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hedwards: TBH, you do have to admit that Halo pretty much destroyed the FPS genre. There have been a few decent FPS games since Halo was released, but all too many of them have taken design cues from there. And the subsequent FPS explosion on console really didn't help things at all.
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wizardtypething: *shrug* Never met a fanboi.

I'm not really all that emotionally invested in FPSes (my favourite shooter is Bioshock, so assume as you wish). I don't really think it's the fault of one successful game if other developers want to chase the money by making it blatantly similar. It's the fault of those developers.

I never see the same thing said about Diablo-clones, for example. But, naturally, when it's contained within one platform, there probably isn't as much bitterness

Sure, I'm not about to deny that variety is desperately needed in the market, and I would much rather that each platform plays to its strengths rather than be multiplatform; such as local multiplayer in stuff like Timesplitters.
I have an it was sickening the way that he was drooling all over the game, oblivious to the fact that it just wasn't a very good FPS compared with the classics.
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hedwards: TBH, you do have to admit that Halo pretty much destroyed the FPS genre. There have been a few decent FPS games since Halo was released, but all too many of them have taken design cues from there. And the subsequent FPS explosion on console really didn't help things at all.
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timppu: I quite liked Halo and Halo 2!

On PC, that is. I hated Halo 2 on XBox, the controls were atrocious. Not being able to jump and aim at the same time, what the heck? No such limitation on the PC version.

I still have them both installed in case I get an urge to replay them (especially the ending race of the first Halo, it is oddly both exciting and relaxing at the same time).
One of the things I hated about the XBox version was that it required a complete reinvestment to get any good at it. At least in the PC world it had been years since you needed to do that, and even then that was in order to get better controls.
Post edited February 14, 2014 by hedwards
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Wishbone: It's not elitist, it's just how it is. The limitations of a controller are most apparent in FPS games.
I'd say that the limitations of a controller are most apparent in RTS games, but it's inferior in a lot of genres.
Consoles claimed so much, PC for gaming would be dead for instance, console gaming would be cheaper etc., meanwhile the next generation consoles can barely hang on and mobile device take away the cake.
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Wishbone: It's not elitist, it's just how it is. The limitations of a controller are most apparent in FPS games.
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ET3D: I'd say that the limitations of a controller are most apparent in RTS games, but it's inferior in a lot of genres.
Ah, sure, but how many RTS games are on consoles?
I don't have much of a preference when it comes to keyboard and mouse. I grew up playing on a console, but I spend most of my time playing on my computer. Console fps games are a bit weird, but it's something I just get used to after an hour.

My father on the other hand, hates keyboard and mice. Apparently too many keys to press, and he has large hands which makes it even more inconvenient.
I wish consoles didn't exclusively own other genres (like spectacle fighters, JRPGs, and bullet hell shooters).

As far as the FPS genre goes, I really can't go back to using a controller for those games (after playing Hard Reset and a few other PC FPS games).
Lots of stupid people ?
How dare video game players play video games on anything but a PC capable of playing modern games! How dare video game developers develop video games for anything but the PC! How dare video game mechanics change over time! The Farchild Video Entertainment System is the end of video games I tell you! Games for the Farchild Video Entertainment System are dumbed down compared to the Magnavox Odyssey, why can't video game players realize this?!?!

...I'm really really bored of the PC vs Console arguments...
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ET3D: I'd say that the limitations of a controller are most apparent in RTS games, but it's inferior in a lot of genres.
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Wishbone: Ah, sure, but how many RTS games are on consoles?
Exactly!

All I wanted to say is that FPS isn't the genre that's least suitable for a console controller.
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scampywiak: You can't say that about a high level FPS any more than you can about Street Fighter or Star Craft.
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cmdr_flashheart: Lol, what's a "high level FPS"? I think you're making too many unnecessary assumptions about FPS games and consoles, and also about games and their "levels" or whatever. For example, SF and SC are both fun games, which someone might enjoy equally depending on what they want to play.

I don't think there's any inherent superiority in FPS games which can be played solely via M+KB; better accuracy does not equal better quality of game fun.
What I meant was to compete at a high level in FPS, I feel you need mouse and keyboard. the control scheme itself elevates the competition. It's like trying to play Street Fighter with a gamepad. sure, it can be done. I did it for quite a while. Then I bought a Hori fight stick and I was soon competing at a much higher level.

-edit
Post edited February 14, 2014 by scampywiak
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ET3D: All I wanted to say is that FPS isn't the genre that's least suitable for a console controller.
If it wasn't suitable they wouldn't be insanely popular on consoles. I mean trust me, I get it, I hate FPS on a controller as well, but obviously it works fine.
To me arcades will always be the home of FPS games, I dont remember the name of the game but i remember one of the arcade shooters with dinosaurs many years ago, character movement was not controllable all you did was stand there and shoot and to reload you pointed the gun out of the booth.

Me and a friend used to use it in a 2 player mode and he was always furious that he usually died withing 2-3 minutes and i could carry on for over 20 on my own lol
By using auto-aim cheats. Otherwise, there is no way to play an FPS with a gamepad.
The sad thing is that some of my favorite FPSs (Powerslave, the first Medal of Honor, The Darkness) are console exclusive. They shown that FPSs on consoles can work (they control really well and don't rely on cover). Turok did the same thing, although it eventually got a PC port (and not a really good one).

The thing is, I can't exactly blame or hate Halo or Call of Duty. I genuinely enjoy them (especially the first games of their series). I don't hate their games, I just hate what they ended up becoming. Instead of a good formula that could be enhanced and expanded on, they ended up being the templates for companies to make FPSs quickly for a quick buck.

And personally, I don't think consoles are a factor in the influence on FPSs. Remember when Unreal Tournament got ported on PS2 and Quake 3 Arena got ported on Dreamcast back in 2000-2001? They were excellent ports with good controls.
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scampywiak: I know a pad is not ideal for FPS, but somehow, with the help of MS? Gamers were convinced this was the way to play FPS...how did this happen? Why are devs focusing on the lowest common denominator for shooters?
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Magnitus: I got to concur with you.

My friends got used to the double stick whatnot and think it's normal now, but on both instances when they showed me a shooter on their consoles, I couldn't wrap my brain around the controls.

It felt really clumsy compared to a mouse and I didn't understand why they didn't opt for a shooter on the PC (though quite frankly, I'm still at a loss concerning why consoles haven't adopted a mouse yet which is the intuitive choice for some games).

Like other posters posted, game designers mainly go where the money is even if the platform is clearly inferior for their game.
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hedwards: People don't know any better? A lot of people were introduced to the FPS genre via Halo and honestly, they don't know any better.

It might be elitist, but I've never played an FPS on a console that could compete with a typical PC FPS.
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Magnitus: My friends know better as they are of my generation and played all the PC shooting classics after the original Doom.

Somehow, they just wrapped their minds around the console controllers (even for shooters) and seem to have stop minding that the mouse is a superior tool for many games.

If I wasn't allergic to the notion of owning redundant hardware for gaming only and wanted the freshest shooters on release, I would probably have resigned myself to those controllers too.
Perhaps that's just how they like to play FPS? I'm constantly amazed at the tunnel vision of some people on gaming forums "Well, this is my preferred brand/input method etc., therefore everything else is inferior, and everybody should conform to my standards". Personally I prefer KB+M for FPS, but I've played through a few FPS titles on my PS3/360 and it's certainly far from unbearable (magnetic aim etc. helps of course).