hedwards: I never said those games destroyed the genre. But, Crysis was important technically, but the whole game design was sloppy. IIRC, that game would allow you to skip the entire game and not kill anybody during the game.
StingingVelvet: Why is that bad?
Crysis was about freedom. There is a base here on the map, get there and infiltrate it as you see fit. It's one of my favorite FPS games for that reason. People who say it was boring tend to be people who played it like it was Halo.
If you're going to skip over basically the entire game, then why bother in the first place? Games like FO3 and FO:NV provide a ton of freedom while preventing you from completely skipping the game.
Yes, they do have issues about allowing you to skip parts of the main quest, but it's really not good game design to let a player completely skip the entire game.
Freedom is great, but you can easily wind up with Minecraft if you aren't mindful of game design. I know people love the game, but it's so open that the player is left to find a reason for playing and that's an incredibly risky move to make. That can work, but it can also lead to a game that's basically not really anything at all.