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This almost sounds like the kind of game that BF/CoD wishes it could be. I can heard them screaming now: "No weapon unlocks? Everything available at the start? Heresy!"

I really want to pledge, but I'll do it in a week when I've hopefully scraped up the cash.
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JonConley:
That's cool. It's going to be purely infantry-based CQB without vehicles, just like R6 and Rogue Spear right?

Btw regarding the DRM, I have a suggestion that may please fans on both sides. Dungeon Defenders has an interesting feature, whereby if you buy the game from Gamersgate, you get a DRM-free version and a Steam version. The DRM-free version lets you play over unranked servers, while the Steam version lets you play over ranked ones. Perhaps you can consider something like that - a DRM-free version for botmatches and single-player, while a Steam version for online play. It's what Carmageddon Reincarnated is doing too, if I'm not wrong.
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JonConley: .
Thanks for your post.

Sorry I didn't mean to sound negative. Shortly after I wrote that I actually went and backed your project, because even if I don't have the chance to play much multiplayer, I think it would be a terrible shame if this game wasn't made.

Good luck, and don't worry too much if the campaign is starting slower than you hoped. These kickstarters have a way of really picking up as they draw near the end.

Also even if the kickstarter doesn't succeed, it may very well be that a lot of people have already backed a lot of projects and are running out of money. I think you should press on with this game one way or another.
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JonConley:
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lowyhong: That's cool. It's going to be purely infantry-based CQB without vehicles, just like R6 and Rogue Spear right?

Btw regarding the DRM, I have a suggestion that may please fans on both sides. Dungeon Defenders has an interesting feature, whereby if you buy the game from Gamersgate, you get a DRM-free version and a Steam version. The DRM-free version lets you play over unranked servers, while the Steam version lets you play over ranked ones. Perhaps you can consider something like that - a DRM-free version for botmatches and single-player, while a Steam version for online play. It's what Carmageddon Reincarnated is doing too, if I'm not wrong.
Vehicles are randomized, scripted events for the insertions of the assaulting team. So, for example, a certain map have the assaulting team dropping off at one of four insertion points. The defenders are initially unaware of which spawn point was assigned to the assaulting team, and do not maintain line of sight (LOS) to any of the insertion zones.

So, yes, infantry-only. :)

As for DRM workarounds: Like I said, we will not be using anything beyond CD Key checks or online authentication (for our online-enabled game). We're certainly open to anything, though. We simply felt it would make a lot of sense to use Steam for the sake of having the Steam Workshop for our modding community (which we plan to support the hell out of).

Of course, I am a big fan of GoG, so we'd just have to see how things go, further down the line. It's more of a technology issue than a moral one -- I'm a big net neutrality advocate kinda guy. :)
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JonConley: .
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PMIK: Thanks for your post.

Sorry I didn't mean to sound negative. Shortly after I wrote that I actually went and backed your project, because even if I don't have the chance to play much multiplayer, I think it would be a terrible shame if this game wasn't made.

Good luck, and don't worry too much if the campaign is starting slower than you hoped. These kickstarters have a way of really picking up as they draw near the end.

Also even if the kickstarter doesn't succeed, it may very well be that a lot of people have already backed a lot of projects and are running out of money. I think you should press on with this game one way or another.
Thanks for your support. :)

Yeah, we'll see where it takes or leaves us. We need a groundswell of support to continue developing the game; but I agree: it needs to be made. To be honest, we're mostly just developing the game on principal. We haven't had a game like this for over a decade, and we're just bored to tears playing anything else that claims to be anything like this (and isn't).

We're going to make a pretty big update to our video this weekend. Hopefully, it explains things a bit better, and draws up more interest.

Thanks again for checking us out. Spread the word, if you have any friends that might enjoy something like this. :)
Post edited June 16, 2012 by JonConley
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JonConley: In our design, we have planned an extremely robust cooperative campaign mode
Sorry, I can' t hear you over me furiously clicking to get the pledge page..
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JonConley: The only "DRM" we will use will either be a CD-Key check on install (probably through GameSpy, if we settle on that solution), and worst-case-scenario, an online-authenticator (Steam).
..and that was the sound of me closing that tab.

What use is an extremely cooperative campaign if I am unable to install the game to play it in the most likely time I would do so... when my connection is down?
low rated
A FPS on kickstarter... This makes me nauseous

I hope it fails, we already have enough publishers and their drones vomiting games like this every, single, year.
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Crosmando: A FPS on kickstarter... This makes me nauseous

I hope it fails, we already have enough publishers and their drones vomiting games like this every, single, year.
Come on, that's not fair. Take another look at the game's description and you'll see that the whole point of this game is that its not like all the other FPS being made.
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Crosmando: A FPS on kickstarter... This makes me nauseous

I hope it fails, we already have enough publishers and their drones vomiting games like this every, single, year.
What games are there now that are similar to SWAT 3/Rainbow Six/Ghost Recon 1? The only one I can think of is ARMA.
Post edited June 16, 2012 by lowyhong
I went ahead and pledged. I also bought the GB t-shirt back in '08 or so. Any extra love for us really oldtimers?

