Elmofongo: 13,890
Backers
$920,905
Pledged of $1,000,000 goal
22 days left.
SPOILERS :p
(How can I expect to go onto the KS page and be surprised by all the dosh being thrown at it when you keep posting it all the time?!? 0.o)
irishskrapper: When I wrote that I was referring to how those kickstarters,especially Torment, were on a crazy up and I had watched it hit a stand still almost completely in the hours after the Lord British kickstarter went live and it continued for like a 2 day period as that one was hitting thousands.
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These kickstarters share the same demographic.
Potential backers are easily swayed onto the next big project and not everyone has high credit/debit balances.
Some cannot back both or some might detract their pledge due to a higher loyalty of the Ultima series.
Some having to choose is disappointing.
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I was never implying that either was doing poorly and as of now are still gaining backers.
I was just voicing my frustration since a kickstarter like Torment needs around 3-3.5 mil to make a product that would come anywhere close to what PS:T was and a small project like Mage's Initiation takes the back burner between these big projects.
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With torment it went from a trend of 18-20 mil to half the day after Lord British started his.
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That was a crazy drop compared to the usual downslope and stagnace that occurs after the first few days of a project. I interpreted that as a potential shifting of interest in the kickstarter crowd.
That is what I meant.
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I was also unaware of the timer or whatever on Lord British's site.
It just sucks when you have multiple kickstarters with million dollar goals trying to appeal to the same demographic in the same time-span thus creating competition.
Afaik many KS projects work out the same way...they get a bunch of funding in the first few days then the amount added per day slows down at an exponential rate. This doesn't necessarily mean that another game is stealing a KS project's thunder, perse.
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Imo there's enough money to go around(when you consider how many now grown up oldschool gaming fans with disposable income there must be int eh world nowadays).
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Ssdly that's how it is......some projects will fail and some will succeed(due to various factors). That's just consumer interest and the market at work. There's no need to beat yourself up over it.
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That means nothing, though. Didn't you see how it was originally trending over 30 million when after day 1?
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Not really....as I said before, most(successful) KS projects trend high at first and then drop dramatically after a few days.
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Are you serious? Competition is GOOD for us(the consumers) as it allows developers to bring many different "courses" to the dining table that is gaming. With all the competition, we're set to possibly have an excellent bumper crop of games within the next year or two. :)