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amok: Fair enough. So if JMich blocked CSPVG before Joe, then he would have blocked the motivator thingy and not got his second action.

However, I have a feeling that we may not see any motivation, nor that much roleblocks in the next night.. Not sure if it means anything, though, but I do think there is a pattern here.
I think probably yeah.

I think you're probably right about there being fewer blocks but why no motivation?
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amok: Fair enough. So if JMich blocked CSPVG before Joe, then he would have blocked the motivator thingy and not got his second action.

However, I have a feeling that we may not see any motivation, nor that much roleblocks in the next night.. Not sure if it means anything, though, but I do think there is a pattern here.
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SirPrimalform: I think probably yeah.

I think you're probably right about there being fewer blocks but why no motivation?
Judging by what I have seen, there seem to be something odd, or even even, about roles in this game
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SirPrimalform: I think probably yeah.

I think you're probably right about there being fewer blocks but why no motivation?
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amok: Judging by what I have seen, there seem to be something odd, or even even, about roles in this game
Ah yes I had noticed that, hence my agreeing that there'll probably be less blocking. Do you think it applies to the motivator too?
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amok: Judging by what I have seen, there seem to be something odd, or even even, about roles in this game
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SirPrimalform: Ah yes I had noticed that, hence my agreeing that there'll probably be less blocking. Do you think it applies to the motivator too?
could off course be that when one odds out, another evens up the playing-field? I see no reason why it should only affect some roles, and not all.
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amok: Alien was a watcher when he was killed anyway... so whatever he did see he took to his grave. But I assume now that if was jailer, and he jailed his would be killer, then he could not have been killed. if that is what you mean.
I'm more interested in the action hierarchy in general. What trumps what, I can't seem to find any relevant information in the wiki and that would help a lot in making sense of some of the claims if we indeed have anything resembling a role madness game, as Robbeasy pointed out.

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amok: Game theory says to have a random lynch, personal convictions without reason says that a no-lynch feels better.
On a side note, I would also be interested to know why you changed your mind about lynching anyone just before the deadline. I was under the impression that you were against it due to your "personal convictions" and, well, the odds.

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SirPrimalform: You really weren't that close to being lynched. You had 2 serious votes and one pressure/prod vote. My vote is serious now though, as I don't like the claim or the associated paranoia.
This, really.
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DarkoD13: On a side note, I would also be interested to know why you changed your mind about lynching anyone just before the deadline. I was under the impression that you were against it due to your "personal convictions" and, well, the odds.
I changed my mind :)

Reason - odds and game theory. The odds are in favor of getting a scum in a random lynch over a no lynch (0.27 against 0), so if there has to be a night, game theory there fore states that it is best to take the path where the odds are highest for success. In this case it means that to play the game smart, it is better to lynch someone randomly than not at all.

Reason - speed up the game. Removing 2 players instead of 1 would speed up the game, and it have been going a little bit slow, I feel? not sure if it is just me. It also helps with the odds at the next night if there need to be a new random lynch (0.33 vs 0.3 respectively), so there is just a greater chance to 'hit' a scum. There is also less townies they can hide behind. Flip-side is off course that they are 1 person closer to winning, but in the beginning I do think the odds are very much in towns favor to do so.

Reason - information. Kind of related to game theory. Having just the night kill might have left us with very little information (and indeed it did...). Having another killing (the lynch) on top of this may give us something more to work with, be the dead person town or scum. More information is good at this point, so as a worst case scenario it would have been a sacrifice of one townie to get that extra bit of info at the beginning.

The personal conviction is that it just feel bad to accuse someone and kill them for no other good reason than that it will most likely bring the game forward, so they are silly personal reasons (connected to the same reasons why I do not do PvP in games much...). So, yeah, I choose the game over personal reasons in the end.
Now that's a coincidence. I and Joe both claimed to be roleblocked, CSPVG hastily and surprisingly said he motivated JMich which could explain 2 roleblocks, JMich explains he is not behind block of both of us, but what a coincidence, he really is roleblocker and he used his second block to block the very player who motivated him, only player where he could be certain he can't confirm or deny it. (I wouldn't want to be mod in this situation if it was true). There looks to be too many coincidences here (but if it really all happened it is funny)

At least it is now clear why you fought so hard about Joe being blocked by mafia. You were not fighting about just some theory, you were defending yourself.

