Aliasalpha: How did Rainbow Six, Rogue Spear & Raven Shield fail? Granted the console ports were a bit shitty but the PC versions were genre defining moments (well maybe not rogue spear, it was a bit samey)
Oh sure they pretty much created the tactical FPS, but that doesn't make them good. Mission planning was a nice touch until you realised it was the only way to get your automaton 'team mates' to do anything at all. Then it becomes more like planning a roller coaster ride than a tactical assault. A ride in which your team is being shot at and it doesn't phase them in the slightest.
Team mates that could score a one shot head shot over great distance with a standard AR through a gap so narrow you couldn't even see it until you were right up close. They then failed miserably emptying clip after clip at point blank range at an enemy who was managing to fail equally hard. Vincent and Jules would have had reason to believe God was stopping those motherfucking bullets as there sure as shit wasn't any other acceptable explanation.
Oh and let's not forget how your miraculous team mates fail to react to being shot. Let's just repeat that: they don't react to BEING SHOT. After this happens several times they then die. The squad doesn't even notice when one of their number fucking dies and they carry on regardless. Only to wind up the same, and deservedly so.
AI wasn't so much bad as completely and totally absent. As in worse than fucking Wolfenstein 3D absent. In fact it makes Wolfenstein look like fucking Helios. Some poor bastard in a coma would exhibit more signs of life than that shit.
And that's R6: 3. I don't even want to know how bad it was before that. Not that it could have been worse. I basically had to complete the game by playing through it on my own. Which means that before Vegas, R6 failed utterly in the very sub genre it created.