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A coupon is no more of a "bonus" than the baggie your crack rock comes in is an "extra".
On the other hand, a bonus is just a bonus, no matter what it is, and even a useless bonus is still a bonus, i.e. something you get added for no extra cost. Use it or not, there are no bad bonuses.
A bonus is an incentive in this case, something to entice more people to buy, not simply an extra for those who have already bought. Not to mention, the fact that bonus are enumerated but not revealed is also an incentive for the initial buyers ("oo, look at all the bonuses, this is a good deal!"). In both these case, the value of the revealed bonus matters. If the next Groupees offers 9 bonuses and all of them are coupons or similar chaff, that will have a very real impact on people's likelihood of buying any more beyond that. Anyone who simply thinks that "it's okay because it's free" is not understanding the full scope.
Ways of seeing :)
I'm not super motivated to get this bundle so a good "bonus" would probably seal the deal. Eador is the only game that I'm really interested in, but I'm not convinced that Snowbird Games is willing to put more needed work into it.
I had a vague interest in some of these games and so I bought the bundle. The following are largely early reactions, so don't take any too seriously. Except for Ittle Dew. That game has the power to irk.

Ittle Dew:
I wasn't expecting much, but it's quite a charming game and the thought puzzles are satisfying enough. However, there is a selection of puzzles that depend on perfect timing. Sadly, we're not talking one-second or even a tenth of a second worth of leeway. So I spend some effort setting up blocks as required, and then I try to execute the time-critical section as best as I can. I fail (typically by some tiny margin), and I repeat the process 25 times. Sometimes I manage it, sometimes I don't. But the enjoyment has completely disappeared by the tenth attempt. I've stopped playing.

Splatter:
Gritty and fairly mindless top-down blasting. Enemies and much of the environment can be shot to crap. The story is simple, but well-delivered. The protagonist communicates in clipped and disdainful German (I assume) phrases. It's not the sort of game I'd actively seek out, but I certainly enjoyed slogging through it.

Angelica Weaver:
Super casual detective mystery. The relationship between puzzles and story is somewhat loose, and nothing is difficult. Also, I didn't feel motivated to solve anything, really. I felt like there was information I was missing from other Angelica Weaver games, if they exist. It needs a gripping introduction. Anyway, my wife and I played it through happily enough. I couldn't see myself bothering with it alone, though.

Eador, the newer one:
Barely started this. It seems like I'll need more time than I have to get anywhere. I'm finding it attractive though a bit clunky. I should probably shut up as I know so little as yet.

Depths of Peril:
Run around performing Diablo beat-up and fetch quests, competitively. There are AI questors from other covenants who also pursue the same goals and will deny you the quest reward if they complete it first. There's a diplomacy aspect I haven't explored yet. The game feels quite urgent (at least to a new player), and it's certainly not relaxing.
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nightrunner227: This is the first Be Mine that I just am not interested in. Angelica Weaver interested me at first, until I found out it was a Hidden Object game.
To be frank, the game actually has very few hidden object scenes. I sort of just put it as they were just a different type on puzzle and moved on. If they kept popping up constantly, then that would be a fairer avoidance.
8th bonus unlocked
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grimwerk: I had a vague interest in some of these games and so I bought the bundle. The following are largely early reactions, so don't take any too seriously. Except for Ittle Dew. That game has the power to irk.

