can continue to explore the world after that or the game's just over.
Been quite some time since I played, but if memory serves, you can continue after the final main quest.
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F1ach: Seeing as you are pretty much just starting out, may I make a suggestion to you KneeTheCap, If you do all the side quests, you will be incredibly over levelled and hit level cap very quickly and the combat will become nearly pointless, so what I did in subsequent playthroughs was just do the minimum required quests and concentrate on the faction quests, they are more interesting, the vanilla quests are fine too and I think get alot of undeserved complaints, but thats just down to personal taste I guess.

Hope your having fun either way :)
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Reever: Can you go back and do the side quests afterwards? (I know, why should you if they are boring, but I just want to do everything :D). And with afterwards I mean after the final mission, don't know if you can continue to explore the world after that or the game's just over.
I would guess you can, (havent played it since release) because of the two new DLC questlines (which are quite good).
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Coelocanth: Been quite some time since I played, but if memory serves, you can continue after the final main quest.
Okay, thanks! Will be quite some time till I get to play it, though :D

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F1ach: I would guess you can, (havent played it since release) because of the two new DLC questlines (which are quite good).
I knew about the DLCs, but usually that's not reason enough, since you could as well have to play them before the final quest.
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Coelocanth: Been quite some time since I played, but if memory serves, you can continue after the final main quest.
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Reever: Okay, thanks! Will be quite some time till I get to play it, though :D

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F1ach: I would guess you can, (havent played it since release) because of the two new DLC questlines (which are quite good).
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Reever: I knew about the DLCs, but usually that's not reason enough, since you could as well have to play them before the final quest.
Heres a quote from another forum ( I made new characters for the dlc) :

"You can keep going after completing the main questline to do more stuff that hasn't been completed yet, in addition to new content that only opens up after finishing the main story".

Hope that helps :)
This article really shows John Walker has no idea what makes singleplayer RPGs enjoyable for most gamers.
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StingingVelvet: This article really shows John Walker has no idea what makes singleplayer RPGs enjoyable for most gamers.
I've played many SP RPG's - and I really liked Amular. I spent 72 hours or so w/ the base game, which I did like a lot.
But in some areas, the base game lacked some personality w/ the NPC's and the game is NOT difficult at all w/ what the game ships w/ for "difficulty" options.

One might want to look into HeartCore Mod, if you want a more difficulty Amalur.
(I might check it out, once I finally decide to look through Teeth of Naros DLC).

Though, Dead Kel DLC is AWESOME and has lots of personality, humor, and actually a great story - with LOTS of stuff to actually care about. An excellent 10 hour DLC, if you ask me - even despite it NOT being difficult.
Post edited September 15, 2013 by MysterD
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MysterD: I've played man SP RPG's - and I really liked Amular. I spent 72 hours or so w/ the base game, which I did like a lot. But in some areas, the base game lacked some personality w/ the NPC's and the game is NOT difficult at all w/ what the game ships w/ for "difficulty" options.
Well you kept playing despite that stuff but I couldn't. Obviously a lot of others agreed... depends on the person I guess.

I feel the need to say it was not just story. The plot was fine, it was poor writing. Also the quest design was terrible. When I play a great RPG like New Vegas or BG2 I don't just care about the context and story, I also enjoy the quests because they offer options, unique settings or tricky twists. Reckoning offered none of that in the first 20 hours.

The reason people call it an offline MMO is because everything is busy-work to get more loot and XP, which is boring by yourself.
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MysterD: I've played man SP RPG's - and I really liked Amular. I spent 72 hours or so w/ the base game, which I did like a lot. But in some areas, the base game lacked some personality w/ the NPC's and the game is NOT difficult at all w/ what the game ships w/ for "difficulty" options.
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StingingVelvet: Well you kept playing despite that stuff but I couldn't. Obviously a lot of others agreed... depends on the person I guess.

I feel the need to say it was not just story. The plot was fine, it was poor writing. Also the quest design was terrible. When I play a great RPG like New Vegas or BG2 I don't just care about the context and story, I also enjoy the quests because they offer options, unique settings or tricky twists. Reckoning offered none of that in the first 20 hours.

The reason people call it an offline MMO is because everything is busy-work to get more loot and XP, which is boring by yourself.
IMHO, Amalur is a lot like Skyrim - an offline MMO, more or less. Of course, Amalur's combat feels MUCH better than Skyrim. Skyrim's combat feels clunky, while Amalur doesn't. Actually, the actual feel of the combat - especially w/ a gamepad - Amalur's better than 90% of the ARPG's out there, except maybe Dark Souls: PTD.

If you don't like these type of games that are mostly about you leveling your character up; the loot + quest grinding; getting lots of new loot to upgrade & swap out (Amalur does this better than Skyrim) - then I really just don't know why you're playing these games.

Though, I think Amalur's writing is better than Skyrim's. Bethesda just...never were good at the writing, prose, & dialogue thing - that's a BioWare and Obsidian expertise thing, honestly. It's probably why BethSoft's games usually are NOWHERE as wordy w/ the prose & dialogue as some games like GoT: RPG & Amalur - b/c these guys (at BethSoft) know they will just give you enough info so you can go ahead yourself to move onto the next area + quest.
Post edited September 15, 2013 by MysterD
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Reever: Okay, thanks! Will be quite some time till I get to play it, though :D

I knew about the DLCs, but usually that's not reason enough, since you could as well have to play them before the final quest.
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F1ach: Heres a quote from another forum ( I made new characters for the dlc) :

"You can keep going after completing the main questline to do more stuff that hasn't been completed yet, in addition to new content that only opens up after finishing the main story".

Hope that helps :)
Cool, thanks! Didn't know there's even additional content after finishing the main story! :)
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MysterD: IMHO, Amalur is a lot like Skyrim - an offline MMO, more or less. Of course, Amalur's combat feels MUCH better than Skyrim. Skyrim's combat feels clunky, while Amalur doesn't. Actually, the actual feel of the combat - especially w/ a gamepad - Amalur's better than 90% of the ARPG's out there, except maybe Dark Souls: PTD.

If you don't like these type of games that are mostly about you leveling your character up; the loot + quest grinding; getting lots of new loot to upgrade & swap out (Amalur does this better than Skyrim) - then I really just don't know why you're playing these games.
No, see, Skyrim is one of my favorite games of the last 5 years.

Skyrim's quests, dungeons and areas are much better designed. The plot isn't any better, but the writing is quicker and more to the point, and the lore is arguably far more interesting. Also the combat in Skyrim is ten times better for me because it's first person and based on movement and choice, rather than combos and special moves like a console action game, which I tend to hate.

Everything is subjective ;)