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This actually sounds like it could be worth checking out...though it really is a mis-use of the license. No worse than Interceptor and Enforcer were, though.
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Navagon: What I'm saying is, dodgy use of an old IP aside, it could actually be good in its own right.

Thats kind of what I'm hoping, I can accept a good game regardless of the name
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Navagon: What I'm saying is, dodgy use of an old IP aside, it could actually be good in its own right.
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Aliasalpha: Thats kind of what I'm hoping, I can accept a good game regardless of the name

Yeah, same thing with SupCom2. If it wasn't named SupCom 2 everyone would be happy, using the name advertises it as a false sequel and just makes people angry.
Rainbow Six Vegas is another example, would have been a good or great game if it was called Vegas Special Ops or something
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Aliasalpha: Rainbow Six Vegas is another example, would have been a good or great game if it was called Vegas Special Ops or something

The thing about Vegas was that it was the prequels that failed hard. Vegas just removed most of the things that they couldn't get right and improved the AI by having some vague suggestion of some. The result was a far less ambitious but vastly superior game.
EDIT: Well, overall. The weapon balancing in R6: 3 was perfect, even if it was unrealistic. The weapon balancing in Vegas was non existent. There was only one weapon you'd ever need.
Post edited May 09, 2010 by Navagon
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Navagon: The thing about Vegas was that it was the prequels that failed hard.

When you said prequels, I take it that you only mean Lockdown?
Yeah because R6 basically made a new genre
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lowyhong: When you said prequels, I take it that you only mean Lockdown?

Prequels as in all the games before Vegas.
Post edited May 09, 2010 by Navagon
How did Rainbow Six, Rogue Spear & Raven Shield fail? Granted the console ports were a bit shitty but the PC versions were genre defining moments (well maybe not rogue spear, it was a bit samey)
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Aliasalpha: How did Rainbow Six, Rogue Spear & Raven Shield fail? Granted the console ports were a bit shitty but the PC versions were genre defining moments (well maybe not rogue spear, it was a bit samey)

Oh sure they pretty much created the tactical FPS, but that doesn't make them good. Mission planning was a nice touch until you realised it was the only way to get your automaton 'team mates' to do anything at all. Then it becomes more like planning a roller coaster ride than a tactical assault. A ride in which your team is being shot at and it doesn't phase them in the slightest.
Team mates that could score a one shot head shot over great distance with a standard AR through a gap so narrow you couldn't even see it until you were right up close. They then failed miserably emptying clip after clip at point blank range at an enemy who was managing to fail equally hard. Vincent and Jules would have had reason to believe God was stopping those motherfucking bullets as there sure as shit wasn't any other acceptable explanation.
Oh and let's not forget how your miraculous team mates fail to react to being shot. Let's just repeat that: they don't react to BEING SHOT. After this happens several times they then die. The squad doesn't even notice when one of their number fucking dies and they carry on regardless. Only to wind up the same, and deservedly so.
AI wasn't so much bad as completely and totally absent. As in worse than fucking Wolfenstein 3D absent. In fact it makes Wolfenstein look like fucking Helios. Some poor bastard in a coma would exhibit more signs of life than that shit.
And that's R6: 3. I don't even want to know how bad it was before that. Not that it could have been worse. I basically had to complete the game by playing through it on my own. Which means that before Vegas, R6 failed utterly in the very sub genre it created.
Well, seeing as there's a trailer out now, I think this topic deserves a bump.
I don't have a clue how this is X-COM related.
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Flashdrive: Well, seeing as there's a trailer out now, I think this topic deserves a bump.
I don't have a clue how this is X-COM related.

There are no words to express how much I hate this. Even the fucking weapons and fonts look like bloody Bioshock. Copy, Paste, Piss on the grave of a classic. Job done eh 2K?
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Flashdrive: Well, seeing as there's a trailer out now, I think this topic deserves a bump.
I don't have a clue how this is X-COM related.

Yeah, I just read the preview over at IGN. From what I can make out from the preview, it's about Goo, shooting, action, more Goo, a retarded looking cube that supposedly pawns your ass, more shooting, Goo and blobs. Looks boring for me.
Amazingly, we had scarier pixelised aliens back in 1993. And now we have aliens that take after primitive 3D shapes.
I'm looking forward to UFO Extraterrestrials 2. As for this, I'll pretend all these never happened.
Woooo alright! An FPS with aliens, yeahh! Can't wait!
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lowyhong: Woooo alright! An FPS with aliens, yeahh! Can't wait!

Hehe, the sarcasm is strong in this one :-D