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TheEnigmaticT: Actually, we all won a trip to scenic Warsaw. -_-
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Ubivis: Bahamas / Warsaw... what is the difference?
Not much. We even have a palm tree!
Post edited December 06, 2012 by TheEnigmaticT
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TheEnigmaticT: Actually, we all won a trip to scenic Warsaw. -_-
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Ubivis: Bahamas / Warsaw... what is the difference?
Warsaw isn't Krakow
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Ubivis: Bahamas / Warsaw... what is the difference?
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TheEnigmaticT: Not much. We even have palm tree!
Fixed the link for you ;)
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Ubivis: Fixed the link for you ;)
Man. Lazy copypasta is the bane of my existence. :P
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Mivas: Nice. I support this idea! :D
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TheEnigmaticT: Actually, we all won a trip to scenic Warsaw. -_-
It certainly is "scenic", if we paraphrase "May you live in interesting times" into "May you inhabit scenic cities." :D
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TheEnigmaticT: Actually, we all won a trip to scenic Warsaw. -_-
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Ubivis: Bahamas / Warsaw... what is the difference?
The moose.
Post edited December 06, 2012 by JudasIscariot
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Trilarion: I think you can fight effectively as long as you don't give the full thing to the customer but programm it as a remote service.
I thought that a game tried that.. and failed. All that happened was intercepting the data stream, constructing a server that could supply that data when requested and then change the game to use 'localhost' instead of 'drm.game.company.com'.

You can fight effectively as long as the only thing you give the customer is a video stream (i.e. OnLive).
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TheEnigmaticT: Actually, we all won a trip to scenic Warsaw. -_-
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JudasIscariot: It certainly is "scenic", if we paraphrase "May you live in interesting times" into "May you inhabit scenic cities." :D
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Ubivis: Bahamas / Warsaw... what is the difference?
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JudasIscariot: The moose.
Got to be careful when Moose are around..... they are very crafty.... you know they are just waiting for the right moment.
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wolfsite: Got to be careful when Moose are around..... they are very crafty.... you know they are just waiting for the right moment.
A møøse ønce bit my sister...
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wolfsite: Got to be careful when Moose are around..... they are very crafty.... you know they are just waiting for the right moment.
...to bite your sister.
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StingingVelvet: Indeed. People want convenience and will pay for it. DRM fails when it hassles the consumer, which Steam does the opposite of. The movie industry suffers the worst piracy rates because they aren't paying attention.
They overprice their stuff and don't offer it as a convenient download and then on top of it force you to buy a new DVD drive if you watch movies from 5 different regions.

So in this case I would say they are as much immoral as pirates, since they also cause financial damage to their customers.

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StingingVelvet: Like I said, I'm all for moral relativism. I just don't think sex could ever be a need that surpasses basic empathy enough to justify violent physical rape.
People kill for a few dollars or ruin a life for a few minutes of their sick pleasure.


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Licurg: Yes, they have. I've been playing games since I was 5, I'm gonna be 22 this month, but the first time in my life I bought a game legally was in April this year, when I joined GOG.
Since we can talk openly here: I used to have pirated copies of a few games, including Duke Nukem 3D, for many years. However that was only an exception, I had maybe 20 or so pirated CDs at all and a large collection of legit games.

It became an increasing pain to me to find my CDs or DVDs (trust me, at the point where you have hundreds of them and search for a specific one, it is a pain, unless you completely reorganize them). I copied the CDs and DVDs to the computer with a software for virtual CDs, but what happened is that I needed to download cracks for games I legally owned so they run at all.

I started buying digital downloads at some point, and it started on the 3D Realms site with Monster Bash, and then there was Peggle on Steam. My first game on GOG was Duke Nukem 3D Atomic Edition, together with Disciples 2 Gold that I had wanted for ages.

These days I pretty much buy only digital distributed games. I believe that is the future, also because putting games to retailers etc. costs the developers a lot of money.
I hope retailers go extinct, so developers are not bound anymore by their crazy prices. And then we can see new titles for maybe 25 USD already on release instead of 50 or 60.

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Kaldurenik: DRM dont help against pirates. People with no money are not going to buy it. People that want to test it well... There is no loss (200+ games / year is released). Pirates pirate everything to say that they would run out and buy everything they pirate if there was no piracy tomorrow is plain dumb.
When I was young, developers actually released demo versions of their games.


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TheEnigmaticT: Let me offer my own $0.02; Guillaume didn't say we "beat piracy" or anything like that.
I think this redbull writer invented that then.


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Barefoot_Monkey: ...to bite your sister.
Do they eat humans now? Oh, wait, that sounded totally wrong...
Post edited December 06, 2012 by Protoss
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wolfsite: Got to be careful when Moose are around..... they are very crafty.... you know they are just waiting for the right moment.
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Barefoot_Monkey: ...to bite your sister.
Hehe, I see we had the same thought :-D
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TheEnigmaticT: Piracy is an unsolvable problem. People who want free things will take them, especially if they don't feel that there's a moral imperative not to because they can tell themselves, "Hey, it's not like I'm stealing anything; the content is still there. I just made a copy!" It shouldn't surprise you--given that I work at a game company--that I'm anti-piracy. But I firmly believe DRM is a stupid, stupid way to try and solve the problem.
Great post. I just want to add another motivation however, which is "I make $50 a month and can't afford jack shit." That reason became apparent to me after spending a year here in Georgia, these people can scrape together enough money for a cheap laptop or 2005-ish era desktop but asking for even $10 a game after that is not gonna fly.

Not sure what the answer is there other than to just look the other way, basically.

In any event I think it's less about "can't stop piracy so might as well not use DRM" and more about "can't stop piracy and should focus on please those who ARE consumers." GOG does this with extras, simple installers and a DRM free aspect which is needed for older games to add that library motivation. Steam does this with a ton of social and online features. Everyone has their selling point.

They key is to focus on consumers, not the opposite.
"Good Old Games' managing director Guillaume Rambourg"

...

"Good Old Games'"

...

"Good Old Games"

You're going to have to work harder, TET, if you want to lose the initial meaning behind GOG. ;)
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tfishell: "Good Old Games' managing director Guillaume Rambourg"

...

"Good Old Games'"

...

"Good Old Games"

You're going to have to work harder, TET, if you want to lose the initial meaning behind GOG. ;)
A few more years in the direction they're going and you'll be annoyed at all the regulars who don't recognize GOG as a place for oldies anymore.
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Pheace: A few more years in the direction they're going and you'll be annoyed at all the regulars who don't recognize GOG as a place for oldies anymore.
Oh I will - I'm here for the oldies - but one can't stop an unstoppable force. ;) I'm surprised that GOG hasn't tried to get more DRM-free AAA titles (or maybe that actually have), as I'd think that companies are becoming more open-minded to the idea of DRM-free, based on GOG sales data. Even sequels like Postal 3, Serious Sam 2 and 3, Duke Nukem Forever, etc. that have done their time on Steam could appear here.