Ittle Dew:
I wasn't expecting much, but it's quite a charming game and the thought puzzles are satisfying enough. However, there is a selection of puzzles that depend on perfect timing. Sadly, we're not talking one-second or even a tenth of a second worth of leeway. So I spend some effort setting up blocks as required, and then I try to execute the time-critical section as best as I can. I fail (typically by some tiny margin), and I repeat the process 25 times. Sometimes I manage it, sometimes I don't. But the enjoyment has completely disappeared by the tenth attempt. I've stopped playing.
Are you playing with controller or keyboard?
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grimwerk: Ittle Dew:
I wasn't expecting much, but it's quite a charming game and the thought puzzles are satisfying enough. However, there is a selection of puzzles that depend on perfect timing. Sadly, we're not talking one-second or even a tenth of a second worth of leeway. So I spend some effort setting up blocks as required, and then I try to execute the time-critical section as best as I can. I fail (typically by some tiny margin), and I repeat the process 25 times. Sometimes I manage it, sometimes I don't. But the enjoyment has completely disappeared by the tenth attempt. I've stopped playing.
Seeing that Ittle Dew would be my only incentive to buy the bundle, that's very helpful, thanks! I guess I'm going to give it a pass then, I still haven't gotten over my frustrating and game-stopping experience with Anodyne's jumping mechanics. :(
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Piranjade: Are you playing with controller or keyboard?
A keyboard. I don't feel limited by it, though. Do you reckon a controller would be a significant improvement?

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Leroux: Seeing that Ittle Dew would be my only incentive to buy the bundle, that's very helpful, thanks! I guess I'm going to give it a pass then, I still haven't gotten over my frustrating and game-stopping experience with Anodyne's jumping mechanics. :(
To be fair to the game, I should probably be a bit more specific. There's a central quest, though the game is essentially plotless, and I've progressed through 75% of this without encountering anything too frustrating. The central quest only contains about half the puzzles in the game, and you come across many optional puzzles along the way. Several of these puzzles are flippin' annoying. I can certainly appreciate skill and timing as part of logic puzzles, but the timing involved here is so sharp that the game just isn't fun. I understand what to do, (execute A, do B, C, D, & E before A finishes) I just can't manage it. Anyway, if you can be satisfied by the central plot puzzles alone, you might find the game quite fun, as I initially did.

I had some issues with the timed puzzles in Grimrock, too. In that case, it turned out that my machine was lagging imperceptibly, and that made them impossible. A change in settings solved it. I've reduced Ittle Dew's settings (to the extent that I can) with no improvement. So I think some of the puzzles are tremendously annoying by design.
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grimwerk: ~snip~
I'm not very good with timed sequences either, and I'm kind of a completionist, so the chances are high that I would find this very annoying, too. Mind you, I'm not saying that I will never play Ittle Dew because of this, it just serves an excuse not to buy the bundle (and I was looking for one). ;)

The bundle is a great bargain and there are pretty good games in it, it's just that I already own part of them and the other part either does not appeal to me due to my preferences or will not run on my old PC.
Post edited September 02, 2013 by Leroux
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Leroux: Well, in the end I probably will. It's just that Ittle Dew is the only game in the bundle I'm interested in and I can't even run it right now. I might get a new PC before the end of the year but I'm not sure if that warrants spending $5 on something I have no use for right now (also considering I've been doing that a lot already, so once I get a new PC I'll have plenty of other games to try, too), so I'm trying to convince myself there is no need for buying it now. ;)
Just a heads up that you can get it for $3.50 as part of the Flying Bundle.
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Leroux: Well, in the end I probably will. It's just that Ittle Dew is the only game in the bundle I'm interested in and I can't even run it right now. I might get a new PC before the end of the year but I'm not sure if that warrants spending $5 on something I have no use for right now (also considering I've been doing that a lot already, so once I get a new PC I'll have plenty of other games to try, too), so I'm trying to convince myself there is no need for buying it now. ;)
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ET3D: Just a heads up that you can get it for $3.50 as part of the Flying Bundle.
Thanks a lot, but in the end I caved in and bought BM9 for Ittle Dew, with the little bonus of being able to try out Angelica Weaver and Particulars, and getting the German voiceovers for Whispered World on Steam. I was aware that Ittle Dew would appear in the Flying Bundle, but the Flying Bundle has even less games I'm interested in and even more games I already own, so I thought what the heck. ;)
Post edited September 25, 2013 by Leroux
crap, sale is over...
i lost Eador and the sountrack... this really sux