Posted December 12, 2012
keeveek: Because time to capture zone is so different from time to build an outpost to capture that.
Of course it is, and not only time, to build forward base you need to construct defences, you need quite a bit of resources to do it, it's a much more pernament decision, while capturing a point just pushes the frontline and instantly changes resource income. It makes the game much more dynamic, which is not a good thing for some RTS fans, but it is for others. It changes gameplay quite a bit: Building outpusts means that you get more, to some degree self-sufficient, bases, while capturing 'points' or whatever shifts the gameplay more into proper territory control and logistics. Where in StarCraft a race with solid expansion has good building speed, in Dawn of War you need mobile troops to hold a bigger territory. Now I'm not saying it's the most revolutionary change ever in the history of RTS, but it has not been here before in this form, and your argument that 'Oh but it's not totally different, so it doesn't matter!' is as if you were arguing that RPG aspects in FPS don't change gameplay at all because you're still shooting stuff.
It's awesome!
Post edited December 12, 2012 by Fenixp