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They should make a gamepad where most of the functions were not assigned only to your thumbs.

Also, props to the Steambox controller to try to implement at least something more "mouse-like" for aiming games on a gamepad. I hope it works, and catches on also on other gamepads/platforms..
Post edited February 14, 2014 by timppu
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timppu: They should make a gamepad where most of the functions were not assigned only to your thumbs.
Hear hear.
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POLE7645: Remember when Unreal Tournament got ported on PS2 and Quake 3 Arena got ported on Dreamcast back in 2000-2001? They were excellent ports with good controls.
IIRC, Quake 3 on the Dreamcast had cross-platform multiplayer with PC users, and the PC users using keyboard and mouse destroyed the Dreamcast players who used joypads.

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timppu: They should make a gamepad where most of the functions were not assigned only to your thumbs.
Have you tried dedicated gaming keypads like the Nostromo or the G13?
Post edited February 14, 2014 by rampancy
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hedwards: I never said those games destroyed the genre. But, Crysis was important technically, but the whole game design was sloppy. IIRC, that game would allow you to skip the entire game and not kill anybody during the game.
Why is that bad?

Crysis was about freedom. There is a base here on the map, get there and infiltrate it as you see fit. It's one of my favorite FPS games for that reason. People who say it was boring tend to be people who played it like it was Halo.
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hedwards: I never said those games destroyed the genre. But, Crysis was important technically, but the whole game design was sloppy. IIRC, that game would allow you to skip the entire game and not kill anybody during the game.
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StingingVelvet: Why is that bad?

Crysis was about freedom. There is a base here on the map, get there and infiltrate it as you see fit. It's one of my favorite FPS games for that reason. People who say it was boring tend to be people who played it like it was Halo.
If you're going to skip over basically the entire game, then why bother in the first place? Games like FO3 and FO:NV provide a ton of freedom while preventing you from completely skipping the game.

Yes, they do have issues about allowing you to skip parts of the main quest, but it's really not good game design to let a player completely skip the entire game.

Freedom is great, but you can easily wind up with Minecraft if you aren't mindful of game design. I know people love the game, but it's so open that the player is left to find a reason for playing and that's an incredibly risky move to make. That can work, but it can also lead to a game that's basically not really anything at all.
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POLE7645: Strangely, I thought that the N64 controller was perfect for FPSs (Using Z to fire, C buttons to move and the analog stick to look around). If only the analog stick wasn't so fragile.

My favorite is still Medal of Honor on the Playstation. The multiplayer is lackluster (unless you link two consoles, which I never could), but the single player campaign is pure awesome.

The PSX port of Quake 2 was great as well. Just the fact that they managed to make Quake 2 work (with very little lag) on the Playstation is awesome. The only downsides are that there are fewer levels and the analog controls are very sensitive. But the game can be played with the Playstation Mouse if you have one.
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FantasyNightmare: I thought you were lying when you said PlayStation Mouse, apparently not. That's pretty amazing :O

OT: Because that's where the money is, plus Consoles aren't the programming nightmare that is PC.
Yeah. Not many games were compatible (mainly RTS like Command and Conquer and Warcraft 2 and a few FPSs). You could hook up an USB mouse and keyboard to a PS2, but not every FPS was compatible (I know that Half-Life and Unreal Tournament were compatible, but I'm not sure for the rest).
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timppu: They should make a gamepad where most of the functions were not assigned only to your thumbs.
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Fenixp: Hear hear.
Doubling the number of shoulder buttons was a good start. I'm not sure if the design should be different though from current gamepads so that all ten fingers could be possibly utilized (if needed), but then I guess gamepads are still evolving. We have come a long way from NES gamepads, or Atari VCS joysticks.
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hedwards: If you're going to skip over basically the entire game, then why bother in the first place? Games like FO3 and FO:NV provide a ton of freedom while preventing you from completely skipping the game.
Using cloaking to sneak through every area isn't skipping the game, it's gameplay in itself.
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Fenixp: ...
(I believe that doesn't apply to more expensive gaming keyboards, but ... I don't care, I have a controller :D)
Precisely, anyone whose worried about competing and leaderboards has relatively good gear, so keyboard responsiveness is not a concern for them. But I like my controller as well :] If I could play strategy games with a gamepad, I would (I loved XCOM EU for this).
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hedwards: Freedom is great, but you can easily wind up with Minecraft if you aren't mindful of game design. I know people love the game, but it's so open that the player is left to find a reason for playing and that's an incredibly risky move to make. That can work, but it can also lead to a game that's basically not really anything at all.
There are plenty of games which have so poor plot they could have gone the doom/duke/painkiller route to begin with and forget all about plot.

"Bad guys over there - KILL KILL KILL! Far superior compared to "plot" made by game designers cousins friends cats neighbour who had supposedly DM'd PnP 30 years ago.

Anyways, shooting gallery games (COD-type) and more open world games of even same type are not so easy to compare to each other, as its also whole lot about personal taste.

I like both.
1) Most popular genre on consoles from Xbox onwards.
2) Easy matchmaking, easy friendslists integration.
3) Perception arose that people using controllers were "true leet", while mouse aim was "easy mode" meant that console version was "the real version"
4) Increasing popularity of consoles period..
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djranis: Mouse and keyboard provide a freedom of movement that i could never get outta gamepad, fps and most third person shooting games always felt right with mouse and keyboard but platforming and fighting games is meant for gamepads, especially the bloody quicktimes
...and then you have the really annoying games like the Trine series where you crave some kind of hybrid with an analog stick in your left hand for platforming and a mouse in your right for cursor movement... but the system asks you to pick just one device (with keyboard and mouse lumped together).

Grr!
Post edited February 20, 2014 by ssokolow
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anjohl: 1) Most popular genre on consoles from Xbox onwards.
2) Easy matchmaking, easy friendslists integration.
3) Perception arose that people using controllers were "true leet", while mouse aim was "easy mode" meant that console version was "the real version"
4) Increasing popularity of consoles period..
Placebo, they think they are l33t... with that dere auto-aim on, hahahah...
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hedwards: TBH, you do have to admit that Halo pretty much destroyed the FPS genre. There have been a few decent FPS games since Halo was released, but all too many of them have taken design cues from there. And the subsequent FPS explosion on console really didn't help things at all.
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yellowblanka: Right, because "Crysis", "Metro 2033", "Half-Life 2" etc etc. were all awful because of Halo. Yes, there are a lot of terrible FPS games, but you can say that about just about any genre.
i would not exactly call any of those games awful. Also they are very different kind of fps's.
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anjohl: 1) Most popular genre on consoles from Xbox onwards.
2) Easy matchmaking, easy friendslists integration.
3) Perception arose that people using controllers were "true leet", while mouse aim was "easy mode" meant that console version was "the real version"
4) Increasing popularity of consoles period..
1, 2 and 4 make sense. 3 is absolutely hilarious. Well. if kb+m is too easy, suppose they should turn off the auto aim or try to play kb+m with their toes or something.

"true leet" :D
Post edited February 20, 2014 by iippo
I like playing unordinary FPSes on console, like Deus Ex on PS2, so awesome - you can lay back and play Deus Ex.