yogsloth: At risk of derailing what we can glean from adalia’s flops on CPSVG and others I’m going to play an important card now, as I’m not sure how much more time I will today.
I don't think we should easily dismiss the possibility of four scum in the game.
The principal reason is not just adalia's slip in that regard... but rather the fact that this game was originally designed as an 11-person setup.
Telika revised it after there was so much interest that it looked like several interested parties would be left out.
If you already had an established setup you had spent days/weeks/whatever crafting, and last moment you decided to add two new players, what would you add? Additional power roles, I think, are unlikely. This ties back to my very first "real" post way back at the start of day 1. Nobody else appears to have even considered this, and it was one of the first things that occurred to me even before the game started! It seems far more likely that as moderator, you would just add two new vanilla, as that is least likely to upset the careful balance you originally strived to create. If you have a role madness game, that's a very tough game to balance, and I don't think you comb the wiki for two unused roles to add as additional power at the last moment.
So you add vanilla. But which two vanilla? Two more town? Put yourself in those mod shoes again. Perhaps you do this, or perhaps you add one of each. If you think that your balance of 8/3 is unfair to change to 10/3 and overpowers town, I think you strongly consider making one of your two new adds a vanilla scum.
I say this now because it bears reminding just how badly day 1 went for scum:
- They lost a lynch day one. This by itself is rare.
- They lost a power role. I don’t think I'm ruining any secret to point out there must be a doctor in town, because that is the counter-balance to the strongman. Without a doctor in the game, there would be no benefit to strongman, and now town has an active power role that can’t be counteracted.
- Town only lost one player. Either there is no vigilante, serial killer, etc., or they didn't succeed, or they didn't act.
- Town’s loss was vanilla. Whatever other power roles town has are still in play.
That’s not even considering yet how much we may glean from adalia’s posts, which I still believe is more than nothing, and I don't wish to derail that conversation.
So the one “pocket ace” that may be left to scum is the possibility we overlook a 4th member. I am not saying I’m convinced this is the case – just that we absolutely must be aware of it and not dismiss it out of hand.
Now add in adalia’s slip to that effect and
his oddball back-pedal. In my opinion, while this may not bear as heavily here in day two where we have multiple scum to hunt regardless, it will be important to keep in mind in successive days.
I feel I should respond since it took a lot of effort to write that, but my response is that i'm not touching a mafia-size discussion with a 10-foot pole. As a general rule, it's never over until it's over, you know?
mrkgnao: I didn't find any. He flagged him as pro-town in #276.
Nevermind, I was thinking of this, but I misremembered the content and somehow attributed it to adalia.