Vitek: I am not sure I am confortable with all those likes/dislikes flying around. Could be TMI.
DarkoD13: I'm worried about that too, but I'm more concerned with the names themselves, considering the scum in the previous game were looking for a specific character to kill as soon as possible (QuadrAlien). The likes/dislikes and clues look more like flavor so far.
Just popping by (am currently plundering the Lyon second hand bookshops, and it's a slaughter - worse than gog's two last holiday sales combined), just for a word on this : I do suspect that that the likes/dislikes and clues can offer indirect ways to get to the names. I'm sure it can help at some point, though i'm not seeing how exactly yet (but I don't think Joe would have put a purely proscum mechanism there). The "mention only in day1" limitation is stressful, and I wonder how it will be avoided in the following days... Still, my point is, if scum are looking for names, I wonder if they have clues like "and colonel mustard is a close friend of miss scarlet".
Yet again, these clues have probable town value, but right now I don't see in which way it'll be the case (I somehow don't expect something as straightforward here as known scum name, but more probably hints to combine progressively)...
So, not sure how to deal with these. I'd be interested in reading people's rationale when it comes to early likes, dislikes, clues and name displays. Right now, more than in the likes/dislikes themselves.