Johnathanamz: Your only gonna have indie video game developers and indie video game development companies release PC versions of video games natively for sale on Linux.
Often people mean different things when saying "indie" or "AAA" So let's clarify what it can mean.
Normally, "indie" stands for independent. I.e. a studio which can release games without getting money from external publishers which would dictate them what and how to release. For example CD Projekt Red are an independent studio so their games can be called indie. AAA in this context means a game funded by external publisher (let's say some kind of Ubisoft or whatever) which placed demands on development studio (such as "don't release games for Linux" or whatever).
Another common way of understanding these terms is orthogonal. By "indie" people simply mean low budget games, and by AAA big budget (regardless of where the funds come from). In these terms for example CD Projekt Red make AAA games, since their budgets are quite big.
So let's go back to your statement. You mixed up both of these definitions in one sentence I think. You mentioned publishers which fund games (one way of meaning AAA) as well as big budget games (another way of meaning AAA). And you made a sweeping statement that neither will release games for Linux.
You may be right that EA or Ubisoft are not interested in Linux. Their backwards thinking as well causes them to use DRM for example. So who cares about what they are interested in. Independent studios which release big budget games however is another matter. Studios like CD Projekt Red or inXile or Larian already showed interest in Linux games. And they release big budget games, they aren't some amateurs like some people usually think of independent studios.
However that's not stopping on such independent studios as well. Publisher funded games also start appearing on Linux (such as funded by Deep Silver for example). This will snowball to the point that even backwards thinking publishers like EA will get interested. But again, I personally don't care, since most of their games are sick with DRM anyway.
Johnathanamz: Linux will not have 10% of the PC video games market by the end of 2014 or even 2015.
And you base numbers on what? On pure speculation? Real numbers show that percentage of Linux sales is pretty high (around 10% or more for some games). Humble Bundle already demonstrated that. So potential is there, and it's there already now, not in 2015 or later. It can of course grow and it will grow.
Johnathanamz: Linux is not for everyone.
Not according to developers who see it as an opportunity. And not according to companies like Valve which even are working on consumer market products using Linux like their gaming console.
Johnathanamz: I am getting sick and tired of people like hedwards and you who keep telling people how good Linux is and that everyone needs to switch from the claws of Microsoft's Windows to Linux.
It's your own problem that your expectations don't match the reality. Just sit and relax and see events unfold. Linux will even overtake Windows as a gaming platform at some point.
Johnathanamz: You should be happy Microsoft even lets OpenGL work on Windows and that the video game development companies that Microsoft owns Microsoft lets them develop the PC versions of their video games for Linux and Mac as well as use OpenGL if they want to..
DirectX domination is coming to an end. It was at its peak not long ago, but it will go only down the slope onwards together with decline of Windows usage itself. And it seems that Valve is that straw which broke their back. It won't happen overnight, but it will happen pretty gradually. You can revisit this matter in a year or two from now to see how it will progress.
It's good to point out that GOG joining the list of gaming distributors helps this process as well, since GOG will be able to provide additional feedback for developers and potential publishers about Linux sales which will help increasing their interest in releasing games for Linux.