Posted May 29, 2013
Man this game was way harder than Diablo 1.
My Grips:
Dungeons and Overworlds are so big and long they almost take forever and with fighting the same demons using the same attack strategy it becomes extremely tedious and I get detached from the game.
This game Multiplayer orientedness really butchers the single player aspects, why do potions don't heal instantly, There are some enemies that are meant to be countered by another class entirely like Blue Desert Beetles that when attacked spreads lighting all over the floor screwing over Melee fighters. The above sentence also applies.
And I am starting to understand why people say Diablo 1 was scarier, only scary places was all of Act 4 and dungeons in Act 1 and 2.
Pros:
YOU CAN RUN AND YOU DON'T HAVE TO CLICK THE MOUSE CONSTANTLY TO ATTACK! :D
Classes are more varied and unique, Hammerdin Paladins was my playthrough.
And though I hade my grips with the open world I still like it to some degree.
Well I beaten 2 classic PCRPGs, next game to beat is Morrowind.
My Grips:
Dungeons and Overworlds are so big and long they almost take forever and with fighting the same demons using the same attack strategy it becomes extremely tedious and I get detached from the game.
This game Multiplayer orientedness really butchers the single player aspects, why do potions don't heal instantly, There are some enemies that are meant to be countered by another class entirely like Blue Desert Beetles that when attacked spreads lighting all over the floor screwing over Melee fighters. The above sentence also applies.
And I am starting to understand why people say Diablo 1 was scarier, only scary places was all of Act 4 and dungeons in Act 1 and 2.
Pros:
YOU CAN RUN AND YOU DON'T HAVE TO CLICK THE MOUSE CONSTANTLY TO ATTACK! :D
Classes are more varied and unique, Hammerdin Paladins was my playthrough.
And though I hade my grips with the open world I still like it to some degree.
Well I beaten 2 classic PCRPGs, next game to beat is Morrowind.