Paingiver: <snip>
That's it. It is all about alternatives and decisions left for player to decide. And now you have nothing to chose.
Lorfean: I really didn't understand much of your reply... No offense. But I guess we'll just have to agree to disagree. I think these alternatives and having separate on- and offline character types would have a negative impact on the game and the player community. I firmly believe that, in a multiplayer-heavy game like Diablo, the solution of having every character securely stored on the developer's servers will benefit the game and its players greatly.
And the most funny part of it all is i think you can play offline in cracked version. Stupid Blizzard only punishes the players who buy the game. Why the f..k i would buy the game if i couldn't play offline. I will go and download a pirated version instead.
Lorfean: The game is not even out yet... How could you possibly know whether you would be able to play offline in a cracked version or not?
Which part you didn't understand? I will explain again.
I am just saying that OpenBattle.net and SP models are great. Because if you think OpenBattle.net has cheats then you are free to not play on it. You can always connect to Battle.net. But if you like single player like me, it is OK too. You can play SP and also join a LAN game with your friend or by entering his/her IP number.
And there is a third option. If you want to like play solo, but planning to go MP in Battle.net in future just create a character in Battle.net, play only yourself, then if you want join others with that same character just do it.
You see there is great flexibility and freedom for players.
I for example never enjoyed the Battle.net. Because me and my friends never cheated on game and we played it for 10 years. I hated Battle.net, duplicate cheat was everywhere. Everyone has had the highest items. Most of the users was some kind of cheaters if not directly because they were part of the dupe item trade system.