Well, to me you confirmed yourself as scum. I thought it since your attack on RVS post, it continued with your copy-paste play from previous game and now you are either roleblocker in game with at least 1 town jailkeeper or not telling truth.
It both means the same. Vote JMich.
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Vitek: now you are either roleblocker in game with at least 1 town jailkeeper or not telling truth.
It both means the same. Vote JMich.
You mean one additional town jailkeeper, right? We already have one confirmed town jailkeeper (quad), a jailkeeper that blocked you, and me. So two town jailkeeper and a mafia roleblocker, one town jailkeeper, one mafia jailkeeper and one town roleblocker, or one town jailkeeper, one mafia jailkeeper and one mafia roleblocker?

Or could it be that there are two town jailkeepers (one even, one odd) and a town roleblocker? Hm...

But no, go ahead with your theory that Joe had to be blocked by scum, which makes Joe town.
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Vitek: Now that's a coincidence. I and Joe both claimed to be roleblocked, CSPVG hastily and surprisingly said he motivated JMich which could explain 2 roleblocks, JMich explains he is not behind block of both of us, but what a coincidence, he really is roleblocker and he used his second block to block the very player who motivated him, only player where he could be certain he can't confirm or deny it. (I wouldn't want to be mod in this situation if it was true). There looks to be too many coincidences here (but if it really all happened it is funny)
Additional question based on this part. Are all 3 of me, CSPVG and Joe lying then? If not all of us, which ones are? You are certain that I'm lying since CSPVG can't confirm that I did block him, so that means what? I'm no roleblocker, so Joe wasn't blocked? That I did block Joe but I wasn't motivated? Something else entirely?

Really interested in seeing your thoughts here. Enlighten us, since as you said
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Vitek: I am usually also right about these things.
I agree with Vitek completely!

I think that CSPVG and JMich have enacted a SCHEME!! Which I am incredibly excited about. But yeah, the idea is to make out that CSPVG is a motivator and therefore obviously town*. CSPVG thought he was being lynched and maybe enacted the scheme(!!) to quickly?
Or at just the right speed?

Well anyway. CAUGHT IN THE ACT!

Also. JMich's block flavour seems pretty evil. What's your explaination, J?

Vote JMich

*yeah. Outside of MENTAL ASYLUMS motivator = town.
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JoeSapphire: Also. JMich's block flavour seems pretty evil. What's your explaination, J?
I curse people with bad luck. Curse them enough and it proves terminal.
Oh right, sorry. I thought it sounded evil before but when you put it THAT way...
@post 518; I really think I explained what I think about this situation, I see no need to argue about it anymore. Check my previous posts if something isn't clear.

@post 519; No, I believe Joe was blocked by mafia, CSPVG motivated you and you are scum who blocked Joe. I think I said it already.
Sorry, path to enilghtenment is reserved only to people who are true in faith and unfortunately you are not one.
I'm not sure how having three votes on me doesn't point towards an intent to lynch me. That's three off from the required amount, and the mafia players could have easily jumped on the bandwagon, giving my claim as an excuse.

As for the order in which our night actions were resolved, I would guess that my power was used first, and then JMich was able to block both myself and Joe. I hadn't made much of it until now, thinking it only random flavour, but I received a second PM on the first night. It makes more sense now that JMich has revealed that his blocking ability is in fact a curse of some kind( which could prove fatal).*

According to the PM, I was outside motivating JMich, and when I had completed my task, I decided to go looking for some food. However, I lost my way, wondering around the ship's corridors for some time, before finally finding the hold. I then went over to my bag and pulled out a tin of food, which I promptly cut my thumb on while opening. Furthermore, all the food inside was rotten. Turning back to the hold doors, I attempted to go out on deck again, but was impeded in doing so because all of you returned for the night. Lastly, I had a nightmare, in which I dreamed that I was turning to ash.

I presume that my 'block' was only carried through because said blocks can accrue into a fatality.

*You must concede, JMich, that that sounds quite evil.
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Vitek: CSPVG motivated you and you are scum who blocked Joe.
Really? I think CSPVG's making it up!