I'm a little concerned about GameSpy though. Is that going to be used for more than authentication? I ask because their matchmaking services back in the day were terribad.
I think I'm going to wait for some of the games I've helped fund to

1. actually be released and
2 be *good*

before I sink any more money into Kickstarter video game projects.
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JonConley: In our design, we have planned an extremely robust cooperative campaign mode
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xyem: Sorry, I can' t hear you over me furiously clicking to get the pledge page..
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JonConley: The only "DRM" we will use will either be a CD-Key check on install (probably through GameSpy, if we settle on that solution), and worst-case-scenario, an online-authenticator (Steam).
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xyem: ..and that was the sound of me closing that tab.

What use is an extremely cooperative campaign if I am unable to install the game to play it in the most likely time I would do so... when my connection is down?
No offense, but, how often do you uninstall and reinstall games, where this problem would pop up enough?
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Crosmando: A FPS on kickstarter... This makes me nauseous

I hope it fails, we already have enough publishers and their drones vomiting games like this every, single, year.
Cheers, mate. Clearly, you haven't read anything about the game.

We aren't designing the type of game that publishers would ever consider. In fact, many of our features are in direct opposition to industry trends.
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Fumarole: I went ahead and pledged. I also bought the GB t-shirt back in '08 or so. Any extra love for us really oldtimers?

I'm a little concerned about GameSpy though. Is that going to be used for more than authentication? I ask because their matchmaking services back in the day were terribad.
Thanks. Old-timers will get some love, but nothing along the lines of exclusive game content or anything. Definitely some "Special Thanks" and some other goodies, though.

As I said, nothing has been settled in terms of CD-Key authentication, I just felt like discussing some of the things we were looking at, because we are extremely transparent. I could be mysterious and say "stay tuned", but I opted to be open and honest (and had some guy tell me he bailed, and had another telling me to get bent). But again, I promise we are not going to use any sort of DRM services that restrict the number installs, or that require an always-on connection. Never, ever, ever.

We're evaluating GameSpy for clan support features and whatnot, as well as SteamWorks. Because of the heavy mod support from SteamWorkshop, we're definitely leaning that way (the game is already an approved title for Steam). If we find a better third option, we will evaluate that as well. Ideas are always welcome. :)

Like I said: we'll keep our options open. Stop by our forums and offer some suggestions if you know of anything better.
Post edited June 16, 2012 by JonConley
As mentioned earlier, Carmageddon Reincarnated had a good compromise - DRM-free but with a LAN option, as well as a Steam version for online play, which is reasonable since you must be connected to the Internet (and therefore Steam) play the game online. Their pledges jumped the day they announced that. Dungeon Defenders has this feature too, and that's why I supported TrendyEnt by buying 4 copies of it (one for myself, one for my brother, 2 for buddies).

DRM is certainly a very tricky issue. It reminds me of the concept of elasticity in economics - for some products, it is inelastic (an analogue to games like Diablo 3), but in others, highly elastic (Project Fedora). I hope the project works out for you guys. I want to see this. It reminds me so much of the first iteration of America's Army, which I played to death back then.
Post edited June 17, 2012 by lowyhong
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Crosmando: A FPS on kickstarter... This makes me nauseous

I hope it fails, we already have enough publishers and their drones vomiting games like this every, single, year.
post like this make me nauseous. Tactical shooter isn't a mere fps, they're dying breed.
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Crosmando: A FPS on kickstarter... This makes me nauseous

I hope it fails, we already have enough publishers and their drones vomiting games like this every, single, year.
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wormholewizards: post like this make me nauseous. Tactical shooter isn't a mere fps, they're dying breed.
Doesn't look tactical to me, it's a LAN-based multiplayer FPS. If it were a tactical shooter, for one it would be single-player ONLY, and you would be able to switch from the POV/control of your different squad members with key bindings. You know, as in like actual real-time tactics games ie Syndicate.

That doesn't even take into account that the whole KS page is appealing to "graffix" audience (licensing Unreal etc), if it were really a game about tactics, they wouldn't need to ask for 425 grand from fans, nay they wouldn't need barely any money for graphics if they were primarily focusing on the game mechanics, instead of just getting the money from another shitty big-end publisher.
Post edited June 17, 2012 by Crosmando
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Crosmando: Doesn't look tactical to me, it's a LAN-based multiplayer FPS. If it were a tactical shooter, for one it would be single-player ONLY, and you would be able to switch from the POV/control of your different squad members with key bindings. You know, as in like actual real-time tactics games ie Syndicate.

That doesn't even take into account that the whole KS page is appealing to "graffix" audience (licensing Unreal etc), if it were really a game about tactics, they wouldn't need to ask for 425 grand from fans, nay they wouldn't need barely any money for graphics if they were primarily focusing on the game mechanics, instead of just getting the money from another shitty big-end publisher.
So tactical shooters have to be single player only, according to you? Man, are you serious? There can be tactical multiplayer tactical shooters, and i think we really need one right now.

Youre being too unfair. Yeah, there a lot of FPSes out there, but every single one of them is more arcade-like and have no tactical element at all. Point me one recent tactical shooter on the market other than ARMA. There just arent any of them.