Piranjade: Are you playing with controller or keyboard?
A keyboard. I don't feel limited by it, though. Do you reckon a controller would be a significant improvement?
Leroux: Seeing that Ittle Dew would be my only incentive to buy the bundle, that's very helpful, thanks! I guess I'm going to give it a pass then, I still haven't gotten over my frustrating and game-stopping experience with Anodyne's jumping mechanics. :(
To be fair to the game, I should probably be a bit more specific. There's a central quest, though the game is essentially plotless, and I've progressed through 75% of this without encountering anything too frustrating. The central quest only contains about half the puzzles in the game, and you come across many optional puzzles along the way. Several of these puzzles are flippin' annoying. I can certainly appreciate skill and timing as part of logic puzzles, but the timing involved here is so sharp that the game just isn't fun. I understand what to do, (execute A, do B, C, D, & E before A finishes) I just can't manage it. Anyway, if you can be satisfied by the central plot puzzles alone, you might find the game quite fun, as I initially did.
I had some issues with the timed puzzles in Grimrock, too. In that case, it turned out that my machine was lagging imperceptibly, and that made them impossible. A change in settings solved it. I've reduced Ittle Dew's settings (to the extent that I can) with no improvement. So I think some of the puzzles are tremendously annoying by design.